material Sinbad/Body { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 texture_unit { texture sinbad_body.jpg } } } } material Sinbad/Gold { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 0.8 0.8 0.8 1 specular 0.3 0.3 0.2 5.5 texture_unit { texture sinbad_clothes.jpg } } } } material Sinbad/Sheaths { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.2 0.1 0.1 1.0 50.0 texture_unit { texture sinbad_sword.jpg } } } } material Sinbad/Clothes { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.05 0.05 0.05 12.5 texture_unit { texture sinbad_clothes.jpg } } } } material Sinbad/Teeth { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.25 0.25 0.25 10.5 texture_unit { texture sinbad_body.jpg } } } } material Sinbad/Eyes { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.75 0.75 0.75 55.5 texture_unit { texture sinbad_body.jpg } } } } material Sinbad/Spikes { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.75 0.75 0.75 20.5 texture_unit { texture sinbad_clothes.jpg } } } }