MaterialDef Default GUI { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Color Color } Technique { VertexShader GLSL150: Common/MatDefs/Post/Post15.vert FragmentShader GLSL150: Common/MatDefs/Post/Overlay15.frag WorldParameters { } Defines { RESOLVE_MS : NumSamples } } Technique { VertexShader GLSL100: Common/MatDefs/Post/Post.vert FragmentShader GLSL100: Common/MatDefs/Post/Overlay.frag WorldParameters { } } }