/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.bullet.BulletAppState; import com.jme3.app.SimpleApplication; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.material.Material; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; /** * * @author normenhansen */ public class TestPhysicsCharacter extends SimpleApplication implements ActionListener { private BulletAppState bulletAppState; private CharacterControl physicsCharacter; private Vector3f walkDirection = new Vector3f(); private Material mat; private Sphere bullet; private SphereCollisionShape bulletCollisionShape; public static void main(String[] args) { TestPhysicsCharacter app = new TestPhysicsCharacter(); app.start(); } private void setupKeys() { inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U)); inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(this, "shoot"); inputManager.addListener(this, "Lefts"); inputManager.addListener(this, "Rights"); inputManager.addListener(this, "Ups"); inputManager.addListener(this, "Downs"); inputManager.addListener(this, "Space"); inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); inputManager.addListener(this, "gc"); } @Override public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); setupKeys(); // Add a physics character to the world physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f); physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0)); Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); model.scale(0.25f); model.addControl(physicsCharacter); getPhysicsSpace().add(physicsCharacter); rootNode.attachChild(model); } private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } @Override public void simpleUpdate(float tpf) { physicsCharacter.setWalkDirection(walkDirection); physicsCharacter.setViewDirection(walkDirection); cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y); } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } public void onAction(String binding, boolean value, float tpf) { if (binding.equals("Lefts")) { if (value) { walkDirection.addLocal(new Vector3f(-.1f, 0, 0)); } else { walkDirection.addLocal(new Vector3f(.1f, 0, 0)); } } else if (binding.equals("Rights")) { if (value) { walkDirection.addLocal(new Vector3f(.1f, 0, 0)); } else { walkDirection.addLocal(new Vector3f(-.1f, 0, 0)); } } else if (binding.equals("Ups")) { if (value) { walkDirection.addLocal(new Vector3f(0, 0, -.1f)); } else { walkDirection.addLocal(new Vector3f(0, 0, .1f)); } } else if (binding.equals("Downs")) { if (value) { walkDirection.addLocal(new Vector3f(0, 0, .1f)); } else { walkDirection.addLocal(new Vector3f(0, 0, -.1f)); } } else if (binding.equals("Space")) { physicsCharacter.jump(); } if (binding.equals("gc") && !value) { System.gc(); } } }