package com.jme3.renderer.lwjgl; import com.jme3.renderer.RendererException; import com.jme3.renderer.opengl.GLExt; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import org.lwjgl.opengl.ARBDrawInstanced; import org.lwjgl.opengl.ARBInstancedArrays; import org.lwjgl.opengl.ARBPixelBufferObject; import org.lwjgl.opengl.ARBSync; import org.lwjgl.opengl.ARBTextureMultisample; import org.lwjgl.opengl.EXTFramebufferBlit; import org.lwjgl.opengl.EXTFramebufferMultisample; import org.lwjgl.opengl.EXTFramebufferObject; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GLSync; public class LwjglGLExt implements GLExt { private static void checkLimit(Buffer buffer) { if (buffer == null) { return; } if (buffer.limit() == 0) { throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error"); } if (buffer.remaining() == 0) { throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error"); } } public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { EXTFramebufferBlit.glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } public void glBufferData(int target, IntBuffer data, int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); } public void glBufferSubData(int target, long offset, IntBuffer data) { checkLimit(data); GL15.glBufferSubData(target, offset, data); } public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) { ARBDrawInstanced.glDrawArraysInstancedARB(mode, first, count, primcount); } public void glDrawBuffers(IntBuffer bufs) { checkLimit(bufs); GL20.glDrawBuffers(bufs); } public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { ARBDrawInstanced.glDrawElementsInstancedARB(mode, indices_count, type, indices_buffer_offset, primcount); } public void glGetMultisample(int pname, int index, FloatBuffer val) { checkLimit(val); ARBTextureMultisample.glGetMultisample(pname, index, val); } public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) { EXTFramebufferMultisample.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { ARBTextureMultisample.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } public void glVertexAttribDivisorARB(int index, int divisor) { ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor); } public void glBindFramebufferEXT(int param1, int param2) { EXTFramebufferObject.glBindFramebufferEXT(param1, param2); } public void glBindRenderbufferEXT(int param1, int param2) { EXTFramebufferObject.glBindRenderbufferEXT(param1, param2); } public int glCheckFramebufferStatusEXT(int param1) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(param1); } public void glDeleteFramebuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteFramebuffersEXT(param1); } public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteRenderbuffersEXT(param1); } public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { EXTFramebufferObject.glFramebufferRenderbufferEXT(param1, param2, param3, param4); } public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) { EXTFramebufferObject.glFramebufferTexture2DEXT(param1, param2, param3, param4, param5); } public void glGenFramebuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glGenFramebuffersEXT(param1); } public void glGenRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glGenRenderbuffersEXT(param1); } public void glGenerateMipmapEXT(int param1) { EXTFramebufferObject.glGenerateMipmapEXT(param1); } public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { EXTFramebufferObject.glRenderbufferStorageEXT(param1, param2, param3, param4); } @Override public Object glFenceSync(int condition, int flags) { return ARBSync.glFenceSync(condition, flags); } @Override public int glClientWaitSync(Object sync, int flags, long timeout) { return ARBSync.glClientWaitSync((GLSync) sync, flags, timeout); } @Override public void glDeleteSync(Object sync) { ARBSync.glDeleteSync((GLSync) sync); } }