/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "btBulletDynamicsCommon.h" #include "btBulletCollisionCommon.h" #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/CollisionDispatch/btGhostObject.h" #include "BulletDynamics/Character/btKinematicCharacterController.h" #ifdef _WIN32 #include "BulletMultiThreaded/Win32ThreadSupport.h" #else #include "BulletMultiThreaded/PosixThreadSupport.h" #endif #include "BulletMultiThreaded/btParallelConstraintSolver.h" #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h" #include "BulletMultiThreaded/SpuCollisionTaskProcess.h" #include "BulletMultiThreaded/SequentialThreadSupport.h" #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" /** * Author: Normen Hansen */ class jmePhysicsSpace { private: JNIEnv* env; JavaVM* vm; btDynamicsWorld* dynamicsWorld; jobject javaPhysicsSpace; btThreadSupportInterface* createSolverThreadSupport(int); btThreadSupportInterface* createDispatchThreadSupport(int); void attachThread(); public: jmePhysicsSpace(){}; ~jmePhysicsSpace(); jmePhysicsSpace(JNIEnv*, jobject); void stepSimulation(jfloat, jint, jfloat); void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean); btDynamicsWorld* getDynamicsWorld(); jobject getJavaPhysicsSpace(); JNIEnv* getEnv(); static void preTickCallback(btDynamicsWorld*, btScalar); static void postTickCallback(btDynamicsWorld*, btScalar); static bool contactProcessedCallback(btManifoldPoint &, void *, void *); };