/* DO NOT EDIT THIS FILE - it is machine generated */ #include /* Header for class com_jme3_bullet_objects_PhysicsCharacter */ #ifndef _Included_com_jme3_bullet_objects_PhysicsCharacter #define _Included_com_jme3_bullet_objects_PhysicsCharacter #ifdef __cplusplus extern "C" { #endif #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_NONE 0L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_01 1L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_02 2L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_03 4L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_04 8L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_05 16L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_06 32L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_07 64L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_08 128L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_09 256L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_10 512L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_11 1024L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_12 2048L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_13 4096L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_14 8192L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_15 16384L #undef com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 #define com_jme3_bullet_objects_PhysicsCharacter_COLLISION_GROUP_16 32768L /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: createGhostObject * Signature: ()J */ JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject (JNIEnv *, jobject); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setCharacterFlags * Signature: (J)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: createCharacterObject * Signature: (JJF)J */ JNIEXPORT jlong JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject (JNIEnv *, jobject, jlong, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: warp * Signature: (JLcom/jme3/math/Vector3f;)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_warp (JNIEnv *, jobject, jlong, jobject); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setWalkDirection * Signature: (JLcom/jme3/math/Vector3f;)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDirection (JNIEnv *, jobject, jlong, jobject); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setUpAxis * Signature: (JI)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis (JNIEnv *, jobject, jlong, jint); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setFallSpeed * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setFallSpeed (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setJumpSpeed * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpeed (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setGravity * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getGravity * Signature: (J)F */ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setMaxSlope * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getMaxSlope * Signature: (J)F */ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: onGround * Signature: (J)Z */ JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGround (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: jump * Signature: (J)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getPhysicsLocation * Signature: (JLcom/jme3/math/Vector3f;)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation (JNIEnv *, jobject, jlong, jobject); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setCcdSweptSphereRadius * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: setCcdMotionThreshold * Signature: (JF)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold (JNIEnv *, jobject, jlong, jfloat); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getCcdSweptSphereRadius * Signature: (J)F */ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getCcdMotionThreshold * Signature: (J)F */ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: getCcdSquareMotionThreshold * Signature: (J)F */ JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold (JNIEnv *, jobject, jlong); /* * Class: com_jme3_bullet_objects_PhysicsCharacter * Method: finalizeNativeCharacter * Signature: (J)V */ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_finalizeNativeCharacter (JNIEnv *, jobject, jlong); #ifdef __cplusplus } #endif #endif