##################################################### # these are the ant build properties for bullet-jme # ##################################################### bullet.library.name=bulletjme bullet.library.version=0.9 # location of Android NDK if available ndk.dir=/Users/normenhansen/Documents/Code-Import/android-ndk-r7 # change if bullet version changes bullet.folder=../bullet-2.81-rev2613 bullet.download=https://bullet.googlecode.com/files/bullet-2.81-rev2613.zip # compile options bullet.compile.debug=false # native library compilation options bullet.osx.compiler=g++ bullet.osx.syslibroot=/Applications/XCode/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk #/Developer/SDKs/MacOSX10.6.sdk # change this to msvc for MS Visual Studio compiler bullet.windows.compiler=g++ bullet.linux.compiler=g++ bullet.solaris.compiler=g++ #cross compilation options, disable if just developing / testing on linux cross.compile=true cross.compile.target=i686-w64-mingw32 cross.compile.target64=x86_64-w64-mingw32 bullet.linux.crosscompiler=g++-cross # exec command for cmake and make for different platforms, # needed to compile bullet before compiling the jme bullet libraries cmake.windows=cmake make.windows=mingw32-make cmake.linux=cmake make.linux=make cmake.osx=/opt/local/bin/cmake make.osx=make # native header include directories bullet.java.include=${java.home}/../include # OSX has no JRE, only JDK bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers # dont change these.. bullet.bullet.include=${bullet.folder}/src bullet.build.dir=build/bullet/ bullet.source.dir=src/bullet-native bullet.output.base=lib/bullet bullet.output.dir=${bullet.output.base}/jarcontent/native bullet.jme.dir=dist bullet.lib.dir=dist/lib