/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.renderer.jogl; import com.jme3.light.LightList; import com.jme3.material.RenderState; import com.jme3.math.ColorRGBA; import com.jme3.math.Matrix4f; import com.jme3.math.Quaternion; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.math.Vector4f; import com.jme3.renderer.Caps; import com.jme3.renderer.IDList; import com.jme3.renderer.RenderContext; import com.jme3.renderer.Renderer; import com.jme3.renderer.RendererException; import com.jme3.renderer.Statistics; import com.jme3.scene.Mesh; import com.jme3.scene.Mesh.Mode; import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer.Type; import com.jme3.scene.VertexBuffer.Usage; import com.jme3.shader.Attribute; import com.jme3.shader.Shader; import com.jme3.shader.Shader.ShaderSource; import com.jme3.shader.Uniform; import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer.RenderBuffer; import com.jme3.texture.Image; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapAxis; import com.jme3.util.BufferUtils; import com.jme3.util.ListMap; import com.jme3.util.NativeObjectManager; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.util.EnumSet; import java.util.List; import java.util.logging.Level; import java.util.logging.Logger; import com.jogamp.nativewindow.NativeWindowFactory; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2ES3; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GL3; import com.jogamp.opengl.GLContext; import jme3tools.converters.MipMapGenerator; import jme3tools.shader.ShaderDebug; public class JoglRenderer implements Renderer { private static final Logger logger = Logger.getLogger(JoglRenderer.class.getName()); private static final boolean VALIDATE_SHADER = false; private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250); private final StringBuilder stringBuf = new StringBuilder(250); private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1); private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16); protected FloatBuffer fb16 = BufferUtils.createFloatBuffer(16); private RenderContext context = new RenderContext(); private NativeObjectManager objManager = new NativeObjectManager(); private EnumSet caps = EnumSet.noneOf(Caps.class); //current state private Shader boundShader; private int initialDrawBuf, initialReadBuf; private int glslVer; private int vertexTextureUnits; private int fragTextureUnits; private int vertexUniforms; private int fragUniforms; private int vertexAttribs; private int maxFBOSamples; private int maxFBOAttachs; private int maxMRTFBOAttachs; private int maxRBSize; private int maxTexSize; private int maxCubeTexSize; private int maxVertCount; private int maxTriCount; private int maxColorTexSamples; private int maxDepthTexSamples; private FrameBuffer lastFb = null; private FrameBuffer mainFbOverride = null; private final Statistics statistics = new Statistics(); private int vpX, vpY, vpW, vpH; private int clipX, clipY, clipW, clipH; private boolean linearizeSrgbImages; public JoglRenderer() { } protected void updateNameBuffer() { int len = stringBuf.length(); nameBuf.position(0); nameBuf.limit(len); for (int i = 0; i < len; i++) { nameBuf.put((byte) stringBuf.charAt(i)); } nameBuf.rewind(); } @Override public Statistics getStatistics() { return statistics; } @Override public EnumSet getCaps() { return caps; } public void initialize() { GL gl = GLContext.getCurrentGL(); //logger.log(Level.FINE, "Vendor: {0}", gl.glGetString(GL.GL_VENDOR)); //logger.log(Level.FINE, "Renderer: {0}", gl.glGetString(GL.GL_RENDERER)); //logger.log(Level.FINE, "Version: {0}", gl.glGetString(GL.GL_VERSION)); if (gl.isExtensionAvailable("GL_VERSION_2_0")) { caps.add(Caps.OpenGL20); if (gl.isExtensionAvailable("GL_VERSION_2_1")) { caps.add(Caps.OpenGL21); if (gl.isExtensionAvailable("GL_VERSION_3_0")) { caps.add(Caps.OpenGL30); if (gl.isExtensionAvailable("GL_VERSION_3_1")) { caps.add(Caps.OpenGL31); if (gl.isExtensionAvailable("GL_VERSION_3_2")) { caps.add(Caps.OpenGL32); } } } } } //workaround, always assume we support GLSL100 //some cards just don't report this correctly caps.add(Caps.GLSL100); String versionStr = null; if (caps.contains(Caps.OpenGL20) || gl.isGL2ES2()) { versionStr = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION); } if (versionStr == null || versionStr.equals("")) { glslVer = -1; throw new UnsupportedOperationException("GLSL and OpenGL2 is " + "required for the JOGL " + "renderer!"); } // Fix issue in TestRenderToMemory when GL_FRONT is the main // buffer being used. gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1); initialDrawBuf = intBuf1.get(0); gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1); initialReadBuf = intBuf1.get(0); // XXX: This has to be GL_BACK for canvas on Mac // Since initialDrawBuf is GL_FRONT for pbuffer, gotta // change this value later on ... // initialDrawBuf = GL_BACK; // initialReadBuf = GL_BACK; int spaceIdx = versionStr.indexOf(" "); if (spaceIdx >= 1) { versionStr = versionStr.substring(0, spaceIdx); } try { float version = Float.parseFloat(versionStr); glslVer = (int) (version * 100); } catch (NumberFormatException e) { // the parsing fails on Raspberry Pi if (NativeWindowFactory.getNativeWindowType(false).equals(NativeWindowFactory.TYPE_BCM_VC_IV)) { logger.warning("Failed parsing GLSL version assuming it's v1.00"); glslVer = 100; } } switch (glslVer) { default: if (glslVer < 400) { break; } // so that future OpenGL revisions wont break jme3 // fall through intentional case 400: case 330: case 150: caps.add(Caps.GLSL150); case 140: caps.add(Caps.GLSL140); case 130: caps.add(Caps.GLSL130); case 120: caps.add(Caps.GLSL120); case 110: caps.add(Caps.GLSL110); case 100: caps.add(Caps.GLSL100); break; } if (!caps.contains(Caps.GLSL100)) { logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported."); caps.add(Caps.GLSL100); } gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16); vertexTextureUnits = intBuf16.get(0); logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits); if (vertexTextureUnits > 0) { caps.add(Caps.VertexTextureFetch); } gl.glGetIntegerv(GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16); fragTextureUnits = intBuf16.get(0); logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits); gl.glGetIntegerv(GL2GL3.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16); vertexUniforms = intBuf16.get(0); logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms); gl.glGetIntegerv(GL2GL3.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16); fragUniforms = intBuf16.get(0); logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms); gl.glGetIntegerv(GL2ES2.GL_MAX_VERTEX_ATTRIBS, intBuf16); vertexAttribs = intBuf16.get(0); logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs); gl.glGetIntegerv(GL2GL3.GL_MAX_VARYING_FLOATS, intBuf16); int varyingFloats = intBuf16.get(0); logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats); gl.glGetIntegerv(GL.GL_SUBPIXEL_BITS, intBuf16); int subpixelBits = intBuf16.get(0); logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits); gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_VERTICES, intBuf16); maxVertCount = intBuf16.get(0); logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount); gl.glGetIntegerv(GL2GL3.GL_MAX_ELEMENTS_INDICES, intBuf16); maxTriCount = intBuf16.get(0); logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount); gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, intBuf16); maxTexSize = intBuf16.get(0); logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize); gl.glGetIntegerv(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16); maxCubeTexSize = intBuf16.get(0); logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize); if (gl.isExtensionAvailable("GL_ARB_color_buffer_float")) { // XXX: Require both 16 and 32 bit float support for FloatColorBuffer. if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { caps.add(Caps.FloatColorBuffer); } } if (gl.isExtensionAvailable("GL_ARB_depth_buffer_float")) { caps.add(Caps.FloatDepthBuffer); } if (caps.contains(Caps.OpenGL30)) { caps.add(Caps.PackedDepthStencilBuffer); } if (gl.isExtensionAvailable("GL_ARB_draw_instanced") || gl.isExtensionAvailable("GL_ARB_instanced_arrays")) { caps.add(Caps.MeshInstancing); } if (gl.isExtensionAvailable("GL_ARB_texture_buffer_object")) { caps.add(Caps.TextureBuffer); } if (gl.isExtensionAvailable("GL_ARB_texture_float")) { if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { caps.add(Caps.FloatTexture); } } if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) { caps.add(Caps.VertexBufferArray); } if (gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) { caps.add(Caps.NonPowerOfTwoTextures); } else { logger.log(Level.WARNING, "Your graphics card does not " + "support non-power-of-2 textures. " + "Some features might not work."); } if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) { // This format is part of the OGL3 specification caps.add(Caps.PackedFloatColorBuffer); if (gl.isExtensionAvailable("GL_ARB_half_float_pixel")) { // because textures are usually uploaded as RGB16F // need half-float pixel caps.add(Caps.PackedFloatTexture); } } if (gl.isExtensionAvailable("GL_EXT_texture_array") || gl.isExtensionAvailable("GL_VERSION_3_0")) { caps.add(Caps.TextureArray); } if (gl.isExtensionAvailable("GL_EXT_texture_shared_exponent") || gl.isExtensionAvailable("GL_VERSION_3_0")) { caps.add(Caps.SharedExponentTexture); } if (gl.isExtensionAvailable("GL_EXT_framebuffer_object")) { caps.add(Caps.FrameBuffer); gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, intBuf16); maxRBSize = intBuf16.get(0); logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize); gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, intBuf16); maxFBOAttachs = intBuf16.get(0); logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs); if (gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")) { caps.add(Caps.FrameBufferMultisample); gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, intBuf16); maxFBOSamples = intBuf16.get(0); logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples); } if (gl.isExtensionAvailable("GL_ARB_texture_multisample")) { caps.add(Caps.TextureMultisample); gl.glGetIntegerv(GL3.GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16); maxColorTexSamples = intBuf16.get(0); logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples); gl.glGetIntegerv(GL3.GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16); maxDepthTexSamples = intBuf16.get(0); logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples); } gl.glGetIntegerv(GL2ES2.GL_MAX_DRAW_BUFFERS, intBuf16); maxMRTFBOAttachs = intBuf16.get(0); if (maxMRTFBOAttachs > 1) { caps.add(Caps.FrameBufferMRT); logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs); } //if (gl.isExtensionAvailable("GL_ARB_draw_buffers")) { // caps.add(Caps.FrameBufferMRT); // gl.glGetIntegerv(GL2GL3.GL_MAX_DRAW_BUFFERS, intBuf16); // maxMRTFBOAttachs = intBuf16.get(0); // logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs); //} } if (gl.isExtensionAvailable("GL_ARB_multisample")) { gl.glGetIntegerv(GL.GL_SAMPLE_BUFFERS, intBuf16); boolean available = intBuf16.get(0) != 0; gl.glGetIntegerv(GL.GL_SAMPLES, intBuf16); int samples = intBuf16.get(0); logger.log(Level.FINER, "Samples: {0}", samples); boolean enabled = gl.glIsEnabled(GL.GL_MULTISAMPLE); if (samples > 0 && available && !enabled) { gl.glEnable(GL.GL_MULTISAMPLE); } caps.add(Caps.Multisample); } //supports sRGB pipeline if ((gl.isExtensionAvailable("GL_ARB_framebuffer_sRGB") && gl.isExtensionAvailable("GL_EXT_texture_sRGB")) || gl.isExtensionAvailable("GL_VERSION_3_0")){ caps.add(Caps.Srgb); } logger.log(Level.FINE, "Caps: {0}", caps); } @Override public void invalidateState() { context.reset(); boundShader = null; lastFb = null; GL gl = GLContext.getCurrentGL(); gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf1); initialDrawBuf = intBuf1.get(0); gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf1); initialReadBuf = intBuf1.get(0); } @Override public void resetGLObjects() { logger.log(Level.FINE, "Reseting objects and invalidating state"); objManager.resetObjects(); statistics.clearMemory(); invalidateState(); } @Override public void cleanup() { logger.log(Level.FINE, "Deleting objects and invalidating state"); objManager.deleteAllObjects(this); statistics.clearMemory(); invalidateState(); } // private void checkCap(Caps cap) { // if (!caps.contains(cap)) { // throw new UnsupportedOperationException("Required capability missing: " + cap.name()); // } // } /*********************************************************************\ |* Render State *| \*********************************************************************/ @Override public void setDepthRange(float start, float end) { GL gl = GLContext.getCurrentGL(); gl.glDepthRange(start, end); } @Override public void clearBuffers(boolean color, boolean depth, boolean stencil) { GL gl = GLContext.getCurrentGL(); int bits = 0; if (color) { //See explanations of the depth below, we must enable color write to be able to clear the color buffer if (context.colorWriteEnabled == false) { gl.glColorMask(true, true, true, true); context.colorWriteEnabled = true; } bits = GL.GL_COLOR_BUFFER_BIT; } if (depth) { //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false //here s some link on openl board //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 //if depth clear is requested, we enable the depthMask if (context.depthWriteEnabled == false) { gl.glDepthMask(true); context.depthWriteEnabled = true; } bits |= GL.GL_DEPTH_BUFFER_BIT; } if (stencil) { bits |= GL.GL_STENCIL_BUFFER_BIT; } if (bits != 0) { gl.glClear(bits); } } @Override public void setBackgroundColor(ColorRGBA color) { GL gl = GLContext.getCurrentGL(); gl.glClearColor(color.r, color.g, color.b, color.a); } @Override public void setAlphaToCoverage(boolean value) { if (caps.contains(Caps.Multisample)) { GL gl = GLContext.getCurrentGL(); if (value) { gl.glEnable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE); } else { gl.glDisable(GL.GL_SAMPLE_ALPHA_TO_COVERAGE); } } } @Override public void applyRenderState(RenderState state) { GL gl = GLContext.getCurrentGL(); if (state.isWireframe() && !context.wireframe) { if (gl.isGL2GL3()) { gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE); } context.wireframe = true; } else if (!state.isWireframe() && context.wireframe) { if (gl.isGL2GL3()) { gl.getGL2GL3().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); } context.wireframe = false; } if (state.isDepthTest() && !context.depthTestEnabled) { gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(convertTestFunction(context.depthFunc)); context.depthTestEnabled = true; } else if (!state.isDepthTest() && context.depthTestEnabled) { gl.glDisable(GL.GL_DEPTH_TEST); context.depthTestEnabled = false; } if (state.getDepthFunc() != context.depthFunc) { gl.glDepthFunc(convertTestFunction(state.getDepthFunc())); context.depthFunc = state.getDepthFunc(); } if (gl.isGL2ES1()) { if (state.isAlphaTest() && !context.alphaTestEnabled) { gl.glEnable(GL2ES1.GL_ALPHA_TEST); gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff); context.alphaTestEnabled = true; } else if (!state.isAlphaTest() && context.alphaTestEnabled) { gl.glDisable(GL2ES1.GL_ALPHA_TEST); context.alphaTestEnabled = false; } if (state.getAlphaFallOff() != context.alphaTestFallOff) { gl.getGL2ES1().glAlphaFunc(convertTestFunction(context.alphaFunc), context.alphaTestFallOff); context.alphaTestFallOff = state.getAlphaFallOff(); } if (state.getAlphaFunc() != context.alphaFunc) { gl.getGL2ES1().glAlphaFunc(convertTestFunction(state.getAlphaFunc()), context.alphaTestFallOff); context.alphaFunc = state.getAlphaFunc(); } } if (state.isDepthWrite() && !context.depthWriteEnabled) { gl.glDepthMask(true); context.depthWriteEnabled = true; } else if (!state.isDepthWrite() && context.depthWriteEnabled) { gl.glDepthMask(false); context.depthWriteEnabled = false; } if (state.isColorWrite() && !context.colorWriteEnabled) { gl.glColorMask(true, true, true, true); context.colorWriteEnabled = true; } else if (!state.isColorWrite() && context.colorWriteEnabled) { gl.glColorMask(false, false, false, false); context.colorWriteEnabled = false; } if (state.isPointSprite() && !context.pointSprite) { // Only enable/disable sprite if (context.boundTextures[0] != null) { if (context.boundTextureUnit != 0) { gl.glActiveTexture(GL.GL_TEXTURE0); context.boundTextureUnit = 0; } if (gl.isGL2ES1()) { gl.glEnable(GL2ES1.GL_POINT_SPRITE); } if (gl.isGL2GL3()) { gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); } } context.pointSprite = true; } else if (!state.isPointSprite() && context.pointSprite) { if (context.boundTextures[0] != null) { if (context.boundTextureUnit != 0) { gl.glActiveTexture(GL.GL_TEXTURE0); context.boundTextureUnit = 0; } if (gl.isGL2ES1()) { gl.glDisable(GL2ES1.GL_POINT_SPRITE); } if (gl.isGL2GL3()) { gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); } context.pointSprite = false; } } if (state.isPolyOffset()) { if (!context.polyOffsetEnabled) { gl.glEnable(GL.GL_POLYGON_OFFSET_FILL); gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits()); context.polyOffsetEnabled = true; context.polyOffsetFactor = state.getPolyOffsetFactor(); context.polyOffsetUnits = state.getPolyOffsetUnits(); } else { if (state.getPolyOffsetFactor() != context.polyOffsetFactor || state.getPolyOffsetUnits() != context.polyOffsetUnits) { gl.glPolygonOffset(state.getPolyOffsetFactor(), state.getPolyOffsetUnits()); context.polyOffsetFactor = state.getPolyOffsetFactor(); context.polyOffsetUnits = state.getPolyOffsetUnits(); } } } else { if (context.polyOffsetEnabled) { gl.glDisable(GL.GL_POLYGON_OFFSET_FILL); context.polyOffsetEnabled = false; context.polyOffsetFactor = 0; context.polyOffsetUnits = 0; } } if (state.getFaceCullMode() != context.cullMode) { if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) { gl.glDisable(GL.GL_CULL_FACE); } else { gl.glEnable(GL.GL_CULL_FACE); } switch (state.getFaceCullMode()) { case Off: break; case Back: gl.glCullFace(GL.GL_BACK); break; case Front: gl.glCullFace(GL.GL_FRONT); break; case FrontAndBack: gl.glCullFace(GL.GL_FRONT_AND_BACK); break; default: throw new UnsupportedOperationException("Unrecognized face cull mode: " + state.getFaceCullMode()); } context.cullMode = state.getFaceCullMode(); } if (state.getBlendMode() != context.blendMode) { if (state.getBlendMode() == RenderState.BlendMode.Off) { gl.glDisable(GL.GL_BLEND); } else { gl.glEnable(GL.GL_BLEND); switch (state.getBlendMode()) { case Off: break; case Additive: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE); break; case AlphaAdditive: gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE); break; case Color: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR); break; case Alpha: gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); break; case PremultAlpha: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); break; case Modulate: gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_ZERO); break; case ModulateX2: gl.glBlendFunc(GL.GL_DST_COLOR, GL.GL_SRC_COLOR); break; case Screen: gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR); break; case Exclusion: gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR); break; default: throw new UnsupportedOperationException("Unrecognized blend mode: " + state.getBlendMode()); } } context.blendMode = state.getBlendMode(); } if (context.stencilTest != state.isStencilTest() || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation() || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation() || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation() || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation() || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation() || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation() || context.frontStencilFunction != state.getFrontStencilFunction() || context.backStencilFunction != state.getBackStencilFunction()) { context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation(); context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation(); context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation(); context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation(); context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation(); context.frontStencilFunction = state.getFrontStencilFunction(); context.backStencilFunction = state.getBackStencilFunction(); if (state.isStencilTest()) { gl.glEnable(GL.GL_STENCIL_TEST); gl.getGL2ES2().glStencilOpSeparate(GL.GL_FRONT, convertStencilOperation(state.getFrontStencilStencilFailOperation()), convertStencilOperation(state.getFrontStencilDepthFailOperation()), convertStencilOperation(state.getFrontStencilDepthPassOperation())); gl.getGL2ES2().glStencilOpSeparate(GL.GL_BACK, convertStencilOperation(state.getBackStencilStencilFailOperation()), convertStencilOperation(state.getBackStencilDepthFailOperation()), convertStencilOperation(state.getBackStencilDepthPassOperation())); gl.getGL2ES2().glStencilFuncSeparate(GL.GL_FRONT, convertTestFunction(state.getFrontStencilFunction()), 0, Integer.MAX_VALUE); gl.getGL2ES2().glStencilFuncSeparate(GL.GL_BACK, convertTestFunction(state.getBackStencilFunction()), 0, Integer.MAX_VALUE); } else { gl.glDisable(GL.GL_STENCIL_TEST); } } } private int convertStencilOperation(RenderState.StencilOperation stencilOp) { switch (stencilOp) { case Keep: return GL.GL_KEEP; case Zero: return GL.GL_ZERO; case Replace: return GL.GL_REPLACE; case Increment: return GL.GL_INCR; case IncrementWrap: return GL.GL_INCR_WRAP; case Decrement: return GL.GL_DECR; case DecrementWrap: return GL.GL_DECR_WRAP; case Invert: return GL.GL_INVERT; default: throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp); } } private int convertTestFunction(RenderState.TestFunction testFunc) { switch (testFunc) { case Never: return GL.GL_NEVER; case Less: return GL.GL_LESS; case LessOrEqual: return GL.GL_LEQUAL; case Greater: return GL.GL_GREATER; case GreaterOrEqual: return GL.GL_GEQUAL; case Equal: return GL.GL_EQUAL; case NotEqual: return GL.GL_NOTEQUAL; case Always: return GL.GL_ALWAYS; default: throw new UnsupportedOperationException("Unrecognized test function: " + testFunc); } } /*********************************************************************\ |* Camera and World transforms *| \*********************************************************************/ @Override public void setViewPort(int x, int y, int w, int h) { if (x != vpX || vpY != y || vpW != w || vpH != h) { GL gl = GLContext.getCurrentGL(); gl.glViewport(x, y, w, h); vpX = x; vpY = y; vpW = w; vpH = h; } } @Override public void setClipRect(int x, int y, int width, int height) { GL gl = GLContext.getCurrentGL(); if (!context.clipRectEnabled) { gl.glEnable(GL.GL_SCISSOR_TEST); context.clipRectEnabled = true; } if (clipX != x || clipY != y || clipW != width || clipH != height) { gl.glScissor(x, y, width, height); clipX = x; clipY = y; clipW = width; clipH = height; } } @Override public void clearClipRect() { if (context.clipRectEnabled) { GL gl = GLContext.getCurrentGL(); gl.glDisable(GL.GL_SCISSOR_TEST); context.clipRectEnabled = false; clipX = 0; clipY = 0; clipW = 0; clipH = 0; } } @Override public void postFrame() { objManager.deleteUnused(this); } /*********************************************************************\ |* Shaders *| \*********************************************************************/ protected void updateUniformLocation(Shader shader, Uniform uniform) { GL gl = GLContext.getCurrentGL(); // passing a null terminated string is not necessary with JOGL 2.0 int loc = gl.getGL2ES2().glGetUniformLocation(shader.getId(), uniform.getName()); if (loc < 0) { uniform.setLocation(-1); // uniform is not declared in shader logger.log(Level.FINE, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()}); } else { uniform.setLocation(loc); } } protected void bindProgram(Shader shader) { int shaderId = shader.getId(); if (context.boundShaderProgram != shaderId) { GL gl = GLContext.getCurrentGL(); gl.getGL2ES2().glUseProgram(shaderId); statistics.onShaderUse(shader, true); boundShader = shader; context.boundShaderProgram = shaderId; } else { statistics.onShaderUse(shader, false); } } protected void updateUniform(Shader shader, Uniform uniform) { int shaderId = shader.getId(); assert uniform.getName() != null; assert shaderId > 0; bindProgram(shader); int loc = uniform.getLocation(); if (loc == -1) { return; } if (loc == -2) { // get uniform location updateUniformLocation(shader, uniform); if (uniform.getLocation() == -1) { // not declared, ignore uniform.clearUpdateNeeded(); return; } loc = uniform.getLocation(); } if (uniform.getVarType() == null) { return; // value not set yet.. } statistics.onUniformSet(); uniform.clearUpdateNeeded(); FloatBuffer fb; IntBuffer ib; GL gl = GLContext.getCurrentGL(); switch (uniform.getVarType()) { case Float: Float f = (Float) uniform.getValue(); gl.getGL2ES2().glUniform1f(loc, f.floatValue()); break; case Vector2: Vector2f v2 = (Vector2f) uniform.getValue(); gl.getGL2ES2().glUniform2f(loc, v2.getX(), v2.getY()); break; case Vector3: Vector3f v3 = (Vector3f) uniform.getValue(); gl.getGL2ES2().glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ()); break; case Vector4: Object val = uniform.getValue(); if (val instanceof ColorRGBA) { ColorRGBA c = (ColorRGBA) val; gl.getGL2ES2().glUniform4f(loc, c.r, c.g, c.b, c.a); } else if (val instanceof Vector4f) { Vector4f c = (Vector4f) val; gl.getGL2ES2().glUniform4f(loc, c.x, c.y, c.z, c.w); } else { Quaternion c = (Quaternion) uniform.getValue(); gl.getGL2ES2().glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW()); } break; case Boolean: Boolean b = (Boolean) uniform.getValue(); gl.getGL2ES2().glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE); break; case Matrix3: fb = (FloatBuffer) uniform.getValue(); assert fb.remaining() == 9; gl.getGL2ES2().glUniformMatrix3fv(loc, 1, false, fb); break; case Matrix4: fb = (FloatBuffer) uniform.getValue(); assert fb.remaining() == 16; gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb); break; case IntArray: ib = (IntBuffer) uniform.getValue(); gl.getGL2ES2().glUniform1iv(loc, ib.remaining(), ib); break; case FloatArray: fb = (FloatBuffer) uniform.getValue(); gl.getGL2ES2().glUniform1fv(loc, fb.remaining(), fb); break; case Vector2Array: fb = (FloatBuffer) uniform.getValue(); gl.getGL2ES2().glUniform2fv(loc, fb.remaining(), fb); break; case Vector3Array: fb = (FloatBuffer) uniform.getValue(); gl.getGL2ES2().glUniform3fv(loc, fb.remaining(), fb); break; case Vector4Array: fb = (FloatBuffer) uniform.getValue(); gl.getGL2ES2().glUniform4fv(loc, fb.remaining(), fb); break; case Matrix4Array: fb = (FloatBuffer) uniform.getValue(); gl.getGL2ES2().glUniformMatrix4fv(loc, 1, false, fb); break; case Int: Integer i = (Integer) uniform.getValue(); gl.getGL2ES2().glUniform1i(loc, i.intValue()); break; default: throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType()); } } protected void updateShaderUniforms(Shader shader) { ListMap uniforms = shader.getUniformMap(); for (int i = 0; i < uniforms.size(); i++) { Uniform uniform = uniforms.getValue(i); if (uniform.isUpdateNeeded()) { updateUniform(shader, uniform); } } } protected void resetUniformLocations(Shader shader) { ListMap uniforms = shader.getUniformMap(); for (int i = 0; i < uniforms.size(); i++) { Uniform uniform = uniforms.getValue(i); uniform.reset(); // e.g check location again } } public int convertShaderType(Shader.ShaderType type) { switch (type) { case Fragment: return GL2ES2.GL_FRAGMENT_SHADER; case Vertex: return GL2ES2.GL_VERTEX_SHADER; // case Geometry: // return GL3.GL_GEOMETRY_SHADER_ARB; default: throw new UnsupportedOperationException("Unrecognized shader type."); } } public void updateShaderSourceData(ShaderSource source) { int id = source.getId(); GL gl = GLContext.getCurrentGL(); if (id == -1) { // Create id // if (gl.isGL2ES2()) { id = gl.getGL2ES2().glCreateShader(convertShaderType(source.getType())); // } // else { // if (gl.isGL2()) { // id = gl.getGL2().glCreateShaderObjectARB(convertShaderType(source.getType())); // } // } if (id <= 0) { throw new RendererException("Invalid ID received when trying to create shader."); } source.setId(id); } else { throw new RendererException("Cannot recompile shader source"); } // Upload shader source. // Merge the defines and source code. String language = source.getLanguage(); stringBuf.setLength(0); if (language.startsWith("GLSL")) { int version = Integer.parseInt(language.substring(4)); if (version > 100) { stringBuf.append("#version "); stringBuf.append(language.substring(4)); if (version >= 150) { stringBuf.append(" core"); } stringBuf.append("\n"); } } updateNameBuffer(); byte[] definesCodeData = source.getDefines().getBytes(); byte[] sourceCodeData = source.getSource().getBytes(); ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit() + definesCodeData.length + sourceCodeData.length); codeBuf.put(nameBuf); codeBuf.put(definesCodeData); codeBuf.put(sourceCodeData); codeBuf.flip(); byte[] array = new byte[codeBuf.limit()]; codeBuf.rewind(); codeBuf.get(array); codeBuf.rewind(); gl.getGL2ES2().glShaderSource(id, 1, new String[]{new String(array)}, new int[]{array.length}, 0); gl.getGL2ES2().glCompileShader(id); gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_COMPILE_STATUS, intBuf1); boolean compiledOK = intBuf1.get(0) == GL.GL_TRUE; String infoLog = null; if (VALIDATE_SHADER || !compiledOK) { // even if compile succeeded, check // log for warnings gl.getGL2ES2().glGetShaderiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1); int length = intBuf1.get(0); if (length > 3) { // get infos ByteBuffer logBuf = BufferUtils.createByteBuffer(length); gl.getGL2ES2().glGetShaderInfoLog(id, length, null, logBuf); byte[] logBytes = new byte[length]; logBuf.get(logBytes, 0, length); // convert to string, etc infoLog = new String(logBytes); } } if (compiledOK) { if (infoLog != null) { logger.log(Level.FINE, "{0} compile success\n{1}", new Object[]{source.getName(), infoLog}); } else { logger.log(Level.FINE, "{0} compile success", source.getName()); } source.clearUpdateNeeded(); } else { logger.log(Level.WARNING, "Bad compile of:\n{0}", new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())}); if (infoLog != null) { throw new RendererException("compile error in: " + source + "\n" + infoLog); } else { throw new RendererException("compile error in: " + source + "\nerror: "); } } } public void updateShaderData(Shader shader) { GL gl = GLContext.getCurrentGL(); int id = shader.getId(); boolean needRegister = false; if (id == -1) { // create program id = gl.getGL2ES2().glCreateProgram(); if (id == 0) { throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program."); } shader.setId(id); needRegister = true; } for (ShaderSource source : shader.getSources()) { if (source.isUpdateNeeded()) { updateShaderSourceData(source); } gl.getGL2ES2().glAttachShader(id, source.getId()); } if (gl.isGL2GL3() && gl.isExtensionAvailable("GL_EXT_gpu_shader4")) { // Check if GLSL version is 1.5 for shader gl.getGL2GL3().glBindFragDataLocation(id, 0, "outFragColor"); // For MRT for (int i = 0; i < maxMRTFBOAttachs; i++) { gl.getGL2GL3().glBindFragDataLocation(id, i, "outFragData[" + i + "]"); } } // Link shaders to program gl.getGL2ES2().glLinkProgram(id); // Check link status gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_LINK_STATUS, intBuf1); boolean linkOK = intBuf1.get(0) == GL.GL_TRUE; String infoLog = null; if (VALIDATE_SHADER || !linkOK) { gl.getGL2ES2().glGetProgramiv(id, GL2ES2.GL_INFO_LOG_LENGTH, intBuf1); int length = intBuf1.get(0); if (length > 3) { // get infos ByteBuffer logBuf = BufferUtils.createByteBuffer(length); gl.getGL2ES2().glGetProgramInfoLog(id, length, null, logBuf); // convert to string, etc byte[] logBytes = new byte[length]; logBuf.get(logBytes, 0, length); infoLog = new String(logBytes); } } if (linkOK) { if (infoLog != null) { logger.log(Level.FINE, "shader link success. \n{0}", infoLog); } else { logger.fine("shader link success"); } shader.clearUpdateNeeded(); if (needRegister) { // Register shader for clean up if it was created in this method. objManager.registerObject(shader); statistics.onNewShader(); } else { // OpenGL spec: uniform locations may change after re-link resetUniformLocations(shader); } } else { if (infoLog != null) { throw new RendererException("Shader failed to link, shader:" + shader + "\n" + infoLog); } else { throw new RendererException("Shader failed to link, shader:" + shader + "\ninfo: "); } } } @Override public void setShader(Shader shader) { if (shader == null) { throw new IllegalArgumentException("Shader cannot be null"); } else { if (shader.isUpdateNeeded()) { updateShaderData(shader); } // NOTE: might want to check if any of the // sources need an update? assert shader.getId() > 0; updateShaderUniforms(shader); bindProgram(shader); } } @Override public void deleteShaderSource(ShaderSource source) { if (source.getId() < 0) { logger.warning("Shader source is not uploaded to GPU, cannot delete."); return; } source.clearUpdateNeeded(); GL gl = GLContext.getCurrentGL(); gl.getGL2ES2().glDeleteShader(source.getId()); source.resetObject(); } @Override public void deleteShader(Shader shader) { if (shader.getId() == -1) { logger.warning("Shader is not uploaded to GPU, cannot delete."); return; } GL gl = GLContext.getCurrentGL(); for (ShaderSource source : shader.getSources()) { if (source.getId() != -1) { gl.getGL2ES2().glDetachShader(shader.getId(), source.getId()); deleteShaderSource(source); } } gl.getGL2ES2().glDeleteProgram(shader.getId()); statistics.onDeleteShader(); shader.resetObject(); } /*********************************************************************\ |* Framebuffers *| \*********************************************************************/ @Override public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { GL gl = GLContext.getCurrentGL(); if (gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2GL3()) { int srcX0 = 0; int srcY0 = 0; int srcX1; int srcY1; int dstX0 = 0; int dstY0 = 0; int dstX1; int dstY1; int prevFBO = context.boundFBO; if (mainFbOverride != null) { if (src == null) { src = mainFbOverride; } if (dst == null) { dst = mainFbOverride; } } if (src != null && src.isUpdateNeeded()) { updateFrameBuffer(src); } if (dst != null && dst.isUpdateNeeded()) { updateFrameBuffer(dst); } if (src == null) { gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0); srcX0 = vpX; srcY0 = vpY; srcX1 = vpX + vpW; srcY1 = vpY + vpH; } else { gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, src.getId()); srcX1 = src.getWidth(); srcY1 = src.getHeight(); } if (dst == null) { gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0); dstX0 = vpX; dstY0 = vpY; dstX1 = vpX + vpW; dstY1 = vpY + vpH; } else { gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, dst.getId()); dstX1 = dst.getWidth(); dstY1 = dst.getHeight(); } int mask = GL.GL_COLOR_BUFFER_BIT; if (copyDepth) { mask |= GL.GL_DEPTH_BUFFER_BIT; } gl.getGL2GL3().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, GL.GL_NEAREST); gl.glBindFramebuffer(GL2GL3.GL_FRAMEBUFFER, prevFBO); try { checkFrameBufferError(); } catch (IllegalStateException ex) { logger.log(Level.SEVERE, "Source FBO:\n{0}", src); logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst); throw ex; } } else { throw new RendererException("EXT_framebuffer_blit required."); // TODO: support non-blit copies? } } private String getTargetBufferName(int buffer) { switch (buffer) { case GL.GL_NONE: return "NONE"; case GL.GL_FRONT: return "GL_FRONT"; case GL.GL_BACK: return "GL_BACK"; default: if (buffer >= GL.GL_COLOR_ATTACHMENT0 && buffer <= GL2ES2.GL_COLOR_ATTACHMENT15) { return "GL_COLOR_ATTACHMENT" + (buffer - GL.GL_COLOR_ATTACHMENT0); } else { return "UNKNOWN? " + buffer; } } } private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) { GL gl = GLContext.getCurrentGL(); System.out.println("== Renderbuffer " + name + " =="); System.out.println("RB ID: " + rb.getId()); System.out.println("Is proper? " + gl.glIsRenderbuffer(rb.getId())); int attachment = convertAttachmentSlot(rb.getSlot()); gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER, attachment, GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16); int type = intBuf16.get(0); gl.glGetFramebufferAttachmentParameteriv(GL2GL3.GL_DRAW_FRAMEBUFFER, attachment, GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16); int rbName = intBuf16.get(0); switch (type) { case GL.GL_NONE: System.out.println("Type: None"); break; case GL.GL_TEXTURE: System.out.println("Type: Texture"); break; case GL.GL_RENDERBUFFER: System.out.println("Type: Buffer"); System.out.println("RB ID: " + rbName); break; } } private void printRealFrameBufferInfo(FrameBuffer fb) { GL gl = GLContext.getCurrentGL(); final byte[] param = new byte[1]; gl.glGetBooleanv(GL2GL3.GL_DOUBLEBUFFER, param, 0); boolean doubleBuffer = param[0] != (byte) 0x00; gl.glGetIntegerv(GL2GL3.GL_DRAW_BUFFER, intBuf16); String drawBuf = getTargetBufferName(intBuf16.get(0)); gl.glGetIntegerv(GL2GL3.GL_READ_BUFFER, intBuf16); String readBuf = getTargetBufferName(intBuf16.get(0)); int fbId = fb.getId(); gl.glGetIntegerv(GL2GL3.GL_DRAW_FRAMEBUFFER_BINDING, intBuf16); int curDrawBinding = intBuf16.get(0); gl.glGetIntegerv(GL2GL3.GL_READ_FRAMEBUFFER_BINDING, intBuf16); int curReadBinding = intBuf16.get(0); System.out.println("=== OpenGL FBO State ==="); System.out.println("Context doublebuffered? " + doubleBuffer); System.out.println("FBO ID: " + fbId); System.out.println("Is proper? " + gl.glIsFramebuffer(fbId)); System.out.println("Is bound to draw? " + (fbId == curDrawBinding)); System.out.println("Is bound to read? " + (fbId == curReadBinding)); System.out.println("Draw buffer: " + drawBuf); System.out.println("Read buffer: " + readBuf); if (context.boundFBO != fbId) { gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbId); context.boundFBO = fbId; } if (fb.getDepthBuffer() != null) { printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth"); } for (int i = 0; i < fb.getNumColorBuffers(); i++) { printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i); } } private void checkFrameBufferError() { GL gl = GLContext.getCurrentGL(); int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER); switch (status) { case GL.GL_FRAMEBUFFER_COMPLETE: break; case GL.GL_FRAMEBUFFER_UNSUPPORTED: // Choose different formats throw new IllegalStateException("Framebuffer object format is " + "unsupported by the video hardware."); case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: throw new IllegalStateException("Framebuffer has erronous attachment."); case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: throw new IllegalStateException("Framebuffer is missing required attachment."); case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: throw new IllegalStateException( "Framebuffer attachments must have same dimensions."); case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS: throw new IllegalStateException("Framebuffer attachments must have same formats."); case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: throw new IllegalStateException("Incomplete draw buffer."); case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: throw new IllegalStateException("Incomplete read buffer."); case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: throw new IllegalStateException("Incomplete multisample buffer."); default: // Programming error; will fail on all hardware throw new IllegalStateException("Some video driver error " + "or programming error occured. " + "Framebuffer object status is invalid. "); } } private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) { GL gl = GLContext.getCurrentGL(); int id = rb.getId(); if (id == -1) { gl.glGenRenderbuffers(1, intBuf1); id = intBuf1.get(0); rb.setId(id); } if (context.boundRB != id) { gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, id); context.boundRB = id; } if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) { throw new RendererException("Resolution " + fb.getWidth() + ":" + fb.getHeight() + " is not supported."); } TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat(), fb.isSrgb()); if (fb.getSamples() > 1 && gl.isExtensionAvailable("GL_EXT_framebuffer_multisample") && gl.isGL2GL3()/*&& gl.isFunctionAvailable("glRenderbufferStorageMultisample")*/) { int samples = fb.getSamples(); if (maxFBOSamples < samples) { samples = maxFBOSamples; } gl.getGL2GL3() .glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, glFmt.internalFormat, fb.getWidth(), fb.getHeight()); } else { gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, glFmt.internalFormat, fb.getWidth(), fb.getHeight()); } } private int convertAttachmentSlot(int attachmentSlot) { // can also add support for stencil here if (attachmentSlot == FrameBuffer.SLOT_DEPTH) { return GL.GL_DEPTH_ATTACHMENT; } else if (attachmentSlot == FrameBuffer.SLOT_DEPTH_STENCIL) { return GL2ES3.GL_DEPTH_STENCIL_ATTACHMENT; } else if (attachmentSlot < 0 || attachmentSlot >= 16) { throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot); } return GL.GL_COLOR_ATTACHMENT0 + attachmentSlot; } public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) { GL gl = GLContext.getCurrentGL(); Texture tex = rb.getTexture(); Image image = tex.getImage(); if (image.isUpdateNeeded()) { updateTexImageData(image, tex.getType(), 0); // NOTE: For depth textures, sets nearest/no-mips mode // Required to fix "framebuffer unsupported" // for old NVIDIA drivers! setupTextureParams(tex); } gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()), convertTextureType(tex.getType(), image.getMultiSamples(), rb.getFace()), image.getId(), 0); } public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) { boolean needAttach; if (rb.getTexture() == null) { // if it hasn't been created yet, then attach is required. needAttach = rb.getId() == -1; updateRenderBuffer(fb, rb); } else { needAttach = false; updateRenderTexture(fb, rb); } if (needAttach) { GL gl = GLContext.getCurrentGL(); gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, convertAttachmentSlot(rb.getSlot()), GL.GL_RENDERBUFFER, rb.getId()); } } public void updateFrameBuffer(FrameBuffer fb) { GL gl = GLContext.getCurrentGL(); int id = fb.getId(); if (id == -1) { // create FBO gl.glGenFramebuffers(1, intBuf1); id = intBuf1.get(0); fb.setId(id); objManager.registerObject(fb); statistics.onNewFrameBuffer(); } if (context.boundFBO != id) { gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, id); // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0 context.boundDrawBuf = 0; context.boundFBO = id; } FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); if (depthBuf != null) { updateFrameBufferAttachment(fb, depthBuf); } for (int i = 0; i < fb.getNumColorBuffers(); i++) { FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i); updateFrameBufferAttachment(fb, colorBuf); } fb.clearUpdateNeeded(); } public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) { if (fb.getSamples() <= 1) { throw new IllegalArgumentException("Framebuffer must be multisampled"); } setFrameBuffer(fb); Vector2f[] samplePositions = new Vector2f[fb.getSamples()]; FloatBuffer samplePos = BufferUtils.createFloatBuffer(2); GL gl = GLContext.getCurrentGL(); if (gl.isGL2GL3()) { for (int i = 0; i < samplePositions.length; i++) { gl.getGL3().glGetMultisamplefv(GL3.GL_SAMPLE_POSITION, i, samplePos); samplePos.clear(); samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f, samplePos.get(1) - 0.5f); } } return samplePositions; } @Override public void setMainFrameBufferOverride(FrameBuffer fb) { mainFbOverride = fb; } @Override public void setFrameBuffer(FrameBuffer fb) { GL gl = GLContext.getCurrentGL(); if (!gl.isExtensionAvailable("GL_EXT_framebuffer_object")) { throw new RendererException("Framebuffer objects are not supported" + " by the video hardware"); } if (fb == null && mainFbOverride != null) { fb = mainFbOverride; } if (lastFb == fb) { if (fb == null || !fb.isUpdateNeeded()) { return; } } // generate mipmaps for last FB if needed if (lastFb != null) { for (int i = 0; i < lastFb.getNumColorBuffers(); i++) { RenderBuffer rb = lastFb.getColorBuffer(i); Texture tex = rb.getTexture(); if (tex != null && tex.getMinFilter().usesMipMapLevels()) { setTexture(0, rb.getTexture()); int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace()); gl.glEnable(textureType); gl.glGenerateMipmap(textureType); gl.glDisable(textureType); } } } if (fb == null) { // unbind any fbos if (context.boundFBO != 0) { gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); statistics.onFrameBufferUse(null, true); context.boundFBO = 0; } // select back buffer if (context.boundDrawBuf != -1) { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawBuffer(initialDrawBuf); } context.boundDrawBuf = -1; } if (context.boundReadBuf != -1) { if (gl.isGL2GL3()) { gl.getGL2GL3().glReadBuffer(initialReadBuf); } context.boundReadBuf = -1; } lastFb = null; } else { if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) { throw new IllegalArgumentException("The framebuffer: " + fb + "\nDoesn't have any color/depth buffers"); } if (fb.isUpdateNeeded()) { updateFrameBuffer(fb); } if (context.boundFBO != fb.getId()) { gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fb.getId()); statistics.onFrameBufferUse(fb, true); // update viewport to reflect framebuffer's resolution setViewPort(0, 0, fb.getWidth(), fb.getHeight()); context.boundFBO = fb.getId(); } else { statistics.onFrameBufferUse(fb, false); } if (fb.getNumColorBuffers() == 0) { // make sure to select NONE as draw buf // no color buffer attached. select NONE if (context.boundDrawBuf != -2) { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawBuffer(GL.GL_NONE); } context.boundDrawBuf = -2; } if (context.boundReadBuf != -2) { if (gl.isGL2GL3()) { gl.getGL2GL3().glReadBuffer(GL.GL_NONE); } context.boundReadBuf = -2; } } else { if (fb.getNumColorBuffers() > maxFBOAttachs) { throw new RendererException("Framebuffer has more color " + "attachments than are supported" + " by the video hardware!"); } if (fb.isMultiTarget()) { if (fb.getNumColorBuffers() > maxMRTFBOAttachs) { throw new RendererException("Framebuffer has more" + " multi targets than are supported" + " by the video hardware!"); } if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) { intBuf16.clear(); for (int i = 0; i < fb.getNumColorBuffers(); i++) { intBuf16.put(GL.GL_COLOR_ATTACHMENT0 + i); } intBuf16.flip(); if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawBuffers(intBuf16.limit(), intBuf16); } context.boundDrawBuf = 100 + fb.getNumColorBuffers(); } } else { RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex()); // select this draw buffer if (context.boundDrawBuf != rb.getSlot()) { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot()); } context.boundDrawBuf = rb.getSlot(); } } } assert fb.getId() >= 0; assert context.boundFBO == fb.getId(); lastFb = fb; try { checkFrameBufferError(); } catch (IllegalStateException ex) { logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb); printRealFrameBufferInfo(fb); throw ex; } } } @Override public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { GL gl = GLContext.getCurrentGL(); if (fb != null) { RenderBuffer rb = fb.getColorBuffer(); if (rb == null) { throw new IllegalArgumentException("Specified framebuffer" + " does not have a colorbuffer"); } setFrameBuffer(fb); if (context.boundReadBuf != rb.getSlot()) { if (gl.isGL2GL3()) { gl.getGL2GL3().glReadBuffer(GL.GL_COLOR_ATTACHMENT0 + rb.getSlot()); } context.boundReadBuf = rb.getSlot(); } } else { setFrameBuffer(null); } gl.glReadPixels(vpX, vpY, vpW, vpH, /*GL.GL_RGBA*/ GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, byteBuf); } private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) { intBuf1.put(0, rb.getId()); GL gl = GLContext.getCurrentGL(); gl.glDeleteRenderbuffers(1, intBuf1); } @Override public void deleteFrameBuffer(FrameBuffer fb) { if (fb.getId() != -1) { GL gl = GLContext.getCurrentGL(); if (context.boundFBO == fb.getId()) { gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); context.boundFBO = 0; } if (fb.getDepthBuffer() != null) { deleteRenderBuffer(fb, fb.getDepthBuffer()); } if (fb.getColorBuffer() != null) { deleteRenderBuffer(fb, fb.getColorBuffer()); } intBuf1.put(0, fb.getId()); gl.glDeleteFramebuffers(1, intBuf1); fb.resetObject(); statistics.onDeleteFrameBuffer(); } } /*********************************************************************\ |* Textures *| \*********************************************************************/ private int convertTextureType(Texture.Type type, int samples, int face) { GL gl = GLContext.getCurrentGL(); if (samples > 1 && !gl.isExtensionAvailable("GL_ARB_texture_multisample")) { throw new RendererException("Multisample textures are not supported" + " by the video hardware."); } switch (type) { case TwoDimensional: if (samples > 1) { return GL3.GL_TEXTURE_2D_MULTISAMPLE; } else { return GL.GL_TEXTURE_2D; } case TwoDimensionalArray: if (samples > 1) { return GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY; } else { return GL2ES3.GL_TEXTURE_2D_ARRAY; } case ThreeDimensional: return GL2ES2.GL_TEXTURE_3D; case CubeMap: if (face < 0) { return GL.GL_TEXTURE_CUBE_MAP; } else if (face < 6) { return GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; } else { throw new UnsupportedOperationException("Invalid cube map face index: " + face); } default: throw new UnsupportedOperationException("Unknown texture type: " + type); } } private int convertMagFilter(Texture.MagFilter filter) { switch (filter) { case Bilinear: return GL.GL_LINEAR; case Nearest: return GL.GL_NEAREST; default: throw new UnsupportedOperationException("Unknown mag filter: " + filter); } } private int convertMinFilter(Texture.MinFilter filter) { switch (filter) { case Trilinear: return GL.GL_LINEAR_MIPMAP_LINEAR; case BilinearNearestMipMap: return GL.GL_LINEAR_MIPMAP_NEAREST; case NearestLinearMipMap: return GL.GL_NEAREST_MIPMAP_LINEAR; case NearestNearestMipMap: return GL.GL_NEAREST_MIPMAP_NEAREST; case BilinearNoMipMaps: return GL.GL_LINEAR; case NearestNoMipMaps: return GL.GL_NEAREST; default: throw new UnsupportedOperationException("Unknown min filter: " + filter); } } private int convertWrapMode(Texture.WrapMode mode) { switch (mode) { case BorderClamp: return GL2GL3.GL_CLAMP_TO_BORDER; case Clamp: // Falldown intentional. case EdgeClamp: return GL.GL_CLAMP_TO_EDGE; case Repeat: return GL.GL_REPEAT; case MirroredRepeat: return GL.GL_MIRRORED_REPEAT; default: throw new UnsupportedOperationException("Unknown wrap mode: " + mode); } } @SuppressWarnings("fallthrough") private void setupTextureParams(Texture tex) { GL gl = GLContext.getCurrentGL(); Image image = tex.getImage(); int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1); // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter); if (tex.getAnisotropicFilter() > 1) { if (gl.isExtensionAvailable("GL_EXT_texture_filter_anisotropic")) { gl.glTexParameterf(target, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, tex.getAnisotropicFilter()); } } if (context.pointSprite) { return; // Attempt to fix glTexParameter crash for some ATI GPUs } // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: case TwoDimensionalArray: gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } if (tex.isNeedCompareModeUpdate()) { // R to Texture compare mode if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); gl.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); } else { gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); } } else { //restoring default value gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); } tex.compareModeUpdated(); } } /** * Uploads the given image to the GL driver. * * @param img The image to upload * @param type How the data in the image argument should be interpreted. * @param unit The texture slot to be used to upload the image, not important */ public void updateTexImageData(Image img, Texture.Type type, int unit) { int texId = img.getId(); GL gl = GLContext.getCurrentGL(); if (texId == -1) { // create texture gl.glGenTextures(1, intBuf1); texId = intBuf1.get(0); img.setId(texId); objManager.registerObject(img); statistics.onNewTexture(); } // bind texture int target = convertTextureType(type, img.getMultiSamples(), -1); if (context.boundTextureUnit != unit) { gl.glActiveTexture(GL.GL_TEXTURE0 + unit); context.boundTextureUnit = unit; } if (context.boundTextures[unit] != img) { gl.glBindTexture(target, texId); context.boundTextures[unit] = img; statistics.onTextureUse(img, true); } if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) { // Image does not have mipmaps, but they are required. // Generate from base level. if (!gl.isExtensionAvailable("GL_VERSION_3_0")) { if (gl.isGL2ES1()) { gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); img.setMipmapsGenerated(true); } } else { // For OpenGL3 and up. // We'll generate mipmaps via glGenerateMipmapEXT (see below) } } else if (img.hasMipmaps()) { // Image already has mipmaps, set the max level based on the // number of mipmaps we have. if (gl.isGL2GL3()) { gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); } } else { // Image does not have mipmaps and they are not required. // Specify that that the texture has no mipmaps. gl.glTexParameteri(target, GL2ES3.GL_TEXTURE_MAX_LEVEL, 0); } int imageSamples = img.getMultiSamples(); if (imageSamples > 1) { if (img.getFormat().isDepthFormat()) { img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples)); } else { img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples)); } } // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT. if (!gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") && img.isNPOT()) { if (img.getData(0) == null) { throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware"); } else { MipMapGenerator.resizeToPowerOf2(img); } } // Check if graphics card doesn't support multisample textures if (!gl.isExtensionAvailable("GL_ARB_texture_multisample")) { if (img.getMultiSamples() > 1) { throw new RendererException("Multisample textures not supported by graphics hardware"); } } if (target == GL.GL_TEXTURE_CUBE_MAP) { List data = img.getData(); if (data.size() != 6) { logger.log(Level.WARNING, "Invalid texture: {0}\n" + "Cubemap textures must contain 6 data units.", img); return; } for (int i = 0; i < 6; i++) { TextureUtil.uploadTexture(img, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, linearizeSrgbImages); } } else if (target == GL2ES3.GL_TEXTURE_2D_ARRAY) { if (!caps.contains(Caps.TextureArray)) { throw new RendererException("Texture arrays not supported by graphics hardware"); } List data = img.getData(); // -1 index specifies prepare data for 2D Array TextureUtil.uploadTexture(img, target, -1, 0, linearizeSrgbImages); for (int i = 0; i < data.size(); i++) { // upload each slice of 2D array in turn // this time with the appropriate index TextureUtil.uploadTexture(img, target, i, 0, linearizeSrgbImages); } } else { TextureUtil.uploadTexture(img, target, 0, 0, linearizeSrgbImages); } if (img.getMultiSamples() != imageSamples) { img.setMultiSamples(imageSamples); } if (gl.isExtensionAvailable("GL_VERSION_3_0")) { if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData() != null) { // XXX: Required for ATI gl.glEnable(target); gl.glGenerateMipmap(target); gl.glDisable(target); img.setMipmapsGenerated(true); } } img.clearUpdateNeeded(); } @Override public void setTexture(int unit, Texture tex) { GL gl = GLContext.getCurrentGL(); Image image = tex.getImage(); if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) { updateTexImageData(image, tex.getType(), unit); } int texId = image.getId(); assert texId != -1; Image[] textures = context.boundTextures; int type = convertTextureType(tex.getType(), image.getMultiSamples(), -1); // if (!context.textureIndexList.moveToNew(unit)) { // if (context.boundTextureUnit != unit){ // gl.glActiveTexture(GL.GL_TEXTURE0 + unit); // context.boundTextureUnit = unit; // } // gl.glEnable(type); // } if (context.boundTextureUnit != unit) { gl.glActiveTexture(GL.GL_TEXTURE0 + unit); context.boundTextureUnit = unit; } if (textures[unit] != image) { gl.glBindTexture(type, texId); textures[unit] = image; statistics.onTextureUse(image, true); } else { statistics.onTextureUse(image, false); } setupTextureParams(tex); } @Override public void modifyTexture(Texture tex, Image pixels, int x, int y) { setTexture(0, tex); TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), -1), 0, x, y, linearizeSrgbImages); } public void clearTextureUnits() { /*GL gl = GLContext.getCurrentGL(); IDList textureList = context.textureIndexList; Texture[] textures = context.boundTextures; for (int i = 0; i < textureList.oldLen; i++) { int idx = textureList.oldList[i]; if (context.boundTextureUnit != idx) { gl.glActiveTexture(GL.GL_TEXTURE0 + idx); context.boundTextureUnit = idx; } gl.glDisable(convertTextureType(textures[idx].getType())); textures[idx] = null; } context.textureIndexList.copyNewToOld();*/ } @Override public void deleteImage(Image image) { int texId = image.getId(); if (texId != -1) { intBuf1.put(0, texId); intBuf1.position(0).limit(1); GL gl = GLContext.getCurrentGL(); gl.glDeleteTextures(1, intBuf1); image.resetObject(); statistics.onDeleteTexture(); } } /*********************************************************************\ |* Vertex Buffers and Attributes *| \*********************************************************************/ private int convertUsage(Usage usage) { switch (usage) { case Static: return GL.GL_STATIC_DRAW; case Dynamic: return GL.GL_DYNAMIC_DRAW; case Stream: return GL2ES2.GL_STREAM_DRAW; default: throw new RuntimeException("Unknown usage type: " + usage); } } private int convertFormat(VertexBuffer.Format format) { switch (format) { case Byte: return GL.GL_BYTE; case UnsignedByte: return GL.GL_UNSIGNED_BYTE; case Short: return GL.GL_SHORT; case UnsignedShort: return GL.GL_UNSIGNED_SHORT; case Int: return GL2ES2.GL_INT; case UnsignedInt: return GL.GL_UNSIGNED_INT; case Float: return GL.GL_FLOAT; case Double: return GL2GL3.GL_DOUBLE; default: throw new UnsupportedOperationException("Unknown buffer format."); } } @Override public void updateBufferData(VertexBuffer vb) { GL gl = GLContext.getCurrentGL(); int bufId = vb.getId(); boolean created = false; if (bufId == -1) { // create buffer gl.glGenBuffers(1, intBuf1); bufId = intBuf1.get(0); vb.setId(bufId); objManager.registerObject(vb); //statistics.onNewVertexBuffer(); created = true; } // bind buffer int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = GL.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } else { target = GL.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } int usage = convertUsage(vb.getUsage()); Buffer data = vb.getData(); data.rewind(); if (created || vb.hasDataSizeChanged()) { // upload data based on format gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage); } else { gl.glBufferSubData(target, 0, data.capacity() * vb.getFormat().getComponentSize(), data); } vb.clearUpdateNeeded(); } @Override public void deleteBuffer(VertexBuffer vb) { GL gl = GLContext.getCurrentGL(); int bufId = vb.getId(); if (bufId != -1) { // delete buffer intBuf1.put(0, bufId); intBuf1.position(0).limit(1); gl.glDeleteBuffers(1, intBuf1); vb.resetObject(); //statistics.onDeleteVertexBuffer(); } } public void clearVertexAttribs() { GL gl = GLContext.getCurrentGL(); IDList attribList = context.attribIndexList; for (int i = 0; i < attribList.oldLen; i++) { int idx = attribList.oldList[i]; gl.getGL2ES2().glDisableVertexAttribArray(idx); if (context.boundAttribs[idx].isInstanced() && gl.isGL3ES3()) { gl.getGL3ES3().glVertexAttribDivisor(idx, 0); } context.boundAttribs[idx] = null; } context.attribIndexList.copyNewToOld(); } public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) { if (vb.getBufferType() == VertexBuffer.Type.Index) { throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib"); } int programId = context.boundShaderProgram; if (programId > 0) { GL gl = GLContext.getCurrentGL(); Attribute attrib = boundShader.getAttribute(vb.getBufferType()); int loc = attrib.getLocation(); if (loc == -1) { return; // not defined } if (loc == -2) { stringBuf.setLength(0); // JOGL 2.0 doesn't need a null terminated string stringBuf.append("in").append(vb.getBufferType().name()); loc = gl.getGL2ES2().glGetAttribLocation(programId, stringBuf.toString()); // not really the name of it in the shader (inPosition\0) but // the internal name of the enum (Position). if (loc < 0) { attrib.setLocation(-1); return; // not available in shader. } else { attrib.setLocation(loc); } } if (vb.isInstanced()) { if (!gl.isExtensionAvailable("GL_ARB_instanced_arrays") || !gl.isExtensionAvailable("GL_ARB_draw_instanced")) { throw new RendererException("Instancing is required, " + "but not supported by the " + "graphics hardware"); } } int slotsRequired = 1; if (vb.getNumComponents() > 4) { if (vb.getNumComponents() % 4 != 0) { throw new RendererException("Number of components in multi-slot " + "buffers must be divisible by 4"); } slotsRequired = vb.getNumComponents() / 4; } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } VertexBuffer[] attribs = context.boundAttribs; for (int i = 0; i < slotsRequired; i++) { if (!context.attribIndexList.moveToNew(loc + i)) { gl.getGL2ES2().glEnableVertexAttribArray(loc + i); //System.out.println("Enabled ATTRIB IDX: "+loc + i); } } if (attribs[loc] != vb) { // NOTE: Use id from interleaved buffer if specified int bufId = idb != null ? idb.getId() : vb.getId(); assert bufId != -1; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } if (slotsRequired == 1) { gl.getGL2ES2().glVertexAttribPointer(loc, vb.getNumComponents(), convertFormat(vb.getFormat()), vb.isNormalized(), vb.getStride(), vb.getOffset()); } else { for (int i = 0; i < slotsRequired; i++) { // The pointer maps the next 4 floats in the slot. // E.g. // P1: XXXX____________XXXX____________ // P2: ____XXXX____________XXXX________ // P3: ________XXXX____________XXXX____ // P4: ____________XXXX____________XXXX // stride = 4 bytes in float * 4 floats in slot * num slots // offset = 4 bytes in float * 4 floats in slot * slot index gl.getGL2ES2().glVertexAttribPointer(loc + i, 4, convertFormat(vb.getFormat()), vb.isNormalized(), 4 * 4 * slotsRequired, 4 * 4 * i); } } for (int i = 0; i < slotsRequired; i++) { int slot = loc + i; if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) { // non-instanced -> instanced gl.getGL3ES3().glVertexAttribDivisor(slot, vb.getInstanceSpan()); } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) { // instanced -> non-instanced gl.getGL3ES3().glVertexAttribDivisor(slot, 0); } attribs[slot] = vb; } } } else { throw new IllegalStateException("Cannot render mesh without shader bound"); } } public void setVertexAttrib(VertexBuffer vb) { setVertexAttrib(vb, null); } public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) { boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); GL gl = GLContext.getCurrentGL(); if (useInstancing) { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawArraysInstanced(convertElementMode(mode), 0, vertCount, count); } } else { gl.glDrawArrays(convertElementMode(mode), 0, vertCount); } } public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { throw new IllegalArgumentException("Only index buffers are allowed as triangle lists."); } if (indexBuf.isUpdateNeeded()) { updateBufferData(indexBuf); } int bufId = indexBuf.getId(); assert bufId != -1; GL gl = GLContext.getCurrentGL(); if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, bufId); context.boundElementArrayVBO = bufId; //statistics.onVertexBufferUse(indexBuf, true); } else { //statistics.onVertexBufferUse(indexBuf, true); } int vertCount = mesh.getVertexCount(); boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing); if (mesh.getMode() == Mode.Hybrid) { int[] modeStart = mesh.getModeStart(); int[] elementLengths = mesh.getElementLengths(); int elMode = convertElementMode(Mode.Triangles); int fmt = convertFormat(indexBuf.getFormat()); int elSize = indexBuf.getFormat().getComponentSize(); int listStart = modeStart[0]; int stripStart = modeStart[1]; int fanStart = modeStart[2]; int curOffset = 0; for (int i = 0; i < elementLengths.length; i++) { if (i == stripStart) { elMode = convertElementMode(Mode.TriangleStrip); } else if (i == fanStart) { elMode = convertElementMode(Mode.TriangleStrip); } int elementLength = elementLengths[i]; if (useInstancing) { if (gl.isGL2()) { indexBuf.getData().position(curOffset); indexBuf.getData().limit(curOffset + elementLength); gl.getGL2().glDrawElementsInstanced(elMode, elementLength, fmt, indexBuf.getData(), count); } else { throw new IllegalArgumentException( "instancing is not supported."); } } else { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawRangeElements(elMode, 0, vertCount, elementLength, fmt, curOffset); } else { indexBuf.getData().position(curOffset); gl.getGL2().glDrawElements(elMode, elementLength, fmt, indexBuf.getData()); } } curOffset += elementLength * elSize; } } else { if (useInstancing) { if (gl.isGL2()) { gl.getGL2().glDrawElementsInstanced(convertElementMode(mesh.getMode()), indexBuf.getData().limit(), convertFormat(indexBuf.getFormat()), indexBuf.getData(), count); } else { throw new IllegalArgumentException( "instancing is not supported."); } } else { if (gl.isGL2GL3()) { gl.getGL2GL3().glDrawRangeElements(convertElementMode(mesh.getMode()), 0, vertCount, indexBuf.getData().limit(), convertFormat(indexBuf.getFormat()), 0); } else { indexBuf.getData().rewind(); gl.glDrawElements(convertElementMode(mesh.getMode()), indexBuf.getData().limit(), convertFormat(indexBuf.getFormat()), 0); } } } } /** * *******************************************************************\ |* * Render Calls *| \******************************************************************** */ private int convertElementMode(Mesh.Mode mode) { switch (mode) { case Points: return GL.GL_POINTS; case Lines: return GL.GL_LINES; case LineLoop: return GL.GL_LINE_LOOP; case LineStrip: return GL.GL_LINE_STRIP; case Triangles: return GL.GL_TRIANGLES; case TriangleFan: return GL.GL_TRIANGLE_FAN; case TriangleStrip: return GL.GL_TRIANGLE_STRIP; default: throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode); } } public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { int id = mesh.getId(); GL gl = GLContext.getCurrentGL(); if (id == -1) { IntBuffer temp = intBuf1; if (gl.isGL2GL3()) { gl.getGL2GL3().glGenVertexArrays(1, temp); } id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { if (gl.isGL2GL3()) { gl.getGL2GL3().glBindVertexArray(id); } context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } if (instanceData != null) { setVertexAttrib(instanceData, null); } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } } private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) { if (mesh.getId() == -1) { updateVertexArray(mesh, instanceData); } else { // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { GL gl = GLContext.getCurrentGL(); if (gl.isGL2GL3()) { gl.getGL2GL3().glBindVertexArray(mesh.getId()); } context.boundVertexArray = mesh.getId(); } // IntMap buffers = mesh.getBuffers(); VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); } private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { // Here while count is still passed in. Can be removed when/if // the method is collapsed again. -pspeed count = Math.max(mesh.getInstanceCount(), count); VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (instanceData != null) { for (VertexBuffer vb : instanceData) { setVertexAttrib(vb, null); } } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); } @Override public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { if (mesh.getVertexCount() == 0) { return; } GL gl = GLContext.getCurrentGL(); if (context.pointSprite && mesh.getMode() != Mode.Points) { // XXX: Hack, disable point sprite mode if mesh not in point mode if (context.boundTextures[0] != null) { if (context.boundTextureUnit != 0) { gl.glActiveTexture(GL.GL_TEXTURE0); context.boundTextureUnit = 0; } if (gl.isGL2ES1()) { gl.glDisable(GL2ES1.GL_POINT_SPRITE); } if (gl.isGL2GL3()) { gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE); } context.pointSprite = false; } } if (context.pointSize != mesh.getPointSize()) { if (gl.isGL2GL3()) { gl.getGL2GL3().glPointSize(mesh.getPointSize()); } context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { gl.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } statistics.onMeshDrawn(mesh, lod); // if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")){ // renderMeshVertexArray(mesh, lod, count); // }else{ renderMeshDefault(mesh, lod, count, instanceData); // } } @Override public void setMainFrameBufferSrgb(boolean srgb) { //Gamma correction if(srgb && caps.contains(Caps.Srgb)){ GLContext.getCurrentGL().glEnable(GL3.GL_FRAMEBUFFER_SRGB); logger.log(Level.FINER, "SRGB FrameBuffer enabled (Gamma Correction)"); }else{ GLContext.getCurrentGL().glDisable(GL3.GL_FRAMEBUFFER_SRGB); } } @Override public void setLinearizeSrgbImages(boolean linearize) { linearizeSrgbImages = linearize; } public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly"); } }