MaterialDef FXAA { MaterialParameters { Int NumSamples Texture2D Texture Float SubPixelShift Float VxOffset Float SpanMax Float ReduceMul } Technique { VertexShader GLSL100: Common/MatDefs/Post/FXAA.vert FragmentShader GLSL100: Common/MatDefs/Post/FXAA.frag WorldParameters { ResolutionInverse } } }