Material Tank : Common/MatDefs/Light/PBRLighting.j3md { MaterialParameters { MetallicMap : Flip Models/Tank/Tank_Metallic.png RoughnessMap : Flip Models/Tank/Tank_Roughness.png NormalMap : Flip Models/Tank/Tank_Normal.png BaseColorMap : Flip Models/Tank/Tank_Base_Color.png EmissiveMap : Flip Models/Tank/Tank_Emissive.png LightMap: Flip Models/Tank/Tank_AO.png LightMapAsAOMap: true; EmissiveIntensity : 2.0 } AdditionalRenderState { } }