* Unified all renderers into common class 'ALAudioRenderer'
* LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
* Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
* fixed issue where FileDesc_read() would cause a stack overflow
* fixed incorrect NativeVorbisFile field values
* properly indicate that streaming is not supported yet
* rename jme_stbi -> jme_decode, which is a new native library that will handle image and audio decoding in native code
* add a special version of tremor designed to run on android
* adjust the build process to handle these changes
* Now supports reading directly from Java InputStream instead of having to read image file into memory first
* Optimized native code - reduced unneccessary memory copies
* Upgrade to latest OpenAL Soft (1.16)
* Don't specify TARGET_PLATFORM on command line as that causes weird issues
* Specify target platform via APP_PLATFORM in Application.mk and TARGET_PLATFORM in Android.mk