9 Commits

Author SHA1 Message Date
Sha..rd
a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-15 20:18:35 +00:00
Sha..rd
a7bcb2b6e6 * Buggy model no longer has embedded lights
* Buggy model now uses J3M file by default 
 * Enabled specular for buggy - since specular color is set to black by default

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-15 20:07:42 +00:00
rem..om
9276987aac WaterFilter forgot the heightmap for the test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-10 20:39:47 +00:00
dan..om
a6033d0193 - Added TestCursor + 3 types of cursors for user testing.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9486 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-06-12 02:09:19 +00:00
rem..om
22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9330 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-29 20:32:08 +00:00
rem..om
8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1
fixed an issue in soundTrack crashing when time was < 0
properly implemented GuiTrack stop() method

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9239 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-08 17:10:47 +00:00
rem..om
c4231e3200 - Inverted red channel of the pond normal map so it looks bumpy
- Fixed the HelloMaterial tuto so the rock shines like in the screen shots

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9174 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-02-18 08:35:58 +00:00
rem..om
08af19ec5b Cinematics :
- One can now shift time forward an backward in a cinematic with the setTime(float) method, all sub cinematic events support it except soundtrack (has to be implemented)
- Enhanced MotionPath calculation to allow time shifting, and made speed more constant
- changed test cases accordingly
- some more javadoc
- fixed some problems in GUITrack


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8913 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-09 21:23:35 +00:00
nor..67
c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 01:22:42 +00:00