Commit Graph

6528 Commits (f338e7347c412bc249f6e4ee3142644360ea8f9a)
 

Author SHA1 Message Date
Nehon 260eb128f6 fixed typo in MAterialDebugAppState 10 years ago
Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 10 years ago
Nehon d5c96d84ee Fixed initialization issues in ChaseCameraAppState 10 years ago
Nehon 24a971a186 Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer 10 years ago
jmekaelthas 34cdd21488 Feature: improved IK algorithm by taking axis locks for bones into 10 years ago
jmekaelthas de2d7eebf7 Bugfix: fixed a bug that caused NPE to be raised when armature modifier 10 years ago
jmekaelthas 9efa32a250 Bugfix: improvements to Inverse Kinematics constraint. 10 years ago
Nehon 9cd1a514a6 Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered. 10 years ago
shadowislord e15b86d0ba Merge pull request #181 from abies/IterableGeometryList 10 years ago
jmekaelthas 90d62218ed Feature: added reading edge crease and if it belongs to a face or not 10 years ago
jmekaelthas 6dc8ff521a Feature: added an option to blender key that allows user to set the 10 years ago
abies 9484f1f4b4 Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements 10 years ago
Nehon dd7ea3d2a7 Fixed Spline and MotionPath init issue when setting a curve tension before adding way points 10 years ago
jmekaelthas 13b433e434 Bugfix: fixed a bug that caused vertex colors to be improperly assigned 10 years ago
jmekaelthas 6e05304d26 Bugfix: fixed a bug that caused ba UV coordinates to be applied on the 10 years ago
normen 1992da3471 Merge pull request #180 from Utlaen/patch-1 10 years ago
Utlaen 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
Rémy Bouquet f5f2fa360c Merge pull request #178 from davidB/mrt_fix 10 years ago
David Bernard 8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 10 years ago
David Bernard 8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 10 years ago
Normen Hansen 160cdb9d0d fix issue with setGravity/getGravity in native bullet 10 years ago
Normen Hansen 3a3145df09 Add RootNodeAppState, managing and updating a rootNode in an AppState 10 years ago
Normen Hansen 4a0529d2cb SDK: 10 years ago
jmekaelthas e18ffccf8a Feature: added support for mask modifier. 10 years ago
shadowislord b39772c401 Fix JDK6 compliance 10 years ago
Julien Gouesse e448e46675 Merge pull request #174 from saloisio/master 10 years ago
saloisio 6dace77a7a Animator is stopped only if it is currently animating. 10 years ago
unknown 23a0800e1d Merge remote-tracking branch 'upstream/master' 10 years ago
shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 10 years ago
Normen Hansen 5d0ac012c9 SDK: 10 years ago
Normen Hansen d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
Normen Hansen 7f44574d8a SDK: 10 years ago
Normen Hansen 727102843e SDK: 10 years ago
Normen Hansen d4a04b9808 SDK: 10 years ago
Normen Hansen 5a222f1541 SDK: 10 years ago
Normen Hansen 940fe70803 - fix dist task in jme3-examples to not run at config time 10 years ago
unknown 0644c286ef Updated JOGL canvas classes to fix shutdown bug. Also added frame rate 10 years ago
normen 24984048e6 Merge pull request #173 from GreenCubes/master 10 years ago
Rena4ka 1b43cb6d4a Fix some FBX loader problems 10 years ago
pspeed42 1f795a7485 Forgot some other water height specific things that need 10 years ago
pspeed42 45591c99a1 Fixed a broken water height initialization issue that I 10 years ago
shadowislord b1211e55a4 Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection. 10 years ago
shadowislord e76559a847 Set the light filter's camera in RenderManager.setCamera() as it is more appropriate. 10 years ago
shadowislord b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. 10 years ago
shadowislord 9435d28431 Update .gitignore with two more nbproject/private folders 10 years ago
shadowislord 13f2fbd244 Remove a weird line of code from TestHoveringTank 10 years ago
shadowislord 1c0d798707 Add support for light culling or "filtering". 10 years ago
shadowislord 75a67d0611 Particle.j3md now supports shadow casting (only for triangle-based particles) 10 years ago
shadowislord c98da31999 Make pond shader look less shiny 10 years ago
shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) 10 years ago