shadowislord
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51952de16a
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jme3-testdata: fix issue #241
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10 years ago |
shadowislord
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22957c3d28
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IOS Renderer: remove clear texture units (does nothing anyway)
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10 years ago |
shadowislord
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26109fcbac
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(SP)Lighting.vert: clarify comment regarding material colors
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10 years ago |
shadowislord
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6252258c98
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TechniqueDef: remove useless usesShaders variable
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10 years ago |
shadowislord
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fa324cad8f
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Dome: fix crash when center = null
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10 years ago |
shadowislord
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26f702cc91
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GLTracer: add more no-enum methods
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10 years ago |
shadowislord
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a3467def1e
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WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
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10 years ago |
shadowislord
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06408410cf
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CollisionResult: add hashCode() - required if we have equals()
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10 years ago |
shadowislord
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305e56a921
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ShaderNode: remove incorrect attribution
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10 years ago |
shadowislord
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068047200e
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Threads: standardize names. Make sure they all start with "jME3".
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10 years ago |
shadowislord
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a683fbb16c
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Texture: allow setting aniso = 0, since that's the default anyway
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10 years ago |
shadowislord
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fdf050c13d
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J3MLoader: set texture name in addition to key when loading it
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10 years ago |
shadowislord
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f0fbdffb85
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BoundingSphere: remove useless null check
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10 years ago |
shadowislord
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4f15fa3147
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AnimChannel: remove useless println
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10 years ago |
shadowislord
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2bc5545171
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OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
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10 years ago |
shadowislord
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400c09a633
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jme3-core: fix minor issues pointed in static analysis
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10 years ago |
rainmantsr
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31835366b2
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Add: sweepTest to jme3-bullet-native
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10 years ago |
Kirill Vainer
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1076b489ab
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GLRenderer: remove check FB error calls as it causes GPU stall
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10 years ago |
Kirill Vainer
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25da36e590
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jme3-bullet-native: copyBinaryToLibs to depend on building native lib
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10 years ago |
Nehon
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8f129ec727
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Added a test case for KTX loading
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10 years ago |
Nehon
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8a96772ae3
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KTX file loading and writing support
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10 years ago |
jmekaelthas
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15ec285b1a
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Feature: added support for linear and constant interpolation types for
ipo curves.
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10 years ago |
jmekaelthas
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a5c98a59be
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Refactoring: catching up wth latest jme3 core changes.
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10 years ago |
jmekaelthas
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eb767e7580
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Feature: added support for loading assets linked from external blender
files.
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10 years ago |
Nehon
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cecf355c70
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SinglePass now uses the TechniqueDef LightSpace.
The single pass material definition LightSpace has been set to View until we implement it in world space.
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10 years ago |
Nehon
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d662eadce9
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LightSpace is now defaulted to World for SinglePass
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10 years ago |
Nehon
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7ab9798ad7
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J3MLoader can now read the LightSpace attribute
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10 years ago |
Nehon
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01ed6db77c
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Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting
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10 years ago |
shadowislord
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a37f38a412
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Build: fix build failure if not building from git repo
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10 years ago |
shadowislord
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b7c2050487
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SDK: fix compliation
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10 years ago |
shadowislord
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a157e83815
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GLRenderer: always use glGenerateMipmap if we have FBO support
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10 years ago |
shadowislord
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3a83ab4c69
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GLRenderer: applied 080255f518 to FrameBuffer textures as well
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10 years ago |
shadowislord
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d6a19c4c66
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Lighting.j3md: remove fixed function bindings
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10 years ago |
shadowislord
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c0e85b3255
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MaterialDebug: remove DesktopAssetManager dependency
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10 years ago |
shadowislord
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83ddf9d7c3
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TestCartoonEdge: more reliable way to detect lighting material
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10 years ago |
shadowislord
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784cfddb21
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Filter: minor javadoc mistake
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10 years ago |
shadowislord
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c34fcce7a2
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MatParamTexture: remove useless constructor
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10 years ago |
shadowislord
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6d7da0cc4e
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AssetManager: use right exception class if no loaders registered
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10 years ago |
Nehon
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96502e9061
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Fixed crash in TestFilterCompositing.
Something is till odd though
|
10 years ago |
Nehon
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080255f518
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Fixed issue #243 about TextureArrays
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10 years ago |
Nehon
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39515c52c7
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Relocated the character in TestWalkingChar so that it doesn't fall under the ground
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10 years ago |
Normen Hansen
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5ac1d63bb9
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- check for animations being present before importing them in ExternalChangeScanner
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10 years ago |
Normen Hansen
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b61656ffaa
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- update external change scanner to allow import of animations
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10 years ago |
shadowislord
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a2fc435167
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SPLighting: fix issue #239
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10 years ago |
shadowislord
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8466b25c6b
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ALAudioRenderer: fix issue #244
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10 years ago |
Nehon
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7c5f994db8
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Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
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10 years ago |
Nehon
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9e4f418427
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Fixed an assertion error in BatchNode updating
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10 years ago |
Kirill Vainer
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c4aa4bc885
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Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
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10 years ago |
David Bernard
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a19246973c
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build: enable assertion for test and run (previously only test as assertionEnabled = true)
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10 years ago |
Nehon
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40905061b5
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Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
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10 years ago |