Julien Gouesse
361cb0893a
Merge pull request #379 from davidB/fix_opengl3
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jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
9 years ago
Nehon
cedb4d3c3e
Merge branch 'master' into PBRisComing
9 years ago
Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
9 years ago
Nehon
ec8e7d6713
The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes.
9 years ago
Nehon
6c2396f023
Used the proper Lod finction in the reflect debug material
9 years ago
Nehon
f010f1be59
Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps.
9 years ago
Nehon
31d271d972
Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit.
9 years ago
Nehon
e438ad0928
LightProbe maps can now be re rendered in the engine and in the SDK
9 years ago
Nehon
20ec2f0797
Merge branch 'master' into PBRisComing
9 years ago
Nehon
822d327236
Image now properly save it's colorSpace when saved
9 years ago
Nehon
d92171b153
Fixed LightProbe Saving and Loading
9 years ago
Nehon
667afa9ef3
SDK : the probe radius is now a dashed lines cirle
9 years ago
Nehon
aa067ef60d
Merge branch 'master' into PBRisComing
9 years ago
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
9 years ago
Nehon
7734492c66
Some cleanup
9 years ago
Nehon
0929bb2845
Added a way to change the lightProbe radius in the property panel
9 years ago
Nehon
49c6705bcc
Better LightProbe radius shape
9 years ago
Nehon
866bf8d694
Added a light gizmo for light probe. Refactored the way light markers were done
9 years ago
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
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require custom updates so it now signifies that.
9 years ago
Paul Speed
cde35a005a
Just fixing an indent.
9 years ago
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
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(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
9 years ago
Paul Speed
3a4624a5fe
Added a bunch of javadoc and changed the names of one of the
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method sets to be a little less confusing.
9 years ago
Paul Speed
95aa2d72d0
Added a basic RMI service that uses the RPC service.
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I'll add some more javadoc in a sec.
9 years ago
Paul Speed
95603c46c4
Added a better check. The old one had the side-effect
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of registering the class if it wasn't already registered.
9 years ago
Nehon
ab981b76fc
Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not.
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However, this is not ideal, as this code will trigger a recompilation of the shader on each pass, in case there is more than 1 lighting pass.
Another way could be to multiply the indirect lighting contribution by the Ambient light color in the shader, and always perform the indirect lighting code (even without light probe).
As in the second pass ambient light is forced to 0, the indirect lighting contribution would be nullified. However we'd have to force ambient light to 0 if there are no light probe.
This would also have the nice side effect of having a way to dim or boost indirect lighting with the ambient light color.
9 years ago
Nehon
39fe8326ba
Added a progress handle for the environment map generation.
9 years ago
Paul Speed
dfe4b083f0
Added a check to try and detect the case where a server and
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a client are running on the same instance. This should cover
99% of the cases where this would come up... and the others
can't really use this service anyway and so must disable it.
9 years ago
Paul Speed
4b2f361026
Modified to skip registering the message classes if they are
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already registered. This avoids one of the issues of a client
running in the same JVM as a server that already registered these
classes. This was the easy fix.
9 years ago
Paul Speed
2c337123a9
Added a test/example of running a client and a server in the
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same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it. (Already fixed it and that commit
will be next... it's almost like TDD.)
9 years ago
Paul Speed
e832ad5c94
Added an isRunning() method so that other classes can
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check if the server is still running.
9 years ago
Paul Speed
17df399f68
Commented out the message class serialization and left
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a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
9 years ago
Paul Speed
cea36ffc47
Added some more client-side error and connection handling
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to make a more complete example. It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
9 years ago
Paul Speed
38fe771ed8
Modified the client state messages to include the chat
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instance in case we add a multi-client test.
9 years ago
Paul Speed
9e80d8a7aa
Beefing up the client server tests a little to add
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some listeners and to better report what's going on to the
console. This is in prep for making a combined test.
9 years ago
William Linna
c8a16c940f
Only interpolate if particles are in world space
9 years ago
William Linna
6075e4639d
Interpolate particle positions
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NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
9 years ago
Daniel Johansson
dc0bcb5d13
Resolves #378 , adding support for detecting ARMv8 on Android.
9 years ago
David Bernard
0f140370ed
jogl: flip y for mouse click
9 years ago
David Bernard
3e71198610
jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
9 years ago
Nehon
ad88fa3210
Merge branch 'master' into PBRisComing
9 years ago
Nehon
cbe87cf41f
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay
9 years ago
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
Nehon
4726da1e41
Merge branch 'master' into PBRisComing
9 years ago
Nehon
40177c1524
Added jme3-lwjgl3/build/ to the gitignore file.... again..
9 years ago
Nehon
84e2aba9da
Initial implementation for adding a LightProbe to a scene in the SDK
9 years ago
Nehon
c76182d375
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
Daniel Johansson
00e2717c7c
Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library.
9 years ago
Kirill Vainer
79638b7434
Merge pull request #377 from davidB/fix_opengl3
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opengl3: add GLSLCompat into Gui.j3md
9 years ago
Paul Speed
69297af414
Merge pull request #376 from Pesegato/master
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Added support to Logitech F310
9 years ago
jmekaelthas
a80051c1ce
Bugfix: very small wight values caused severe animation artifacts.
9 years ago