Commit Graph

1125 Commits (d829bcddc30c7da09774e88f8230c44349c580a6)

Author SHA1 Message Date
nor..67 242af7aa5d - bullet native: fix changed signature for PhysicsRigidBody methods 13 years ago
nor..67 3bf64fb343 - bullet native: fix changed signature for PhysicsCollisionEvent methods 13 years ago
nor..67 3dfe94f84b - bullet native: add fix for android compilation of native 13 years ago
nor..67 8e8d612a7a - bullet native: fix two variables from temprorary 13 years ago
nor..67 06f329611b - add missing PhysicsCollisionEvent 13 years ago
nor..67 5bfd3bd68c - add collision callbacks to native bullet 13 years ago
nor..67 f798988f0a - commit fix to native bullet RigidBody setRestitution (thanks to @chototsu) 13 years ago
nor..67 b5010ce207 - commit fix to bullet RigidBody angular/linear mixup (thanks to @chototsu) 13 years ago
nor..67 425d459668 - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) 13 years ago
Sha..om 30e1128a57 * Remove silly allocation of triangle per BIH node. Use temp vars instead 13 years ago
sha..rd 0372a5ed6d * Add lighting support to OpenGL1 renderer 13 years ago
voi..om 52d1aaaaf2 Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 13 years ago
sha..rd 5feebef7c5 * AwtMouseInput event queue is now synchronized like it should be 13 years ago
nor..67 c79968463d - fix Animation loading by using arraycopy.. 13 years ago
rem..om cf89d515ef - Reduced the number of instantiated variable on a collision check 13 years ago
rem..om 1afea87e89 - fixed javadoc on ChaseCam 13 years ago
rem..om cad42dae3c - Changed some javadoc on ChaseCam again 13 years ago
rem..om 7a5905d7f8 - Changed some javadoc on ChaseCam 13 years ago
rem..om 7c4f085174 Added a way to clear all waypoitns at once on a motion path 13 years ago
Kae..pl 4cde46bee5 Attaching an empty to its parent. 13 years ago
Kae..pl 984bab2ae9 Removing fix up axis checking for mesh vertices. 13 years ago
Kae..pl 952081b192 Fixing a bug that caused NPE to be thrown when no actions where applied to armature. 13 years ago
sha..rd a236c7d03b * Fix compile error 13 years ago
Kae..pl 7492410485 Moving 3D textures shaders to blender packages. 13 years ago
nor..67 6df9eaf033 - add backengineered PaintMode.java ;) 13 years ago
sha..rd e3bff6d62a * Moved checkFrameBufferError() to part that sets up framebuffer. Can prevent odd crashes on some systems before any framebuffer is active. 13 years ago
sha..rd fa92c00a20 * AwtKeyInput now synchronized properly between OGL and EDT threads 13 years ago
sha..rd dcb71def31 * Specular color is now black by default 13 years ago
Kae..pl 3969d34a03 Fixes to textures merging. 13 years ago
sha..rd 97a9b4ee00 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 13 years ago
Sha..om d38b469de6 * Fix for "Internal error wrong operand type built in unary operator function. Type: in sampler2DMS" if multisample is not being used (old ATI driver bug) 13 years ago
Kae..pl fd3c84ccce Increasing the default generated textures size (they import in reasonable time yet and are of better quality). 13 years ago
Kae..pl 846b569552 Support for generated textures merging. 13 years ago
sha..rd a28d0d8baf * Initial commit for light-weight jME3 AWT panels 13 years ago
sha..rd 5d5e0082a7 * Fix inside view for Dome shape 13 years ago
sha..rd adf65d648a * Fix message "WARNING: Cannot locate native library: libbulletjme" 13 years ago
sha..rd c7ebfc9b77 * Deleted useless com.jme3.renderer.layer package 13 years ago
sha..rd b1e46de5ee * Deleted useless com.jme3.video package 13 years ago
sha..rd 3f95a0ca2f * Eclipse classpath no longer includes .svn folders 13 years ago
Kae..pl ff3336679d Setter for generated texture depth added. 13 years ago
sha..rd 73f073c794 * Headless context will no longer initialize audio renderer 13 years ago
bre..ns ca628fe5d6 fixed terrain scale bug 13 years ago
bre..ns 210e4ad17b updated HelloTerrain for LOD API changes 13 years ago
sha..rd c81a1a4d3e * Fix NPE in SkyFactory when used on android 13 years ago
sha..rd caaf407546 * Prevent linux crash if OpenAL cannot be loaded 13 years ago
Kae..pl 780da5e581 Tests for loading bone and object animation from blender added. 13 years ago
Kae..pl 0b274b3c1b Automatic loading of both bone and object animations (no need to specify animations in blender key any more). 13 years ago
Kae..pl ce259299e2 Track length getter added. 13 years ago
Kae..pl 6c341850d2 Refactoring to constraints. Implementation now not dependant on the animation type. 13 years ago
Kae..pl c773395ace Animations refactoring. 13 years ago