5 Commits

Author SHA1 Message Date
Nehon
3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 2016-11-04 20:04:22 +01:00
Nehon
0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 2016-04-05 21:51:26 +02:00
Nehon
da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 2016-03-26 18:44:00 +01:00
Nehon
a35b499ee7 Big refactoring to how PBR is handled.
- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
2015-08-09 18:39:22 +02:00
Nehon
81c995edc4 PBR shader and PBR test case with custom model 2015-04-11 15:37:05 +02:00