Commit Graph

1547 Commits (cd79395d9b3f34c2b28c857f05be461988d306c4)

Author SHA1 Message Date
rem..om e0ca5a4154 fixed KinematicRagdollControl for bullet 14 years ago
sha..rd c7a5dcf72d * Javadocs for com.jme3.animation 14 years ago
Kae..pl 7d7e6062ee Improvements to mirror modifier (90% complete). 14 years ago
rem..om 4c18882032 addionnal javadoc for com.jme3.animation 14 years ago
Kae..pl 15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender). 14 years ago
bre..ns bd114ed3ac fixing whitespace 14 years ago
Kae..pl 07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer. 14 years ago
sha..rd 11a8c132fc * Nifty Gui dynamic resolution changing is now supported 14 years ago
rem..om 446275775f Documented com.jme3.shadow 14 years ago
rem..om bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao 14 years ago
rem..om c32650410b Added Boat model to test data 14 years ago
rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
nor..67 3b8e37a51e - merge bullet native controls 14 years ago
kim..ng b1792a4e1a Android: Added depth textures and fixed best config chooser not to choose a high color, but OpenGL ES 1.0 config 14 years ago
kim..ng 8955f719b7 Touch: Added keycode to touchtrigger, 0 for all events 14 years ago
rem..om 97e4a03ceb Working TestPostWater with only one light to avoid the depth write bug until i found a solution 14 years ago
sha..rd 39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings 14 years ago
sha..rd 37894d1698 * HttpZipLocator UTF8 decoder replaced with proper code 14 years ago
rem..om 86eb9b5173 Who let the doc out? 14 years ago
Kae..pl e90d01d6e2 Support for loading mirror modifier (75% complete). 14 years ago
ant..om 155ab1c1c6 Updated TerrainFractalGridTest and TerrainGridTest to call terrain.initialize() 14 years ago
Kae..pl e173bfb441 Textures test asset update. 14 years ago
Kae..pl 5dc1a29f6e Fix to setting the normal texture if vertex coloring is enabled. 14 years ago
ant..om 2073f58cf8 TerrainGridListener is extended to be able to change material of individual grid files. 14 years ago
rem..om 3746238df3 Water Filter : 14 years ago
rem..om 602a5099f3 Water Filter : 14 years ago
sha..rd 520453c2b9 * Compressed down Rocky textures 14 years ago
sha..rd d6d3894fff * New version of nifty * Added simple package.html for some of the jME3 packages 14 years ago
sha..rd 928345295b * Javadocs for com.jme3.renderer 14 years ago
sha..rd a8533e5378 * Fixed crash in TestDepthOfField 14 years ago
Kae..pl 068b6a9943 Input stream closing in blender input stream. 14 years ago
Kae..pl f914018dc5 Small fix to name fetching from structure. 14 years ago
rem..om 10efb37490 Water Filter : removed textureOffset from glsl 1.0 shader 14 years ago
rem..om 95e709f820 Water Filter : underwater shader 14 years ago
ant..om b8d1073014 Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system. 14 years ago
kim..ng 5461d56ac6 Android: Added proper OpenGL ES version detection and a best EGL Config Chooser 14 years ago
sha..rd 8cbb0f210d * Small javadoc fixes 14 years ago
sha..rd 95cdde7f53 * Javadocs for com.jme3.material 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd 34c98682c1 * Fixed issue with MatParamTexture loading in J3O files 14 years ago
sha..rd 80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..) 14 years ago
sha..rd 4079aeab5e * Fix some formatting issues in com.jme3.animation package.html 14 years ago
sha..rd 913d3ec963 * Javadocs for com.jme3.input 14 years ago
sha..rd 58626202f0 * Javadocs for com.jme3.effect 14 years ago
sha..rd 6b96a6f282 * Javadocs for com.jme3.light 14 years ago
sha..rd 66bf6b20b9 * RenderState.copyMergedTo() now properly combines stencil state 14 years ago
sha..rd dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place) 14 years ago
rem..om 3f707fb44a GeometryBatchFactory now retain original Lod informations thanks to Rickard 14 years ago
kim..ng f42b7e8f83 Android: Added pressure to touch event and allow standard jme images as cube maps 14 years ago
kim..ng 443e49925d Android: added pressure to TouchEvent, fixed trigger handling 14 years ago