Commit Graph

1105 Commits (c8c4cfe7c03496422c5667a97f6e9de975ad0f4e)

Author SHA1 Message Date
bre..ns f6ebb7a262 terrain lod control rafactoring 13 years ago
Kae..pl 393c67c9b7 Removing unnecessary operations from ArmatureModifier. 13 years ago
rem..om 6ed981db10 PSSM : fixed wrong shadows when frustum near clip is 0 or negative (parallel projection issue) 13 years ago
Kae..pl 0775b93088 Added support for modifiers validating. Now modifiers that are invalid will not be loaded. 13 years ago
Kae..pl ba57377795 Refactoring: renaming 'DataRepository' to 'BlenderContext'. 13 years ago
Kae..pl 7a44519bac Modifiers refactoring. Common reference to loaded modifier to all classes deriving from 'Modifier' was dropped. 13 years ago
rem..om 6bbf141b9f terrain : fixed an issue on texture coordinates calculation (Some worm hole through space and time prevented the fix to go with previous commit....or that's just me) 13 years ago
rem..om 9df9ad8564 terrain : fixed an issue on texture coordinates calculation 13 years ago
kim..ng 7d315f04d9 Android: removed old apk code and added source of the curent beta1 demo apk. 13 years ago
Kae..pl 3402f51824 Armature loading refactoring and bugfixing. 13 years ago
sha..rd 64c61c86e4 * Fix syntax errors due to JmeSystem/Platform changes 13 years ago
sha..rd 5ac90f46fa * Formatting for many android classes which needed it desperately 13 years ago
Kae..pl 45d1a0e772 Several fixes to animation loading. 13 years ago
Kae..pl 7c1c6dc065 Support for UV-coordinates mapping (only for the first texture at the moment). 13 years ago
bre..ns 3383e2e086 * refactored TerrainLOD Control and removed some legacy classes for it, made it easier to use 13 years ago
Kae..pl b8618eba26 Support for generating UV coordinates for 3D textures if they are not manually created. 13 years ago
Kae..pl 76d9fd3a15 Tube projection support for objects containing many meshes. 13 years ago
nor..67 f9f25813d0 - remove ManualBlenderTester 13 years ago
bre..ns 2e1c4e8c29 NPE check on AudioNode read 13 years ago
nor..67 cea09e02ed - apply some defaults to blender loader texture key when loading from file 13 years ago
nor..67 450e40df32 - fix blender loader texture locating when blender model is loaded from assetmanager root 13 years ago
nor..67 c5b9fef193 - update TestBlenderLoader to test loading relative images 13 years ago
nor..67 50a5ecc00e - fix relative image locating in blender loader 13 years ago
Kae..pl b86c1f4e64 Generated textures refactoring. 13 years ago
sha..rd 6d728615a3 * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre 13 years ago
sha..rd 120a3d1e4f Blender Loader 13 years ago
bre..ns 69fe43f079 added terrain.getNormal(x,z) 13 years ago
bre..ns a899fbc075 fixed TerrainGrid.getHeightmapHeight, fix thanks to @Makeshift 13 years ago
bre..ns 86124b9a04 terrain.getHeight now scales the result 13 years ago
bre..ns 0c193bd5b9 unflipped terrain sample alphamap 13 years ago
rem..om 9bd19338e3 Renderer : fixed clear color buffer when color write is disabled 13 years ago
nor..67 42f3770946 - fix AndroidApplication 13 years ago
nor..67 f5e02874ac - fix tests 13 years ago
nor..67 a2778c2a3c - fix two tests calling render(tpf) 13 years ago
sha..rd 062507e23e * Render off screen surfaces even if main screen isn't visible 13 years ago
sha..rd 2f41dcfd48 * More checkFrameBufferError() only when setting an FBO, and not when setting main FB 13 years ago
sha..rd 045e2a4317 * AssetManager.loadAsset() with null key will throw exception 13 years ago
Kae..pl 0094d37e0f Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher). 13 years ago
rem..om 29dbdc08a4 Filters : fixed depth buffer rendering for additionnal passes 13 years ago
rem..om 90a7917e1a Cinematic : removed accessors with a typo 13 years ago
sha..rd dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag 13 years ago
sha..rd f6322b28ec * Fix default value for PssmShadowRenderer intensity 13 years ago
sha..rd d614244f0f * Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects 13 years ago
sha..rd 71cb644853 * Tried to fix canvas + multisampling bug by creating 1 sample pbuffer 13 years ago
sha..rd 471f449017 * Fix crash on context.restart(). Reset shader sources when shader itself is reset 13 years ago
sha..rd 8411ff22e2 * Fix incorrect warning message in OBJLoader 13 years ago
sha..rd cfbb444b97 * Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups. 13 years ago
sha..rd f421e2a876 * Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar) 13 years ago
sha..rd 2d1b2b7948 * Fixed "jME3 ate my mouse" Linux bug when an exception occurs 13 years ago
sha..rd 2d93b713f3 * Reapplied r8158 13 years ago