Commit Graph

681 Commits (ba924625210d8e82f1e20a043ea281e40ec72012)

Author SHA1 Message Date
Phr00t dd042344d8 reduced code duplication 11 years ago
Phr00t 0f76dc2cbd Ability to emit a certain number of particles 11 years ago
shadowislord 76147fc5f7 * Throw exception if the spot light computed cosine angle is not valid 11 years ago
shadowislord 6680a1dec4 * FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters 11 years ago
shadowislord 0989d40256 * Ensure mipmapping is disabled for skies 11 years ago
shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 years ago
shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) 11 years ago
Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 years ago
Nehon 200c875ba2 Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor. 11 years ago
Nehon 0c469e605b ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f. 11 years ago
Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Nehon a23038430c - Added an AppSetting param for gamma correction, defaulted to true. 11 years ago
sgold@sonic.net 98ffe52c77 correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/ 11 years ago
sgold@sonic.net 4a69eee64f corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/ 11 years ago
sgold@sonic.net 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 years ago
Nehon 5f48fa34bd Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging 11 years ago
Nehon 3a5aae5383 Fixed typo in previous commit's javadoc 11 years ago
Nehon 375079bfcf The shaderNodesGenerator now properly declare and assign inPosition : 11 years ago
Nehon e898f26cf4 The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn 11 years ago
Normen Hansen 539c2e65fc - update JmeVersion automatically in build script 11 years ago
Rena4ka e250c47a08 Fixed constantly mipmap generation 11 years ago
Nehon dbae186426 Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception. 11 years ago
Nehon ad99467cf2 Fixed issue where onAnimCycleDone was not called when playing an animation 11 years ago
Stephen 05c171e07e fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om bea196baa2 Started the reimplementation of the ChaseCamera as an AppState. 11 years ago
rem..om 240b41fdf6 FlyByCamera and ChaseCamera refactored all input mapping constants in a dedicated constant class CameraInput with proper doc 11 years ago
sgold d14f405e24 add a RenderManager method to remove a pre view by name ... in gradle-restructure 11 years ago
sgold 3f7395c3cd Bugfix: issue #556 (StatsAppState.setFont() visibility) in gradle-restructure 11 years ago
sgold 5134c6052c remove 7 octree optimization files from gradle-restructure branch 11 years ago
sgold 6f72c713d2 improve inline documentation in AbstractShadowRenderer.java ... gradle-restructure branch 11 years ago
sgold 6e3ecfa232 Bugfix: issue #635 (center WireBox on BoundingBox) in gradle-restructure branch 11 years ago
rem..om e69d237b51 Committed a patch for ARGB8 and BGRA8 support 11 years ago
sgold 50df56dc08 Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure 11 years ago
sgold abe1aa36a6 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch 11 years ago
sgold 528ed8d014 Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch 11 years ago
sgold cdd6d33f68 Bugfix: issue #615 (backward Dome normals) in gradle-restructure 11 years ago
sgold 8e88f1f6cf Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch 11 years ago
rem..om b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. 11 years ago
rem..om 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware 11 years ago
rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure 11 years ago
rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago