Nehon
ca6d3f4e73
Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android.
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This line was already commented in other renderers, and I have to admit I have no clue of what it does except crashing the app
10 years ago
Nehon
1b7421a153
Used correct colorSpace in android Image loaders
11 years ago
Hannes Nevalainen
dd88363900
Screen blend mode for andriod.
11 years ago
shadowislord
65094e9ca1
* Put the shader compile log on the next line so its slightly more readable
11 years ago
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
11 years ago
shadowislord
81498d6f79
* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.
11 years ago
shadowislord
35cfae5ef0
* Merge revision 11058 from experimental branch
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- Add instanced geometry support. This is performed by uploading 4 vertex buffers each containing 4 floats. The top 3 rows are the world matrix and the bottom row is a quaternion representing the normal matrix. Hence, both unshaded and lit geometries can be rendered through instancing.
See Instancing.glsllib for more information as well as the comment in LwjglRenderer.
11 years ago
Nehon
e4ba4e9e9e
- Image loaders now assume ALL images are in sRGB space and set the flag accordingly
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- All images constructors now take the isSrgb flag as a parameter, all engine classes has been changed to accommodate the change, old constructors has been deprecated for backward compatibility. One should always ask himself in which color space is an image if dealing with gamma correction
- Gamma correction has been defaulted to false in the appSettings
11 years ago
Nehon
77a4002c3d
Added support for hardware srgb output (gamma correction).
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It can be toggled at render time.
Works with lwjgl
Couldn't test with Jogl and might be not working
Not supported by mobile renderers
11 years ago
iwgeric
7c8fa29b26
Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure.
11 years ago
iwgeric
d1033005ae
Change AndroidAssetManager to use the native lib to load png and gif files
11 years ago
iwgeric
ee8e42f921
add native android lib for loading png and gif files. Does not premultiply. Uses stb_image ( http://www.nothings.org/stb_image.c )
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
rem..om
54ab14e5ae
Merged commits r11015 to gradle restructure branch.
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Made similar cleanup in other renderer implementations
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11020 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
rem..om
e65d6ea44b
Merged commits r11009 to r11012 to gradle restructure branch.
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Moved the workaround for GLSL100 into the renderers instead of having it when selecting a technique
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11019 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago