Commit Graph

4107 Commits (9c8f1b8b75e42067ebf05476c4bc5f1447f8580a)
 

Author SHA1 Message Date
bre..ns b59ec271ca terrain now checks the ray's limit when colliding 13 years ago
bre..ns d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit 13 years ago
rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 years ago
Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 years ago
Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. 13 years ago
Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 years ago
bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 years ago
rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 years ago
rem..om a38c61a65a Fixed syntax error in post shadow shader 13 years ago
pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 years ago
Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 years ago
Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago
Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 years ago
rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 years ago
rem..om 96ae823504 Fixed viewport uniforms binding 13 years ago
nor..67 2a18784041 SDK: 13 years ago
nor..67 558dc2bcbb SDK: 13 years ago
Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 years ago
Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 years ago
Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 years ago
rem..om 28926b8383 WaterFilter can now have a square shape 13 years ago
rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 years ago
Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 years ago
Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 years ago
Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 years ago
Sha..rd 050f630383 * Fix issue 514 13 years ago
rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 years ago
roo..li a6c4f99412 FastMath: fixed javadoc 13 years ago
roo..li 656c129de8 added a second example to HelloTerrain test 13 years ago
Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 years ago
Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 years ago
Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 years ago
Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 years ago
Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 years ago
Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 years ago
PSp..om d649505a6c Modified to do the method lookups on first class 13 years ago
Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 years ago
Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 years ago
Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 years ago