* First attempt at building android-natives.
* Use OpenJDK because native build is broken without
* Try OpenJDK 10
* Try openJDK 9
* Try openJDK11 again but "enable" the EE Module
* OpenJDK 11 has no Java EE Module anymore.
* Try to fix Android Header Generation
* Fix invalid flag error with javac by removing empty quotes
* Try to fix build of decode.
* Remove jni generated headers from the repository.
* Adjust .gitignore as those header files won't appear at that location anymore
* Fix Android Build: Fill the jme3-android-native headers during the build of jme3-android. This works because jme3-android-native already depends on jme3-android.
Due to technical reasons, the headers share the same location and thus the include directives have been adjusted slightly.
* Copy jni headers to the jni directory.
* Adjust the path slightly
* Try to silence android sdk's license print out
* Also fix openAL
* Solve task name conflict
* Really silence license now
* Tasks seem shared but Strings are not...
* Only build Android-Native
* Trying to reduce the amount of dependencies needed.
* Remove even more dependencies
* Even more removal
* Prepare Deployment
* Fix Deployment
* Cleanup: Remove feature branch from branches for travis.
* Revert a few unnecessary things
* Removed NDK Comments.
* Unified all renderers into common class 'ALAudioRenderer'
* LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
* Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
* fixed issue where FileDesc_read() would cause a stack overflow
* fixed incorrect NativeVorbisFile field values
* properly indicate that streaming is not supported yet
* rename jme_stbi -> jme_decode, which is a new native library that will handle image and audio decoding in native code
* add a special version of tremor designed to run on android
* adjust the build process to handle these changes
* Now supports reading directly from Java InputStream instead of having to read image file into memory first
* Optimized native code - reduced unneccessary memory copies
* Upgrade to latest OpenAL Soft (1.16)
* Don't specify TARGET_PLATFORM on command line as that causes weird issues
* Specify target platform via APP_PLATFORM in Application.mk and TARGET_PLATFORM in Android.mk