empirephoenix
b21cff5cfa
Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2
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added synchronizing during freeing memory from a deallocator.
7 years ago
NemesisMate
edd9a78291
Added alpha blending option to terrain lightings to allow alpha stencil textures. ( #689 )
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Updated Terrain materials to allow diffuse textures with alpha
7 years ago
javasabr
a50b1f1d2f
added synchronizing during freeing memory from a deallocator.
7 years ago
empirephoenix
c6f1da0602
Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer
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added support multi-threading allocations for LWJGL Buffer Allocator.
7 years ago
Nehon
6ed4abf29e
ShaderNodes: changed the way condition are used for variable declaration.
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Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly.
So basically now it's only done in very particular cases when it's really needed.
7 years ago
javasabr
51876d6ada
to prev.
7 years ago
javasabr
76cd4e6eca
added support multi-threading allocations for LWJGL Buffer Allocator.
7 years ago
Nehon
85dc89b0aa
Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned.
7 years ago
Nehon
385d2caeed
Shader Nodes: Shader compatibility for texture function is now handled at generation time
7 years ago
Alexandr Brui
8abf23b2f2
Added missed gl versions ( #680 )
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* Added missed GL versions and Caps.
* Added supporting 3.3, 4.0, 4.1, 4.2, 4.3, 4.4 and 4.5 GL core profiles.
7 years ago
empirephoenix
b56c9c79fc
Merge pull request #679 from stephengold/master
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testcases and fix for issue #357
7 years ago
empirephoenix
a2d7ec7f95
Merge pull request #683 from jmecn/master
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Fix typo on LightPosition and LightDirection
7 years ago
Yan
22d73a57cd
Update UniformBinding.java
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fix typo
7 years ago
Yan
e67cb0b0a9
Merge pull request #1 from jMonkeyEngine/master
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update to jMonkeyEngine master
7 years ago
Nehon
54f283e8d2
Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o.
8 years ago
Nehon
debd62ee87
Display generated source in the ShaderNode test
8 years ago
Nehon
5ac5731ebf
Better error reporting when loading shaderNodeDefinition
8 years ago
Stephen Gold
8530b60294
testcases and fix for issue #357
8 years ago
Paul Speed
e860fa6ce6
Merge pull request #678 from Bekreth/skeletonClone
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Overrode SkeletonDebugger clone method. Ticket #660
8 years ago
Christopher Hughes
d3733fba15
Overrode SkeletonDebugger clone method. Ticket #660
8 years ago
empirephoenix
25570ba4b3
Merge pull request #672 from Saucistophe/master
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Refactored Cylinder
8 years ago
empirephoenix
d181a84b7c
Merge pull request #677 from RemboL/master
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fixing documentation link
8 years ago
RemboL
2ff0bf5f75
fixing documentation link
8 years ago
empirephoenix
d1166f40c1
Merge pull request #641 from jseinturier/jme3-vr-dev
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Jme3 vr dev
8 years ago
empirephoenix
9116772472
Merge pull request #675 from mazerty/patch-1
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LodGenerator should accept a constructor by mesh
8 years ago
empirephoenix
2a09771bc8
Merge pull request #663 from NemesisMate/patch-18
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Fixed IllegalArgumentException when removing a LodControl from a spatial
8 years ago
Thomas JOUANNOT
1dd1888b55
LodGenerator should accept a constructor by mesh
8 years ago
stophe
ebaad20f2f
Added a unit test and fixed indentation.
8 years ago
stophe
61c22d5709
Providing invalid parameters in cylinders generation throws an exception.
8 years ago
stophe
edf279a06d
Refactored Cylinder generation to be more maintainable, readable, and fix #640 .
8 years ago
Rémy Bouquet
c2d25ee9d6
Merge pull request #658 from jmecn/master
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Fix issue #654
8 years ago
Rémy Bouquet
530596838c
Merge pull request #664 from iamcreasy/MeshPointDocFix
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Mesh point doc fix
8 years ago
Nehon
ee9c6d366a
ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform)
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It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
8 years ago
Nehon
2f06c9b37b
ShaderNodeDefinition path is now set while loading the definition.
8 years ago
Nehon
26ccaaea88
DDSLoader now supports Luminance16f format (r16f)
8 years ago
Quazi Irfan GD
97135fa9bb
Add missing override in Geometry
8 years ago
Quazi Irfan GD
cf07e094af
Cleanup Mesh(Point) documentation
8 years ago
Quazi Irfan GD
1bfabd8d8f
Update Mesh(Point) documentation
8 years ago
NemesisMate
88125da16d
Fixed IllegalArgumentException when removing a LodControl from a spatial
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LodControl throws an exception when the spatial being added to isn't a geometry, however, when the controls is removed it calls setSpatial with a null value triggering the exception throw. Now checking for this null value case.
8 years ago
Yan
6479a7cdf8
Add locale translation for zh_CN
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Add locale translation for zh_CN
8 years ago
Yan
8e45937974
Fix issue #654
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Fix issue #654
8 years ago
empirephoenix
080a89e14b
Merge pull request #655 from mitm001/patch-4
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Updated broken link to point to wiki.
8 years ago
mitm001
80bec2e7a0
Updated broken link to point to wiki.
8 years ago
Paul Speed
2fc25f5743
Merge pull request #645 from grizeldi/patch-2
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Added Xbox One S controller mappings
8 years ago
grizeldi
23d6def5ed
Made right trigger usable on Xbox based controllers
8 years ago
grizeldi
ddfa728d60
Add Xbone S controller mappings
8 years ago
empirephoenix
bfbb0d61ea
Merge pull request #498 from TripleSnail/master
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Add/remove all PhysicsControls even when a RigidBodyControl is present
8 years ago
empirephoenix
4d48f5c8a4
Merge pull request #644 from rpax/patch-1
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NullContext thread safety
8 years ago
Rafael Pax
543268593b
NullContext thread safety
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The fields `timeThen` and `timeLate` are static. If multiple Applications are launched in different threads in headless mode, sync fails. This can be fixed removing the static modifier of the fields.
8 years ago
jseinturier
16b4dade2d
Removing more static references.
8 years ago