Paul Speed
7665fef2de
ParticleEmitter and related classes (ugh) now implement JmeCloneable.
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It hasn't replaced the old clone() method yet and is still untested.
9 years ago
Paul Speed
6e999aa79b
Tired of committing around the generated version.prpoerties
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file... so I'm remove it and fixing it with a .gitignore.
9 years ago
Rémy Bouquet
27f6f85dab
Merge pull request #454 from MeFisto94/MECloneIssue
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Allow MotionEvents to be cloned (NPE)
9 years ago
Nehon
754c256a66
Merge branch 'master' into PBRisComing
9 years ago
Nehon
07088452ff
Fixed binormal calculation in Single pass lighting
9 years ago
Paul Speed
2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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and Mesh. Still need to catch some of the outer subclasses of
Node and Geometry. Nothing is hooked up or tested yet.
9 years ago
Rémy Bouquet
e452032488
Merge pull request #457 from Perjin/normal_map_shading
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Fix incorrect normal map shading in PBRLighting.
9 years ago
Jan Ivenz
b87b582f98
Fix incorrect normal map shading in PBRLighting.
9 years ago
MeFisto94
665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
9 years ago
Rémy Bouquet
911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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Fixed a NPE when Serializing a Spline without points.
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
Nehon
5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
9 years ago
Kirill Vainer
4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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fix NPE in hovering tank test, running with native bullet
9 years ago
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
9 years ago
MeFisto94
8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
9 years ago
Nehon
c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
9 years ago
jmekaelthas
fa3ea41a8d
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
MeFisto94
23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
9 years ago
MeFisto94
15c9c083cd
Allow MotionEvents to be cloned
9 years ago
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
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support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
9 years ago
jmekaelthas
197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
jmekaelthas
a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
9 years ago
Nehon
b218f4104e
Forgot to commit the change in the Cornell box model
9 years ago
jmekaelthas
be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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mesh block was saved without its parent.
9 years ago
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
9 years ago
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
9 years ago
Nehon
107123820b
Fixed material exporting NPE when the additionalRenderState is null
9 years ago
iwgeric
ef35af958b
Remove logging on touch events
9 years ago
Rémy Bouquet
c3d12f0e4a
Merge pull request #444 from InShadow/master
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Added public method getGeometry on Batch class.
9 years ago
jmekaelthas
13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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in the Edge class.
9 years ago
jmekaelthas
48b3f1a4d3
Bugfix: fixes to face triangulation and some edges computations.
9 years ago
Nehon
26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
9 years ago
Paul Speed
0b487ee9f3
Moved the file writing in screen shot app state to its own
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method... 1) because it's a little cleaner, 2) because it means
subclasses can hook it if desired.
9 years ago
Nehon
f391b9c3aa
Made AbstractControl Implement Cloneable
9 years ago
Dokthar
d9f489d8dd
removed unnecessary changes
9 years ago
Dokthar
3e0b838324
fix NPE when launching the hovering test with native bullet
9 years ago
Kirill Vainer
93b7be9b83
Merge pull request #446 from NemesisMate/patch-6
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Missing getHeight present on jbullet
9 years ago
Nehon
e0ffff3af0
Better test for material loading, also ensured that the J3MExporter writes UTF-8 files
9 years ago
NemesisMate
5c1d442b00
Missing getHeight present on jbullet
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Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
9 years ago
Nehon
3245c9ac89
Silence test...anyway who does tests?
9 years ago
Nehon
d1e707feb0
Testing something so the Test can properly Test the Test I want it to Test
9 years ago
Nehon
bcea9bfe51
Better regex testing in TestMaterialWrite
9 years ago
Nehon
5e6d2e8ca3
J3MExporter : allows to save Materials to j3m files.
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Added proper test in jme3-plugins
9 years ago
Nehon
cb56fd88eb
For some reason the J3MLoader never loads the material name. Not that it's really important, but since we have the name field... let's read it...
9 years ago
Paul Speed
f83c7006f0
Removed some cloneForSpatial() methods that weren't doing anything
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that the super class would do.
Adding @Override to cloneForSpatial() methods in jme3-core controls
and CloneableTracks.
9 years ago
Paul Speed
eb2e2f4cdc
Adding @Override to cloneForSpatial() methods in examples.
9 years ago
Paul Speed
2b81011668
Adding @Override to cloneForSpatial() methods in terrain lib.
9 years ago
Paul Speed
20f62cbd64
Adding @Override to cloneForSpatial() methods in bullet lib.
9 years ago
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
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implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
9 years ago
Paul Speed
68425480cb
Removed a bit of commented out dead code.
9 years ago