Commit Graph

3385 Commits (6e021b4504c003996108bfbb1de89130fa5b93d3)
 

Author SHA1 Message Date
Kae..pl 96cfd22510 Support for base texture blending for DDS textures. 13 years ago
rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
Kae..pl be9dc94d88 Removing unused folders. 13 years ago
Kae..pl 82c72f004f Removing unused folders. 13 years ago
Kae..pl c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible). 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
Kae..pl 8de8bf2d3e Textures loading refactoring. 13 years ago
bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 years ago
bre..ns a0af5de41e whoopsie, sorry TerrainGrid 13 years ago
bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 years ago
bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 years ago
Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 years ago
rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 years ago
Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 years ago
Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 years ago
Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 years ago
Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 years ago
Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 years ago
Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 years ago
Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
Sha..rd 988110e360 * Removed deprecated methods from AudioNode 13 years ago
Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 years ago
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 years ago
Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 years ago
Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 years ago
Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 years ago
Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 years ago
Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 years ago
Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 years ago
Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 years ago
Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 years ago
Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 years ago
Sha..rd cf9d5b5ebc * Remove some useless files 13 years ago
rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling 13 years ago
rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 years ago
rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 years ago
rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 years ago
Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 years ago
rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 years ago
rem..om d50efde277 Fixed imports from last commit 13 years ago
Sha..rd ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..) 13 years ago
rem..om c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE 13 years ago
rem..om bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase. 13 years ago
nor..67 b7affd0147 - optimize BatchNode a bit 13 years ago