In one case, closing a client while it was already closing on
another thread (say because the server is shutting down and
you are exiting at the same time) would cause an NPE if you
caught it just right. Now the thing checking and setting the
connection state is synchronized to avoid the race.
The other more subtle one was caused by sending out the 'connected'
event before the services were all started. It's quite common for
application code to start doing stuff when the 'connected' event comes
through like sending messages and stuff. If the services hadn't been
fully started then even the serializers might not be registered yet...
and that = bad.
Now the client doesn't send the 'connected' event until the services
are started. This should be safe and one could argue that it's more
'correct' but there is some small chance that it screws up certain
use-cases. However, if a real use-case comes up that's not solved by
a service then we can always add some kind of prestarted event.
used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the service manager while
I was at it... and fixed a potential NPE in the AbstractService's
toString() method.
Fixed a bug in the DefaultClient where it couldn't be shutdown
if attempted before the services had been started.
a client are running on the same instance. This should cover
99% of the cases where this would come up... and the others
can't really use this service anyway and so must disable it.
already registered. This avoids one of the issues of a client
running in the same JVM as a server that already registered these
classes. This was the easy fix.
the autohost, start/stopHostingOnConnection support built
into it. This is a very common things for connection based
services and I got tired of cutting/pasting it all the time.
RpcHostedService was modified to extend this base class
instead of the more basic one.
exception. Two things can cause bad reads:
1) bad data in the stream... in which the extra info
is useless or confusing.
2) unregistered classes or bad timing, either way,
knowing the message type ID might be useful.
the channels even though the negative channels would
pass through as the default channels just fine.
The key is avoiding UDP calls... they will get
translated into a regular send.
in "read only" mode. Modified the SerializerRegistrationMessage
to put the serializer registry into read only after
it compiles the message so that the server won't accidentally
register messages after they've been compiled.
info message to indicate that all of the local hosted
services have been notified about the new connection.
Modified DefaultClient to wait to start its services
until it has seen this second message.
Client services may want to send things to the server during
their start() method but it's important that things like
the serializer registry service has already processed its
messages or any sends might fail. The client generally has
the luxury of being able to register handlers/listeners/etc
during initialize where as the server must do this when the
connection arrives. So it seems reasonable to delay client
service start() until all of the server-side hosted services
have had a chance to initialize themselves.
to handler method argument types.
Fixed a small bug in how auto-detect worked. It
was too greedy in looking for two-argument methods
and would somehow allow methods that took a first
argument that was not a connection type.
registration set to each new client that connects. The
client-side version of this service will then register them
all. This means that serialized classes need only be registered
on the server.
I've modified DefaultClient and DefaultServer to register these
services by default because they make other services easier to
write and because they will save people lots of trouble.
I'm 90% sure there are no bad side-effects for people who choose
to continue doing things the old way but it may depend on when
they register their serializers in relations to creating the
client and server objects.
Server. (Untested at the moment but straight forward.)
Also fixed a small but silent bug in DefaultServer when
closing out endpoints that were never fully connected.
Garbage was left around in the "connecting" data structure.
with custom subclasses and service interfaces for client
services and server-side services (HostedServices).
This code is a copy and refactoring of code I developed for
Mythruna... it worked there but I haven't tested it yet in its
new form. Things may change as I integrate this more closely
with the core Client and Server classes. I wanted to get it
into source control first.
Also included an RPC service implementation which can serve
as the underpinning for other things.
Coming soon: serializer registration service and a simple
RMI service based on the RPC layer.
makes it easier to handle network messages. These
delegators can introspect a delegate type to find
message-type specific handler methods. This mapping
can be done automatically or performed manually.