On a side note the wildhouse.zip in the download section is not the same as the one in the test package, and fails to load due to bad file naming (meshxml instead of mesh.xml)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7159 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Gui bucket by default because it's confusing and in
most cases the bitmap text would have inherited that
bucket from its parent if it were appropriate. Unless
someone educates me as to the error of my ways.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7156 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
issue left over from when the long -> int client ID
conversion was made. Now connection lookups work again.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7152 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Automatic creation of the ragdoll collisions shapes
- Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Not all TestXXX class extends Application class.
If test doesn't extend Application, call main() instead of start() method.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7144 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Added the ability to set the geometry comparators
for the buckets for those cases where the app may
know better.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
if there are events to deal with. This wasn't a big
deal for connects because there's always an accompanying
message but for disconnects we wouldn't get events until
the next message came through. Always meant to go back
and fix it and now I have. Note: this is because our
adapters use a single thread for pulling envelopes off
and for dispatching connection events.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7123 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
single-arg registerClass() method now throws an exception
if the object is not marked Serializable. Internally,
the package-load stuff uses the new alternate method that
allows safe non-exception throwing registration since it's
hitting it with every class in a package.
Interestingly enough, messages will still get written out
because of some questionable code in writeClassAndObject()...
but it won't be read as anything but null despite its
40+ bytes of data.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7121 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
the case of nulls. Note: this is specific to
serialized objects and is therefore not adding
a byte to things like Strings or arrays... those
will have to be reviewed separately.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7119 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
I called stuff that was meant to be internal to nifty. That's fixed now. Also had to replace the nifty examples jar with a new version. This version os BIG (15Mb). Void is working on a smaller one, but at least with this big one, things work as expected.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7117 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
There is still an issue with the mouse buttons besides the first mouse button. These should be picked up by nifty, but for some reason are not triggering a MouseButtonEvent. This is something Kirril will need to take a look at.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7114 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Client and server should match or bad things happen and it
might be worth adding this to the connection negotation
as a validation.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7106 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* RenderManager will reload "shader" boolean on each invocation of render(), since Renderer might not have proper capabilities set before canvas has been attached
jMP
* Fixed some illegal calls in SceneApplication
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7095 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
last minute shifts in APIs. Anyway, outbound TCP
broadcasts work again and are more efficient since the
Kernel callers can better control when their message
buffers are copied (in this case it isn't necessary so
we save a buffer copy).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7088 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
way made the caller specify a local port due to an unusually
persistent bit of ancient lore lodged in my brain.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7086 75d07b2b-3a1a-0410-a2c5-0572b91ccdca