6602 Commits

Author SHA1 Message Date
Stephen Gold
50f62624c4 jme3-vr JavaDoc corrections (comments only) 2019-03-17 15:45:31 -07:00
Stephen Gold
0ca9205bab jme3-desktop/jme3-effects JavaDoc corrections (comments only) 2019-03-17 15:25:47 -07:00
Stephen Gold
4f085c6254 jme3-core JavaDoc corrections (comments only) 2019-03-17 15:22:07 -07:00
Stephen Gold
5e313740ca jme3-blender JavaDoc corrections (comments only) 2019-03-17 15:08:15 -07:00
Stephen Gold
95c92e5b5b jme3-android JavaDoc corrections (comments only) 2019-03-17 15:07:52 -07:00
Stephen Gold
643914c2be avoid extraneous newlines to stderr during glTF import 2019-03-17 15:07:27 -07:00
Stephen Gold
62ce6ca406 fix for issue : TestPhysicsCharacter spins Sinbad too fast 2019-03-17 15:07:12 -07:00
Ali-RS
db1b8f9eb4 Removed unused imports. () 2019-03-17 15:06:02 -07:00
FennelFetish
a655134bb7 Added tests for traversal order when using SceneGraphVisitor. 2019-03-17 14:46:38 -07:00
FennelFetish
bee38da3b8 Fixes depth-first-traversal order in Node.
DFSMode needs to be passed to the recursive calls so the selected order is also applied further down the scenegraph.
2019-03-17 14:41:15 -07:00
Ali-RS
dbb1bba646 Bump LWJGL3 version to '3.2.1' 2019-03-17 14:40:11 -07:00
Stephen Gold
4541b0bde4 GuiEvent: add JavaDoc (comments only) 2019-03-17 14:39:39 -07:00
Stephen Gold
7361aba280 fix for issue (Loading multiple GLB files with animations fails) 2019-03-17 14:32:00 -07:00
Stephen Gold
d61391ea69 PhysicsTestHelper: fix JavaDoc warnings (comments only) 2019-03-17 14:31:33 -07:00
Stephen Gold
8f8b6b93e5 more fix for issue (TestGltfLoading throws AssetNotFoundException) 2019-03-17 14:26:40 -07:00
Stephen Gold
eabd05acdf test&fix for issue (RagdollUtils can't handle 16-bit bone indices) 2019-03-17 14:21:06 -07:00
Stephen Gold
c09a36d284 fix for issue (TestGltfLoading throws AssetNotFoundException) 2019-03-17 13:43:47 -07:00
Stephen Gold
a3f88aa164 fix issue (cloning UpdateControl throws IllegalArgumentException) 2019-03-17 13:37:01 -07:00
Stephen Gold
594834f996 fix for issue : add town.zip file to repo, load different HTTP image 2019-03-17 13:30:51 -07:00
Stephen Gold
657dc75abf fix for issue : use a MaterialKey in TestAssetLinkNode 2019-03-17 13:30:33 -07:00
Stephen Gold
4c5682104d fix for issue : add ZIP file, remove "Jumps" and HttpZipLocator 2019-03-17 13:26:41 -07:00
Stephen Gold
f00f68224f TerrainTestTile: T key had to be pressed 2x before effect (see PR ) 2019-03-17 13:25:53 -07:00
Stephen Gold
b8360100fe fixes for issue (wildhouse.zip not found) 2019-03-17 13:25:28 -07:00
Stephen Gold
b06cf30b2c LwjglContext: correct a typo in a log message 2019-03-17 13:17:05 -07:00
Stephen Gold
27f5ea6bb0 fix for issue (TestMusicStreaming crashes due to missing asset) 2019-03-17 13:16:32 -07:00
Stephen Gold
860b338ed2 fix for issue (HelloCollision throws an AssetLoadException) 2019-03-17 13:16:08 -07:00
Toni Helenius
0d3b5a717f Updated Nifty to 1.4.3 and cleaned up the build 2019-03-17 13:15:43 -07:00
Stephen Gold
19b4a74070 fix for issue (assertion failure in jme3test.games.CubeField) 2019-03-17 13:10:31 -07:00
Francivan Bezerra
0c7f194feb Fixed call to onJoyButtonEvent()
The method onJoyButtonEvent() was being called on every update(). Now it is called only when the state of a button changes (from not pressed to pressed and vice-versa).
2019-03-17 13:10:06 -07:00
TehLeo
61e19c6381 Added Texture Formats R16F, R32F, RG16F, RG32F. () 2019-03-17 13:07:42 -07:00
appveyor
7f5a1b7dd5 [ci skip] bullet: update windows natives 2018-12-31 20:37:08 +00:00
Stephen Gold
ea23b6ad55 gradle.properties: ready for 3.2.2-stable build v3.2.2-stable 2018-12-31 12:33:02 -08:00
Stephen Gold
97a26c4355 fix to TestConeVSFrustrum which was buried in commit 83aef82 2018-12-31 08:35:25 -08:00
appveyor
af7a209b69 [ci skip] bullet: update windows natives 2018-12-29 09:24:36 +00:00
Stephen Gold
ed800cc9ab correct jmeVersion in gradle.properties 2018-12-29 01:21:46 -08:00
Stephen Gold
6d25a29e0a .travis.yml: work around Travis's tag blindness using a regexp v3.2.2-beta1 2018-12-22 20:46:59 -08:00
appveyor
55e93fb7d5 [ci skip] bullet: update windows natives 2018-12-22 16:24:44 +00:00
Stephen Gold
c390e98120 gradle.properties: ready for 3.2.2-beta1 build 2018-12-22 08:19:05 -08:00
travis-ci
a391197f5c [ci skip] bullet: update linux natives 2018-12-22 06:44:17 +00:00
travis-ci
dd902da7a0 [ci skip] bullet: update osx natives 2018-12-22 06:43:28 +00:00
appveyor
6f435bfcd1 [ci skip] bullet: update windows natives 2018-12-22 06:39:06 +00:00
Stephen Gold
82b7eaa8d2 trivial change to cause rebuild of jme3-bullet-native 2018-12-21 22:35:11 -08:00
Stephen Gold
af6fa847ac fix part B of issue 2018-12-21 22:05:20 -08:00
Stephen Gold
13d9bafac7 fix part A of issue 2018-12-21 22:05:05 -08:00
Stephen Gold
5f39e5aafd fix issue (TestBlenderObjectAnim fails with NPE) 2018-12-21 22:01:23 -08:00
Ali-RS
8558dcb44a Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… ()
* Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… 

… on Linux.

* Added a proper comment

* Added an extra call to System.gc() as recommendation from lwjgl’s @Spasi

"Run System.gc(), at least two times. Not sure how AWT handles native
resources, maybe there’s a finalizable/PhantomRef-ed resource that is not
released immediately, but a subsequent GC triggers a (too late) free. "
2018-12-21 22:01:05 -08:00
Stephen Gold
b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue 2018-12-21 21:59:31 -08:00
MeFisto94
5068f1980d Fixes - Remove unused + deprecated Exception 2018-12-21 21:59:12 -08:00
Stephen Gold
e63a6255cd fix for JME issue (debug mesh ignores scaling) 2018-12-21 21:57:02 -08:00
Paul Speed
6f6041f6ae Modified the J3M loader to be a little less like a 1980s text adventure.
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-12-21 21:56:42 -08:00