Commit Graph

2337 Commits (509f4eae35f0c154bdd3a56c86a4efdb043b2ef7)

Author SHA1 Message Date
rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 11 years ago
rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 11 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 11 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
PSp..om c69756acbc Let the comparator be reset without having to create 11 years ago
iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 11 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 11 years ago
sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 11 years ago
Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 11 years ago
sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 11 years ago
sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 11 years ago
sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 12 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 12 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 years ago
roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 years ago
rem..om e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki 12 years ago
rem..om b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om 191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki 12 years ago
rem..om e530cf9ad6 Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki 12 years ago
rem..om 97ccd701fe Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki 12 years ago
rem..om 01d8f36a52 Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change 12 years ago
rem..om 7c5571070c fixed Hello Audio tutorial, also updated the wiki, and added an important note about positional audio 12 years ago
roo..li 82324a385e replaced a thrown exception with a logger warning 12 years ago
rem..om b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash 12 years ago
rem..om aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene 12 years ago
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago
rem..om aa55fb6c61 Removed asserts from LodGenerator. 12 years ago
iwg..ic 20d5565cb7 Added a little offset to the physics ray to correct detecting onGround 12 years ago
rem..om cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before. 12 years ago