Commit Graph

12 Commits (509f4eae35f0c154bdd3a56c86a4efdb043b2ef7)

Author SHA1 Message Date
sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
nor..67 2e52df7b0a - update android import file for bullet binaries 12 years ago
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
sky..ok dbbff08886 License maintenance in physics sources 12 years ago
nor..67 c5933f0c84 - fix android native bullet build with bullet 2.80 12 years ago
nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 13 years ago
nor..67 a1dd0f9061 - fix bullet ghost overlap, thanks to @iwgeric 13 years ago
nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) 13 years ago
nor..67 9817fa4ef6 - fix GhostObject overlapping objects in native bullet (thanks to @ttrocha) (Fixes issue 457) 13 years ago
nor..67 2511d6960e - add VehicleWheel.getDeltaRotation(), thanks to @niclas 13 years ago
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago