- remove ogrexml check for material name
- remove dedicated loadAsset/saveAsset overrides in OgreXMLDataObject and OgreSceneDataObject
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9737 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- fix +material issue for .scene loader
- check for actual name in AssetKey when warning about missing ogre material file
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- changes in Scene opening (all callbacks are coming on the EDT now)
- optimize selection callbacks
- optimize/simplify threading
- recognize changes in classpath and recreate ClassPath for AssetManager based on that
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Show warning when no material file is found for OgreXML/Scene files
- Convert File.mesh.xml to File.j3o instead of File.mesh.j3o
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8262 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Add AssetKey properties to Model Import dialog
- Improve ProjectAssetManager path handling
- Allow setting AssetKey data in AssetDataObject (Uses apache BeanUtils to copy data from other AssetKey)
- Set version number and dependency to 3.0.0 for all plugins
- Change some plugin names
- Set "jMonkeyEngine" as plugin group name
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8093 75d07b2b-3a1a-0410-a2c5-0572b91ccdca