Kirill Vainer
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ed2be5e542
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FBX: new FBX importer (not yet enabled - old importer still used by default)
Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
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2015-04-19 18:08:28 -04:00 |
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