8 Commits

Author SHA1 Message Date
shadowislord
068047200e Threads: standardize names. Make sure they all start with "jME3". 2015-03-27 21:43:32 -04:00
shadowislord
621f6de083 Terrain GLSL shader: fix incorrect glsllib import
- (PhongLighting -> BlinnPhongLighting)
2015-02-22 16:51:50 -05:00
shadowislord
4797628d7b * Remove GL1 technique from TerrainLighting.j3md 2015-01-23 22:44:10 -05:00
Nehon
c55717141e Single pass lighting implementation.
Along with some light shaders refactoring and clean up
2014-11-04 20:09:14 +01:00
shadowislord
6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 2014-05-31 13:12:46 -04:00
Nehon
8ff6f8df24 Introduced a new Enum ColorSpace.
One can now mark a texture param in a material definition as linear by using -Linear at the end of the parameter declaration (case insensitive).
An Image bound to a material texture param in a linear color space will have its ColorSpace set to linear when bound to the material by mat.setTexture("name", texture);
Added the -LINEAR flag to all texture param that needed it in stock materials (lighting.j3md, terrainLighting.j3md, different Filter materials).
2014-05-26 12:11:57 +02:00
sploreg
7df0b41585 TerrainLodControl no longer caches camera positions. Issue #121 2014-04-02 14:49:29 -07:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00