NemesisMate
5d729af1c4
Fixed a IndexOutOfBoundsException when residual weights are present
7 years ago
NemesisMate
893741701b
Fixed #642
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It was overriding the userDefinedUVCoords each time any one of them was used, so if different textures were depending on it, a new texCoord buffer was being created.
7 years ago
NemesisMate
a9cf6a348f
Fix #646
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Ignoring the alpha influencer (mapping) if the color one was found first.
7 years ago
NemesisMate
ab8ddd5ab5
Added missing var declaration.
7 years ago
NemesisMate
7aafb514bf
Fixed #652
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The issue was due to the texture blending with the object material. By default the material is gray (hence, a gray border). If the material color in blender is set to another color this is being the artifact's color. It can bee seen where the alpha in the texture isn't totally 0 or 1.
The current implementation weren't taking in account the material transparency when blending, so the fix is basically to use it just like blender does:
7 years ago
javasabr
24e467a871
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.
7 years ago
javasabr
8674d8af4b
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.
7 years ago
Rickard Edén
74f2f703b3
Several changes to load cinematics
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Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
AnimationEvent:
* Save modelName
* Use modelName and try to replace scene's model in initEvent
7 years ago
Rickard Edén
ae97614c83
Trying to make Cinematic serialization work.
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This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent
Added a bunch of default constructors for other related classes in the process.
7 years ago
Nehon
2120c9d334
Attempt to fix a direct memory deallocation crash on android
7 years ago
Nehon
87cfae6d7b
Fixed InstancedGeometry shadow mode
7 years ago
empirephoenix
ede080ad71
Merge pull request #773 from stephengold/master
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fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
javasabr
9578b0410e
extended some things from shader node system.
7 years ago
javasabr
839ffdd4f2
fixed the problem with saving/loading light probes.
7 years ago
Stephen Gold
47a46a8250
Merge pull request #763 from stephengold/master
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fix issue #762 (WireSphere generates parallels with wrong radii)
7 years ago
Nehon
e4b6bf82a2
Better PBR env map generation
7 years ago
Stephen Gold
3328f2a3a7
fix issue #762 (WireSphere generates parallels with wrong radii)
7 years ago
Nehon
171007693b
De duplicate imports when generating a shader from shader nodes
7 years ago
Rickard Edén
eb6ce4d4b4
Merge pull request #755 from ZNixian/master
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Prevent double-updating the main scene in VR
7 years ago
Rickard Edén
29726ccb88
Merge pull request #757 from neph1/osvr_viewmanager
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reverting orientation changes.
7 years ago
Rickard Edén
7c00561a3c
reverting orientation changes.
7 years ago
Rickard Edén
e4ce70d0ba
Merge pull request #756 from neph1/osvr_viewmanager
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making VRViewManagerOSVR more similar to VRViewManagerOpenVR
7 years ago
Rickard Edén
30de635cdf
Changing back orientation quat modification
7 years ago
Rickard Edén
ffed048472
making VRViewManagerOSVR more similar to VRViewManagerOpenVR
7 years ago
Campbell Suter
5273045ddf
Prevent double-updating the main scene in VR
7 years ago
javasabr
ec121f025f
simplified version.
7 years ago
javasabr
b9e3788ffa
fixed NPE when you try to remove an unused asset loader.
7 years ago
Rickard Edén
22bf08d9e7
Merge pull request #753 from neph1/master
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added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can break down between runs. Solution is to restart SteamVR.
7 years ago
Rickard Edén
c460593000
Merge pull request #752 from ZNixian/master
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Add Oculus Rift support
7 years ago
Rickard Edén
a65b0ba3af
added functionality to use front mounted vive camera. 2nd try
7 years ago
Rickard Edén
2c044a29c5
Revert "added functionality to use front mounted vive camera"
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This reverts commit ae7a134f1e
.
7 years ago
Rickard Edén
ae7a134f1e
added functionality to use front mounted vive camera
7 years ago
Nehon
54061124a9
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
7 years ago
Campbell Suter
42fd964a22
Un-break VR mouse support for OpenVR
7 years ago
Campbell Suter
63dd46b8a3
Switch OculusVR to logger (from system.println), commenting spree
7 years ago
Campbell Suter
0b37e56bd0
Add recentering support for Oculus Rift, improve associated Javadoc
7 years ago
Campbell Suter
2464dcd17a
Add OculusVRInput
7 years ago
Campbell Suter
c26316d81c
Add Oculus Touch mappings to VRInputType
7 years ago
Campbell Suter
fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager
7 years ago
Campbell Suter
7b30f69c2a
Fix mirror window displaying blank for Oculus Rift
7 years ago
Campbell Suter
9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works
7 years ago
Campbell Suter
760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
7 years ago
Campbell Suter
d7fc716065
Oculus: Initialize GUI to prevent startup crashes
7 years ago
Campbell Suter
b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV
7 years ago
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
7 years ago
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one
7 years ago
Campbell Suter
5df7f80c04
Clean up Oculus View Manager update() method
7 years ago
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
7 years ago
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods
7 years ago