Commit Graph

2 Commits (32be69f3e6221cf3c9f0955b5e5cb0079b695bca)

Author SHA1 Message Date
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 13 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 13 years ago