Commit Graph

70 Commits (28cba18cbff97b6016abfb8d7db8e02a3ee67a41)

Author SHA1 Message Date
javasabr 85e284a7b0 moved the magic number to constant 9 years ago
javasabr 7a3a0627c2 fixed the scroll of mouse and the buffer overflow. 9 years ago
javasabr b5b6ebd97c fixed the input of chars for UI. 9 years ago
Kirill Vainer eada244b34 lwjgl3: re-enable native loading for native bullet 9 years ago
Kirill Vainer e541a5a147 lwjgl3: start jME3 on main thread (needed for mac) 9 years ago
Kirill Vainer c77905a4a3 lwjgl3: fix syntax error 9 years ago
Kirill Vainer 91974a6800 lwjgl3: use lwjgl's native loader 9 years ago
Kirill Vainer 2ca55c8b3a LWJGL3 improvements 9 years ago
Daniel Johansson 5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 9 years ago
Daniel Johansson 14349695a9 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 9 years ago
Daniel Johansson f470637361 Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly. 9 years ago
Daniel Johansson c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 9 years ago
Daniel Johansson 30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key. 9 years ago
Daniel Johansson d8e964b2f0 Added copyright headers to some files. 9 years ago
Daniel Johansson b68035570d Removed a TODO note and added key count implementation (rough for now). 9 years ago
Daniel Johansson 66e0e7053c Fixed an issue where GLFW would not accept window focus again due to event polling not running. 9 years ago
Daniel Johansson 971b9524bd Fixed an issue with the GLFW mouse input coordinates not being mapped correctly. 9 years ago
Daniel Johansson 8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Daniel Johansson 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago