80 Commits

Author SHA1 Message Date
nor..67
ff9d6cc17c bullet build script:
- fix auto-fixing of bullet source config file for windows

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8887 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-08 02:02:19 +00:00
nor..67
76939a8b5d bullet build script:
- add auto-fixing of bullet source config file for windows

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8886 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-08 01:37:08 +00:00
nor..67
a851d57de6 bullet build script:
- fix folder name

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-08 00:17:03 +00:00
nor..67
320f28a7ee bullet build script:
- change 64bit check

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8883 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-08 00:13:36 +00:00
nor..67
a56f306af6 bullet build script:
- enable 64bit linux build

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8882 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-08 00:06:15 +00:00
nor..67
c641dff1a7 bullet build script:
- try fix 32bit linux build

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8881 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-07 23:49:10 +00:00
nor..67
e862f7ec16 build script:
- fix typo

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8880 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-07 23:42:39 +00:00
nor..67
055d9319ef build script:
- changes to bullet natives creation, preparations for creating 64bit and 32bit binaries

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8879 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-07 23:40:30 +00:00
nor..67
3071bd7b57 engine project:
- change run classpath order so that newly compiled files come first

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8870 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-06 18:21:55 +00:00
nor..67
a26082caba engine project:
- add native bullet c++ files to project view
- add configuration to build and run bullet

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8857 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-04 07:04:51 +00:00
nor..67
74a1f88aac - do not force header creation in native bullet compile (saves recompiling)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8856 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-04 06:19:16 +00:00
nor..67
ae4ff3e45a - automatically download and compile bullet source for native bullet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8855 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-04 06:07:40 +00:00
nor..67
2d30689043 - unify native jmePhysicsSpace for android and desktop
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8853 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-04 04:42:50 +00:00
nor..67
c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 22:26:46 +00:00
nor..67
103b55d046 SDK:
- fix library references for SDK
- add blender, terrain and plugins library
- remove video library
- fix android build
- fix jme3 library svn auto-versioning

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 04:38:08 +00:00
nor..67
c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now
- separate jar files for engine components
- resolve dependencies between code parts
- remove Nifty dependency from Cinematics
- remove Physics dependency from TerrainGrid
- add public accessors to Natives Extraction
- remove RenderHint serialization from networking

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 01:22:42 +00:00
bre..ns
9bd9e1dc08 fixed add terrain bug, now they all use the same action
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8022 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-16 16:14:46 +00:00
bre..ns
c54ce7be27 reduced terrain save j3o file size
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7883 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-19 00:00:50 +00:00
sha..rd
80ac165e67 * Removed evil code
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-09 20:08:22 +00:00
sha..rd
a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7845 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-09 20:02:39 +00:00
nor..67
699e29efb4 only generate public member javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7780 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-29 13:57:01 +00:00
sha..rd
6b44f3fcc9 * Accidently commited this file .. now reverted to proper version
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7731 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 19:29:01 +00:00
sha..rd
9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!)
* MTL loader now properly follows spec regarding initial values of colors
 * TangentBinormalGenerator now throws proper exception on missing normals

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7730 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 19:27:23 +00:00
sha..rd
951d9fe23a J3O incompatibility issues fixed
* When loading models with SimpleTextured/WireColor/SolidColor materials 
 * When loading Unshaded material with spelling error "SeperateTexCoord" instead of "SeparateTexCoord"
 * Also fixed issue with loading animated models

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7729 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-25 18:47:20 +00:00
nor..67
36d041fae6 - add blender loader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-07 11:43:34 +00:00
ant..om
58ede837c6 Added my own noise library as jar (noise-0.0.1-SNAPSHOT.jar), hope I didn't break any build stuff
TerrainGridTest is running smooth now using 257x257 sized TerrainQuads with fractal based heightmaps calculated on the fly.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-28 18:48:27 +00:00
nor..67
842260bf9c - remove jMP project assets stuff from project.properties
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7484 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-11 08:32:52 +00:00
nor..67
ba365cf8f3 - cleanup build process
- unify jME3 jar file names
- build optional libraries
- build android jar as opt library
- build native bullet as opt library
- cleanup Natives.java
- add bullet native extraction to Natives.java
- add better macosx Java7 recgnition to JmeSystem.java
- add dependency finder ant lib for comparing native and java bullet API

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7403 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-03 14:33:55 +00:00
sha..rd
6196de22f7 * Removed all deprecated classes, methods, and fields
* AudioNode now takes AudioRenderer in its constructor to allow audio.play() functionality

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7333 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-27 16:45:01 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00