jmekaelthas
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5842613c2b
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Bugfix: fixed a bug in skeleton animation constraints applying
procedure.
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10 years ago |
jmekaelthas
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676ea17465
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Bugfix: applying traditional face triangulation when the new algorithm
fails.
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10 years ago |
jmekaelthas
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6e21b0527c
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Feature: new triangulation modifier.
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10 years ago |
Nehon
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3f43d7832f
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Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
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11 years ago |
jmekaelthas
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51215a352e
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Feature: added automatic action mapping instead of explicit mapping in
BlenderKey.
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11 years ago |
shadowislord
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99af4d9bd5
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* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
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11 years ago |
shadowislord
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6b12d5c638
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* Fix many javadoc errors mostly related to incorrect HTML or missing references
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11 years ago |
jmekaelthas
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939a0b03ca
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Bugfix: fixed a bug that caused importer to fail when mesh had armature
modifier and no vertex groups nor bone envelopes defined.
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11 years ago |
jmekaelthas
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a2855c1cf0
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Feature: added support for bone envelopes.
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11 years ago |
jmekaelthas
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3b187e9342
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Bugfix: fix that allows to use either quaternion or euler rotation in
bone animation.
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11 years ago |
Normen Hansen
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a16857c8f4
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switch to gradle layout
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11 years ago |
Kae..pl
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64c732451a
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Bugfix: fixed a bug that caused the 'maintain volume' constraint to be badlu applied on objects.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11104 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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4972fad991
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Feature: added support for 'Maintain volume' constraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11068 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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bc6c3cd93e
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Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11067 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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7d6ea02b90
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Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11062 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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c5448f9aae
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Feature: added support for fog loading from blender file.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11035 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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c78585c62e
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Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11017 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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aa0b311495
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Bugfix: fixed how blender importer handled ambient light.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11013 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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240f5471dd
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Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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3284164a25
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Feature: added support for 'Copy transform' constraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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595dc4cd8a
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Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11005 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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69978c710e
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Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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bbe6fc5567
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Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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4c8369f17e
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Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
Kae..pl
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f71490c7dd
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Updating blender sources to the most recent state.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10999 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
nor..67
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511d045274
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gradle:
import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |
PSp..om
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ed77d40c63
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First pass at copying the source files with history into the
new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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11 years ago |