Normen Hansen
bf4a810272
- change push() --> add() for physics collision events
11 years ago
normen
f1a485a965
Merge pull request #132 from phr00t/master
...
- performance improvements to PhysicsSpace - thanks to @phr00t
- ups jME Java dependence to Java 1.6
11 years ago
jmekaelthas
a2855c1cf0
Feature: added support for bone envelopes.
11 years ago
Phr00t
1919bac082
stack to deque
11 years ago
Phr00t
ecf6297783
stack to deque
11 years ago
sgold@sonic.net
4a69eee64f
corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/
11 years ago
sgold@sonic.net
5372cb505d
remove CRs from line endings (added in previous commit)
11 years ago
sgold@sonic.net
5b8dfbc27c
typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/
11 years ago
Nehon
5f48fa34bd
Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging
11 years ago
Erlend Sogge Heggen
fba87fb0ea
Added README.md v1
...
Shorter summary. Pretty games mashup and popular games list. Basic getting started section along with essential links.
11 years ago
Erlend Sogge Heggen
414854004f
Update CONTRIBUTING.md
...
Added link to the awesome cheat sheet:
https://github.com/tiimgreen/github-cheat-sheet/blob/master/README.md
11 years ago
relu91
3cbb158b81
Prototype of nifty-editor integration .
11 years ago
Nehon
3a5aae5383
Fixed typo in previous commit's javadoc
11 years ago
Nehon
375079bfcf
The shaderNodesGenerator now properly declare and assign inPosition :
...
inPosition can be a vec4 or Vec3 and will be assign to Global.position accordingly
11 years ago
Nehon
e898f26cf4
The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn
11 years ago
Rémy Bouquet
d5f6058e85
Merge pull request #129 from Rena4ka/master
...
Fixed constantly mipmap generation
11 years ago
Phr00t
d200e406d5
performance improvements to PhysicsSpace
11 years ago
jmekaelthas
3b187e9342
Bugfix: fix that allows to use either quaternion or euler rotation in
...
bone animation.
11 years ago
Normen Hansen
539c2e65fc
- update JmeVersion automatically in build script
...
- change handling of version "tag" (stable, svn etc.)
11 years ago
Normen Hansen
70412593ba
clean up some naming in SDK build.gradle
11 years ago
Normen Hansen
7a000bb5fe
use maven repo version of j-ogg and j-vorbisd
11 years ago
Rena4ka
e250c47a08
Fixed constantly mipmap generation
...
Fixed bug when setting MinFilter with mipmapping after generating mipmaps causes jME to update image data every frame.
11 years ago
Rena4ka
4be7693f1b
Mipmapped texture arrays
...
Fixed TextureUtil to properly handle mipmapped texture 2d arrays and 3d textures
11 years ago
sgold@sonic.net
8d2b7a53e6
fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels
11 years ago
Stephen Gold
a8e04797e5
Merge pull request #124 from kwando/fix_better_error_dialog
...
Fix for the ErrorDialog.
11 years ago
Hannes Nevalainen
2b8cdbb34c
Fix for the ErrorDialog.
...
Turns out the imporved error dialog was less helpful than the old one...
11 years ago
Nehon
1b3c2e4436
Fixed some compilations warning in the lightScattering shaders and a compilation error in the glsl 1.2 shader
11 years ago
Nehon
4f6c061d4e
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
11 years ago
Nehon
dbae186426
Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception.
...
Also used a temp var for a Vec2 that was instanciated on each frame
11 years ago
Erlend Sogge Heggen
75bc62764a
Update CONTRIBUTING.md
...
many updates. basic tips about github use, bug reporting and code style.
11 years ago
Rémy Bouquet
ae0cd3d813
Merge pull request #117 from maany/issue#85
...
Issue#85 fix from maany
11 years ago
Kostyantyn Hushchyn
625264b6d8
Added base input handler - touch and simulated mouse
11 years ago
Normen Hansen
10af945f36
set buildNativeProjects to false for now
11 years ago
sploreg
7df0b41585
TerrainLodControl no longer caches camera positions. Issue #121
11 years ago
Nehon
d7b3d580ed
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
11 years ago
Nehon
ad99467cf2
Fixed issue where onAnimCycleDone was not called when playing an animation
11 years ago
normen
f6f13d5f1d
Merge pull request #119 from kwando/better_error_dialog
...
SDK: A better error dialog.
11 years ago
Hannes Nevalainen
57adc00909
A better error dialog.
11 years ago
iwgeric
7c8fa29b26
Adding a VideoRecorderAppState for Android. Performance is really bad, but it will at least run and store the AVI. Not really intended for app usage, but it's been handy in a couple of places. Just committing to lot lose the changes necessary to make it run. More work required, for sure.
11 years ago
iwgeric
37dd89c8f1
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
11 years ago
iwgeric
a43b5c1835
remove android mk files from bullet-native. android native bullet has it's own subproject
11 years ago
Mayank Sharma
4c320f686d
issue#85 short approach - setDefaultCloseOperation
11 years ago
Nehon
333c5c60cd
Fixed wrong swizzle in ssao.frag
11 years ago
Mayank Sharma
5b84be227a
end application when TestChooser dialog is closed
...
added a WindowListener in the constructor that overrides the windowsClosing method to dispose the TestChooser dialog.
code tested with positive result for issue#85.
11 years ago
iwgeric
768f099d1d
remove android build from jme3-bullet-native (separate subproject now)
11 years ago
iwgeric
20c1894409
Merge AndroidNativeBulletSubProject
11 years ago
iwgeric
dbe4912884
remove a change to ndk path (made by mistake)
11 years ago
iwgeric
1ef1420c4d
update settings.gradle to include android native bullet project
11 years ago
iwgeric
26c08caa8c
add separate project files for building android native bullet
11 years ago
iwgeric
8b912cd768
change method to check for existance of the android ndk
11 years ago