Commit Graph

1100 Commits (1cdd37786e59dd8c8c1595c71d4f6ef5158cb08e)

Author SHA1 Message Date
Rémy Bouquet 5aa8af28cd fixed Lod functions overload in GLSLCompat lib 8 years ago
Rémy Bouquet 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 8 years ago
Rémy Bouquet 8f701460aa used enable instead of require for the textureCubeLod extension 8 years ago
Rémy Bouquet aeb4daf04f Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl 8 years ago
Rémy Bouquet 662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 8 years ago
Rémy Bouquet 68c082c13d fixed transparent shadows on mac. 8 years ago
Rémy Bouquet 7efbccfe4d Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 8 years ago
Julien Gouesse d0f0cfe5e7 Fixes a spelling mistake in the reflection allocator 8 years ago
Julien Gouesse f820bbfd94 Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101 8 years ago
Michael Braunstingl 6728ac1115 Corrected parenthesis bug. 8 years ago
Michael Braunstingl 1bbe34160c Corrected the bug in RenderState.toString() 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 8 years ago
Kai Boernert b4c6febe4c whitespace tab to 4spaces formating only change 8 years ago
Kai Boernert 846232063c whitespace tab to 4spaces formating only change 8 years ago
Kai Boernert 810a4c3350 fix for wrongly marking as used, thanks to AlrikG for finding this 8 years ago
empirephoenix 85d62d44aa Revert "jemalloc allocator and reflection allocator fix" 8 years ago
Alrik dea6f6ab1c - fix ReflectionAllocator use wrong buffer allocator to initialize 9 years ago
tiatin c9b5f9eb59 Added ability to set framebuffer image format used in FilterPostProcessor. 9 years ago
Kai Boernert 4b5c945d80 Fix for travis 9 years ago
Kai Boernert c71d87ed71 Extracted an Allocator interface for DirectByteBuffers 9 years ago
Kai Boernert bc701c174b Extracted an Allocator interface for DirectByteBuffers 9 years ago
Kai Boernert 848a9217d0 Extracted an Allocator interface for DirectByteBuffers 9 years ago
Nehon 201010b6f0 fixed a merge issue in the previous bomb merge 9 years ago
Nehon 67fb8fc812 Fixed an issue in SinglePAssAndLightBasedLogic where texture units were not properly assigned 9 years ago
tiatin 8e8186de0a Changed overrides from ArrayList to SafeArrayList for GC and iteration performance reasons. Fixed bug in SafeArrayList.equals(). 9 years ago
tiatin b524dcd66d Added iteration using iterator, if List is not ArrayList. 9 years ago
tiatin 9c669547ab Changed iteration over List from for-each to manual iteration. 9 years ago
NemesisMate ce82a8a7b9 improved the setUserData method. 9 years ago
Riccardo Balbo f3319d3fd6 Fix npe 9 years ago
NemesisMate cdc708dcda userdata to null again once all data is removed. 9 years ago
shamanDevel a8d77a7cd1 OpenCLObject.register() now returns this. 9 years ago
shamanDevel 46db6d95f8 Added getter method for the device associated with a command queue 9 years ago
shamanDevel eb07d69cd8 missing toString() methods added 9 years ago
jjYBdx4IL a20a84cf42 fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs 9 years ago
Nehon 619a323b9d Fixed an issue when resizing the viewport, with a FPP and antialiasing would stop rendering 9 years ago
MeFisto94 9e187647d0 Fix Hardware Skinning in 3.1 by implementing proper Array Serialization for MatParams and making the Shared Materials Check only a warning (it would pop up once each time you load the j3o and if you really use Shared Materials you have weird animations and some log spamming) 9 years ago
shamanDevel 66b8447caa Added pre-order traversal as an alternative to the default post-order depth first search traversal 9 years ago
Rémy Bouquet 334cad4657 proper equal and hashcode for ShaderNodesVariables. 9 years ago
Dokthar 63fb53f6e4 more typo ... ytpo ytop opyt ;) 9 years ago
Dokthar a52a51cb27 typo fix in materials & shaders, also fix some javadoc 9 years ago
shamanDevel 732e75fba6 fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel 9 years ago
shamanDevel 250c871cab Added a library for Matrix4f 9 years ago
shamanDevel 4e55e0e5a0 added library for Matrix3f, fixed some bugs 9 years ago
Nehon 8d01c5a26f MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though 9 years ago
shamanDevel c162d474c7 added matrix support for kernel arguments (mapped to float16) 9 years ago
shamanDevel 44899098e2 added dependency resolving and a random number library 9 years ago
Nehon 0e064e2d6a MaterialDef is now savable 9 years ago
shamanDevel e35bb7dcbc added a constructor that disables the program cache: used during development 9 years ago
shamanDevel a2df82b9e0 implemented a cache for program objects 9 years ago
shamanDevel 22307257e0 added querying of the program binaries and building the programs from these binaries. 9 years ago