Commit Graph

3644 Commits (1ae900023e740a9f257e1df8ebd344e75a0ef8db)
 

Author SHA1 Message Date
nor..67 d5569d0861 SDK: 12 years ago
nor..67 3f607632d4 SDK: 12 years ago
nor..67 d6b6be4dc9 SDK: 12 years ago
nor..67 4f25942533 SDK: 12 years ago
nor..67 a4f268860f SDK: 12 years ago
nor..67 6b5ea6ce46 SDK: 12 years ago
nor..67 8701e4257d SDK: 12 years ago
nor..67 5da75f6914 SDK: 12 years ago
nor..67 8fc897f3b7 SDK: 12 years ago
nor..67 79eec54e0d - update android bullet natives 12 years ago
nor..67 2e52df7b0a - update android import file for bullet binaries 12 years ago
nor..67 03335bb4fc - update bullet binaries for osx 12 years ago
nor..67 aa466d2039 - update bullet library to 2.81 12 years ago
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
nor..67 feb6b1a55a - update build-impl to netbeans 7.3 12 years ago
nor..67 e67f6db426 SDK: 12 years ago
nor..67 018ea5f3cd SDK: 12 years ago
nor..67 e8593e1d51 SDK: 12 years ago
nor..67 d5627dfe87 SDK: 12 years ago
nor..67 7e7ba75592 SDK: 12 years ago
nor..67 583c46d36d SDK: 12 years ago
iwg..om 652c3e9cca SDK: Update url for NBAndroid update center 12 years ago
nor..67 b22c32bf7b SDK: 12 years ago
nor..67 15edc1ce8f SDK: 12 years ago
nor..67 ae7a05358a SDK: 12 years ago
nor..67 a5b29623ef SDK: 12 years ago
nor..67 f38285442d SDK: 12 years ago
nor..67 71d30aa37b SDK: 12 years ago
nor..67 9e7dec80ce SDK: 12 years ago
nor..67 f74a70b305 SDK: 12 years ago
rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 years ago
bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 years ago
rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 years ago
rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
voi..om b5d1672f5e Nifty-1.3.3 12 years ago
sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 years ago
sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 years ago
rem..om 2c473b0873 fixed nifty dependencies 12 years ago
iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 years ago
iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 years ago
iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 years ago
rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 years ago
rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 years ago
rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 years ago
rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 years ago
rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 years ago
rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. 12 years ago
Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. 12 years ago
rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating 12 years ago