Ali-RS
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dae85e1598
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Removed unused imports. (#1020)
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2019-02-11 21:40:32 -08:00 |
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Alexandr Brui
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a8c7a85fc1
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Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
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2018-02-06 19:36:14 +01:00 |
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javasabr
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9578b0410e
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extended some things from shader node system.
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2017-11-12 19:01:24 +01:00 |
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Michael Braunstingl
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d39b780fa5
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Added RenderState.BlendMode.Custom
BlendMode.Custom allows glBlendFuncSeparate() calls.
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2016-07-24 12:40:45 +02:00 |
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Nehon
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8d01c5a26f
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MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though
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2016-05-10 13:06:04 +02:00 |
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Nehon
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81053352ac
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initial and partial implementation of a j3md exporter with test
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2016-05-09 17:08:32 +02:00 |
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Nehon
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493855bac9
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LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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2016-03-20 21:36:28 +01:00 |
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Nehon
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107123820b
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Fixed material exporting NPE when the additionalRenderState is null
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2016-03-17 14:04:48 +01:00 |
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Nehon
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e0ffff3af0
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Better test for material loading, also ensured that the J3MExporter writes UTF-8 files
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2016-03-11 21:27:46 +01:00 |
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Nehon
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5e6d2e8ca3
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J3MExporter : allows to save Materials to j3m files.
Added proper test in jme3-plugins
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2016-03-11 17:45:29 +01:00 |
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Kirill Vainer
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ed2be5e542
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FBX: new FBX importer (not yet enabled - old importer still used by default)
Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
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2015-04-19 18:08:28 -04:00 |
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