6 Commits

Author SHA1 Message Date
MeFisto94
a920d9c611 Improved ShaderNodes:
* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
 * "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
 * Using smartLog for CompilationErrors now to not spam the log with 60 FPS
2016-02-28 00:30:03 +01:00
Nehon
f1b038796e One can now add a new technique to a mat def with the node Editor.
Also added an experimental auto layout feature
2015-02-15 23:22:33 +01:00
Nehon
c310b933c9 Added proper undo/redo support in the shader editor 2015-02-04 22:18:11 +01:00
Nehon
b0995bcf55 Sanity check when creating ShaderNode editor metadata. 2015-01-26 23:23:20 +01:00
rem..om
08edd2715c SDK mat def editor :
- better handling of errors in the material definition
- the navigator now properly refreshs
- the editor is reloaded when a change occur in the text file


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10456 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-02 11:26:35 +00:00
rem..om
4752376c01 SDK :New Material Definition editor based on shader nodes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10441 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-26 19:57:16 +00:00