Sha..rd
be59bd91fb
* Fixed issue 550
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9985 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
fead899369
* Fixed issue 511
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9984 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
6745c8ed63
* Made AppletHarness fields protected instead of private to allow extension
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
d68fba1fef
fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
b3e63e9732
* Depth writes now completely disabled for all nifty elements - should fix various glitches when nifty is rendered with jME3 gui or 3D objects
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9981 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
9e03dba566
* Add checks for maximum texture resolution in all renderers
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9980 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
78d1754df1
Implemented proper frustum culling for the shadow post pass.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9979 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
116c7161f7
Added a workaround the incomplete draw buffer in basicShadowRenderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9978 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
c7d42dede5
removed physics error from TerrainGrid tests
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9977 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
3a2d25ce30
One can now remove a cinematic event from a cinematic
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9976 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Zer..om
cb079b48c0
Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9975 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
5a22c0d9de
Water reflection/refraction cameras parallel projection is now explicitely set to false.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9974 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
2ace208225
Bugfix: fixed NPE error while getting subtarget of a constraint, not every constraint data have such field
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9973 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
69205a679b
Updating the bound of every newly loaded node.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9972 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
0dadaa80f5
Shadow system refactoring.
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- Basic and PSSM shadow renderer are now deprecated
- There is now one processor and its filter conterpart for each light type
- created an abstract shadow processor that hold the common shadowing code. It's totally independent of the shadow technique used.
- extracted the CompareMode and FilterMode enum to their own files.
- renamed FilterMode enum to EdgeFilteringMode
- refactored the shader code, to avoid duplicate code. all shadow related code is now gathered into Shadows.glsllib and Shadows15.glsllib.
- added spot light Shadows
- removed the ShadowCamera class as it was not used.
- removed "pssm" in the naming of classes, shader and shader libs since it's not relevant anymore
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
2ca9775aef
Fixes the sample count
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9963 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
3002e5e057
Uses GL2GL3 instead of GL2 when it is possible
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9962 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
4458603c7e
Attempt to make the isParallelProjection() flag better
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match the actual state of the Camera. When a camera
is created it is initially not a perspective camera and
now will reflect that. Setting the perspective frustum
will also now clear this flag.
The regular setFrustum can be used for ortho cameras
and so does not change the mode.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9956 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
380b40b7e9
Adds some off-screen rendering (work in progress, not tested)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9955 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
c405f09391
added toCellSpace() and toWorldSpace() utility methods to TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9954 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
fa29b95c39
added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9953 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
9c2a897bfb
removed deprecated methods from TerrainGrid, added in getTerrainAt(Vector3f worldLocation), more docs on TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9952 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
a0a67abf06
Fixes a bug in the frame buffers (thanks to Nehon's suggestion)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9950 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
b9274a3ed2
Added Rectangle.toString()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9949 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
bf782ac840
Just fixing a typo in a comment.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9948 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
4610dbdacc
Added a form of line wrap mode that does a hard
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clip, to include truncating the letter quad at
the border. This is better when text needs to
be hard constrained for UI type fields.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9947 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
PSp..om
580579285b
Added a getter for size since it's the only way
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to compare a particular BitmapText's size to the
BitmapFont size.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9946 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
54c7447efa
Mouse and input support for NEWT canvas and display
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9944 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
c9c1ae1cae
Fixes BPP in JoglNewtAbstractDisplay
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9943 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
66ddbb654d
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
8d841b70dd
Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9941 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
48ca976705
Adds a display based on NEWT (work in progress)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9940 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
345cac2444
Adds a canvas based on NEWT (work in progress)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9939 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
44b89a367c
Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9938 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
0170c7b5eb
Fixes some problems with framebuffers (second attempt)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9937 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
89608f3fd5
fixed material param settings in PssmShadowRenderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9936 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
76dcabae66
Added proper documentation for camera.getWorldCoordinates
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Added a convenience method to compute z in projection space from z in view space
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9934 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
jul..om
0263c78d55
Fixes some problems with framebuffers
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9932 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
7271bf4de7
Made the PSSmRenderer stop to create a new matrix for each split on every frame
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9931 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
3b84ae44e5
Made all attributes of PssmShadowRenderer protected
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9930 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
d1a036a021
Pssm now supports fade out of the shadows when using a zextend
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9929 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
a3cda69323
- move JmeCursor interface back to Core-Plugins due to dependencies in core :/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9928 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
fb2412d1b1
- move cursor loader to desktop package due to awt dependence
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9926 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
cae51429ac
- move cursor loader to desktop package due to awt dependence
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9925 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
7bb5e9bfdd
- move native jme-ios.m file to plugin for now
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9924 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
49f227b7cc
Minor optimisations. Added several comments to unveil certain parts of the code.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9918 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
83caa059fb
- release pool in iOS image loader when exiting early
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9917 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
e45a75f2f6
- minor optimization in iOS image loader native code
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9916 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
b3dc16535f
- add current iOS code
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9914 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
1b04d13f3e
Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago