Commit Graph

5736 Commits (06757f73b4e2063aa93ee4bf126092feaaa94ba9)
 

Author SHA1 Message Date
Kirill Vainer f944d7c22b build: use SNAPSHOT as default tag 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Daniel Johansson 7f2626af65 Merge remote-tracking branch 'upstream/master' 9 years ago
Nehon a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. 9 years ago
Kirill Vainer a68a9747bb SDK Update Center URL: change 3.0 -> 3.1 9 years ago
Kirill Vainer 2bf5a5c089 Travis-CI: fix release deployment 10 years ago
Kirill Vainer aa1874442d Travis-CI: release test 10 years ago
Kirill Vainer 6a21fc9643 Travis-CI: snapshot release test 10 years ago
Matt Benson 25ca07d3d2 light constructors 10 years ago
Dokthar df19c74248 SDK scenecomposer : changed the lineWidth of the axisMarker 10 years ago
jmekaelthas 89fe2e57be Bugfix: fixed some issues with bones' animations. 10 years ago
normen d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody 10 years ago
Daniel Johansson d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. 10 years ago
Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 10 years ago
Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 10 years ago
Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 10 years ago
Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 years ago
Rémy Bouquet 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear 10 years ago
Rémy Bouquet fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer 10 years ago
Nehon 5989711f73 Added multi selection to the ShaderNode editor. 10 years ago
Daniel Johansson e33d2539ed Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297 10 years ago
Daniel Johansson be692a2ceb Reverted changes to build script regarding bullet libs. 10 years ago
Daniel Johansson 0869880c8e Reverted changes to build script regarding bullet libs. 10 years ago
Daniel Johansson d3da4a7266 Merge remote-tracking branch 'upstream/master' 10 years ago
Daniel Johansson 9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 10 years ago
Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded 10 years ago
Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 years ago
Daniel Johansson 2080453430 Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. 10 years ago
Daniel Johansson 013f67ee89 Merge remote-tracking branch 'upstream/master' 10 years ago
Daniel Johansson 8c45568772 Added intellij files to gitignore 10 years ago
Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 years ago
Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 years ago
Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 years ago
David Bernard 704c3f1a10 enable MRT on gl3 10 years ago
Nehon 2b8898b7b2 Here is the rest of last commit 10 years ago
Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 years ago
Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md 10 years ago
Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render 10 years ago
Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 years ago
David Bernard fe72dd67dd add TechniqueDef.noRender 10 years ago
Kirill Vainer 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization 10 years ago
Alrik 09b72fc388 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
jmekaelthas b0e751c81a Bugfix: avoiding infinite loops while applying constraints. 10 years ago
jmekaelthas 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the 10 years ago
jmekaelthas 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed 10 years ago
kaelthas 4992eba850 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago