Nehon
|
054d54f4b9
|
Added a way to toggle on/off the non deforming bones in the Armature debugger
|
7 years ago |
Nehon
|
abe094e74a
|
Gltf loader now supports the new animation system
|
7 years ago |
Nehon
|
bbb3cf59b3
|
New anim system proper serialization
|
7 years ago |
Nehon
|
728e28857b
|
Adds a MigrationUtil to migrate from old system to new system
|
7 years ago |
Nehon
|
e5057ad7fa
|
Adds support for different joint model transform accumulation strategy
|
7 years ago |
Nehon
|
ce170b8b53
|
better Armature debugger
|
7 years ago |
Nehon
|
b5ad72b0e9
|
Joint now uses a matrix for transform accumulation
|
7 years ago |
Nehon
|
c3cb4ef97f
|
Draft of the new animation system
|
7 years ago |
Nehon
|
4904d0235e
|
Adds an ArmatureDebugger
|
7 years ago |
Nehon
|
75f90fb70c
|
New Armature system
|
7 years ago |
Paul Speed
|
0fb5eeddd7
|
Fixed an NPE in getNumElements() if the data field was null.
|
7 years ago |
Paul Speed
|
0a6e8741cf
|
Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().
|
7 years ago |
Stephen Gold
|
531ff4edb1
|
correct 2 more typographical errors in comments
|
7 years ago |
Nehon
|
b62fbdbf84
|
Fixes node version of unshaded material
|
7 years ago |
Nehon
|
514e809326
|
Better handling of default values for shader nodes input
|
7 years ago |
Nehon
|
88a1edd37d
|
Refactors how pbr lighting methods work for easier switchng between PBR workflows
|
7 years ago |
Nehon
|
47406058a6
|
Fixes condition parsing for shader nodes
|
7 years ago |
Stephen Gold
|
f5e11d23b2
|
follow JME's conventional approach to cloning a SpatialTrack
|
7 years ago |
Stephen Gold
|
3f473d1205
|
implement JmeCloneable to simplify BoneTrack cloning, set a good example
|
7 years ago |
Stephen Gold
|
fc07b541b8
|
implement the JmeCloneable interface for CompactArray
|
7 years ago |
oualid
|
edc81a8d3e
|
added class with material's constants.
|
7 years ago |
pdid17
|
9dd46c9232
|
Add a convenicence constructor to Plane
|
7 years ago |
javasabr
|
28353cf747
|
refactored core interfaces.
|
7 years ago |
Stephen Gold
|
f40ba25a56
|
correct more grammar/spelling errors in comments
|
7 years ago |
Stephen Gold
|
15285cc302
|
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
|
7 years ago |
Stephen Gold
|
cf7912720d
|
deprecate Control.cloneForSpatial()
|
7 years ago |
Stephen Gold
|
826908b042
|
correct more grammar/spelling errors in comments
|
7 years ago |
Stephen Gold
|
36847602a5
|
correct more typographical errors in comments
|
7 years ago |
Stephen Gold
|
ce871d83b0
|
address issue #825: SpatialTrack.clone() sets the trackSpatial to null
|
7 years ago |
Stephen Gold
|
72a097682e
|
correct spelling errors in comments
|
7 years ago |
Alexandr Brui
|
a8c7a85fc1
|
Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
|
7 years ago |
Ali-RS
|
7e66911901
|
Fix an issue with Skeleton deserializing
Fix issue #371
|
7 years ago |
Stephen Gold
|
72698d7082
|
address issue #816: BoneTrack.setKeyframes() throws NPE in assertions
|
7 years ago |
Alexandr Brui
|
ec9bb24807
|
fixed 2 parameters of shadow renderer. (#819)
|
7 years ago |
Stephen Gold
|
bc624f1f73
|
correct more typographical errors in comments
|
7 years ago |
Stephen Gold
|
32e3cb658f
|
correct typographical errors in comments
|
7 years ago |
Nehon
|
9dadc29986
|
Properly cleanup the DetailedProfilerState when it's detached
|
7 years ago |
Stephen Gold
|
7ed644f442
|
add getters to shadow renderers/filters for number of maps and sizes
|
7 years ago |
Yan
|
1b2c84da2e
|
[taken]Fix issue #764
Fix infinity loop in EmitterSphereShape. issue #764
I test on both method:
public void getRandomPoint1(Vector3f store) {
float l = FastMath.pow(FastMath.nextRandomFloat(), 1f / 3f);
float u = FastMath.nextRandomFloat() * 2f - 1f;
float o = FastMath.nextRandomFloat() * FastMath.TWO_PI;
store.z = l * u;
u = 1f / FastMath.fastInvSqrt(1f - u * u);
store.x = l * u * FastMath.cos(o);
store.y = l * u * FastMath.sin(o);
store.multLocal(radius);
store.addLocal(center);
}
public void getRandomPoint2(Vector3f store) {
do {
store.x = (FastMath.nextRandomFloat() * 2f - 1f);
store.y = (FastMath.nextRandomFloat() * 2f - 1f);
store.z = (FastMath.nextRandomFloat() * 2f - 1f);
} while (store.lengthSquared() > 1);
store.multLocal(radius);
store.addLocal(center);
}
// Test
public void testGetRandomPoint() {
int n = 1000000;
long start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint1(store);
}
long time1 = System.nanoTime() - start;
start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint2(store);
}
long time2 = System.nanoTime() - start;
System.out.println("t1:" + time1);
System.out.println("t2:" + time2);
System.out.println("t1/t2:" + (float) time1 / time2);
}
Result:
t1:352272158
t2:94436324
t1/t2:3.7302613
Method2 seems nearly 4 times faster than method1.
|
7 years ago |
Stephen Gold
|
21425f81ef
|
more comment corrections in jme3-core: mostly spelling and grammar
|
7 years ago |
demoth
|
3594a87134
|
Fix #694 Reduce the logging level for OpenCLObjectManager
|
7 years ago |
MeFisto94
|
7bcd11e921
|
Fix Shadow Filters not having a default constructor and hence not being deserializable.
|
7 years ago |
Domenic Cassisi
|
f61267e803
|
Adds missing key code for Print Screen (#682) (#806)
* Adds missing key code for Print Screen and update javadoc (#682)
|
7 years ago |
Stephen Gold
|
74d70c4ee0
|
comment corrections in jme3-core: mostly spelling and grammar
|
7 years ago |
Stephen Gold
|
26ae3ec806
|
initialize InputManager.cursorPos to fix issue #792 for LWJGL2
|
7 years ago |
Ali-RS
|
75aa147eec
|
Fix javadoc for Quaternion.toAngles() method (#802)
* Fix javadoc for Quaternion toAngles and fromAngles
JME treats Z as the main direction or look direction so x is pitch, y is yaw, and z is roll,
|
7 years ago |
Yan
|
319656a056
|
Fix typo in logger
Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"
|
7 years ago |
Stephen Gold
|
a3cce29b69
|
correct javadoc typo in AppSettings.java
|
7 years ago |
Nehon
|
12004217d1
|
Ao map now only attenuates indirect lighting in PBR shader
|
7 years ago |
Rémy Bouquet
|
a6b86ad24d
|
Fixes Lightmap handling in PBR shader
|
7 years ago |