Stephen Gold
|
017800251b
|
Revert "test and fix issue #358 (Centered BitmapText is rendered blurry)"
This reverts commit c4e1e7f1f8 .
|
6 years ago |
Stephen Gold
|
552f4a069c
|
fix part B of issue #632
|
6 years ago |
Stephen Gold
|
c2337e823e
|
fix part A of issue #632
|
6 years ago |
Stephen Gold
|
c4e1e7f1f8
|
test and fix issue #358 (Centered BitmapText is rendered blurry)
|
6 years ago |
Stephen Gold
|
cf7725a56e
|
fix issue #240 (TestBlenderObjectAnim fails with NPE)
|
6 years ago |
Stephen Gold
|
53d7052301
|
test and fix for issue #970 (#973)
|
6 years ago |
Stephen Gold
|
8f21a7eb55
|
test and fix for issue #931
|
6 years ago |
Stephen Gold
|
976d45a230
|
test and fix for issue #928: disabled native Bullet's QuickProf
|
6 years ago |
David Berrios
|
95ba65c8c5
|
Remove JVM arguments for OSX when running examples
|
6 years ago |
Stephen Gold
|
8f26a3cc3f
|
tests and fixes for issues #918 and #919
|
6 years ago |
Stephen Gold
|
dc4189afc3
|
test case and fix for issue #911
|
6 years ago |
Stephen Gold
|
ce871712a8
|
fix for issue #908
|
6 years ago |
Stephen Gold
|
4323c4101a
|
fix for issue #897
|
6 years ago |
Stephen Gold
|
0b782b9fb4
|
fix for issue #886
|
6 years ago |
Stephen Gold
|
10eef65e73
|
test case and fix for issue #894
|
6 years ago |
Stephen Gold
|
a4ca3cbd40
|
test case and fix for issue #883
|
6 years ago |
Stephen Gold
|
a28d5ccd16
|
test case and fix for issue #889
|
6 years ago |
Stephen Gold
|
ac182e38d5
|
add a test for JME issue #877
|
6 years ago |
Nehon
|
6b2af9917b
|
Fixes post shadows compilation issue on android
|
7 years ago |
theMinka
|
dd561a0c5b
|
Reworked the TestBlendEquations example (#848)
|
7 years ago |
Nehon
|
3aeb7350ae
|
Fixes an issue with animation speed being wrongly applied
|
7 years ago |
Nehon
|
0cc97f5653
|
Deletes obsolete TestPBREnv test
|
7 years ago |
Nehon
|
83aef82d92
|
Adds support for light porbe blending and Oriented box light probes with corrected parallax
|
7 years ago |
Nehon
|
9df4449f49
|
Adds animation mask to the animation system
|
7 years ago |
Nehon
|
a463f5515a
|
Negative speed now plays an animation backwards
|
7 years ago |
Nehon
|
daba9b8bc7
|
Proper serialisation for morph animation
|
7 years ago |
Nehon
|
4048f8ba26
|
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
|
7 years ago |
Rémy Bouquet
|
42215f4890
|
Hardware Morph animation implementation and glTF loading
|
7 years ago |
Nehon
|
072bdbb6be
|
Enhanced hardware skinning test
|
7 years ago |
Nehon
|
2e323eb7cf
|
fixes some isues with the gltfLoader when there are several skins
|
7 years ago |
Rémy Bouquet
|
8634509a95
|
Speed support and some clean up
|
7 years ago |
Rémy Bouquet
|
79549424f3
|
Better blending structure
|
7 years ago |
Rémy Bouquet
|
2fc3bf5cfd
|
Added a BlendAction that allows to blend animations
|
7 years ago |
Rémy Bouquet
|
05e907acca
|
Added the base of the blending system. Smooth transition between anims
|
7 years ago |
Nehon
|
c769611f9f
|
Better performance
|
7 years ago |
Nehon
|
d6b05553b5
|
Ogre loader now loads animations and armature with the new system
|
7 years ago |
Nehon
|
02a1fd544a
|
Better armature joint selection
|
7 years ago |
Nehon
|
a32c34939a
|
Display origin of the Armature debugger
|
7 years ago |
Nehon
|
886f8da2f7
|
Further Armature debugger enhancements
|
7 years ago |
Nehon
|
054d54f4b9
|
Added a way to toggle on/off the non deforming bones in the Armature debugger
|
7 years ago |
Nehon
|
abe094e74a
|
Gltf loader now supports the new animation system
|
7 years ago |
Nehon
|
bbb3cf59b3
|
New anim system proper serialization
|
7 years ago |
Nehon
|
728e28857b
|
Adds a MigrationUtil to migrate from old system to new system
|
7 years ago |
Nehon
|
e5057ad7fa
|
Adds support for different joint model transform accumulation strategy
|
7 years ago |
Nehon
|
ce170b8b53
|
better Armature debugger
|
7 years ago |
Nehon
|
c3cb4ef97f
|
Draft of the new animation system
|
7 years ago |
Nehon
|
4904d0235e
|
Adds an ArmatureDebugger
|
7 years ago |
Nehon
|
3ab8466075
|
Cleans up to reduce the size of test data
|
7 years ago |
Stephen Gold
|
0014ede4d7
|
make TerrainTestCollision more user-friendly
|
7 years ago |
Paul Speed
|
989a4a2420
|
Added a bitmap font layout test.
|
7 years ago |