Merge branch 'renderer-improvements' into experimental
This commit is contained in:
commit
ff6b1be725
jme3-core/src/main/java/com/jme3
font
renderer
scene
shader
system
util
jme3-examples/src/main/java/jme3test/stress
jme3-jogl/src/main/java/com/jme3
@ -139,6 +139,11 @@ class BitmapTextPage extends Geometry {
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int vertCount = pageQuads.size() * 4;
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int triCount = pageQuads.size() * 2;
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if (vertCount > m.getVertexCount() ||
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triCount > m.getTriangleCount()) {
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m.setUpdateNeeded();
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}
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VertexBuffer pb = m.getBuffer(Type.Position);
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VertexBuffer tb = m.getBuffer(Type.TexCoord);
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VertexBuffer ib = m.getBuffer(Type.Index);
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@ -284,6 +284,12 @@ public interface Renderer {
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*/
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public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData);
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/**
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* Delete a Mesh (or Vertex Array Object in GL terms) from the GPU.
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* @param mesh The mesh to delete.
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*/
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public void deleteMesh(Mesh mesh);
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/**
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* Resets all previously used {@link NativeObject Native Objects} on this Renderer.
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* The state of the native objects is reset in such way, that using
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@ -525,9 +525,9 @@ public final class GLRenderer implements Renderer {
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if (caps.contains(Caps.CoreProfile)) {
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// Core Profile requires VAO to be bound.
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gl3.glGenVertexArrays(intBuf16);
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int vaoId = intBuf16.get(0);
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gl3.glBindVertexArray(vaoId);
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// gl3.glGenVertexArrays(intBuf16);
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// int vaoId = intBuf16.get(0);
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// gl3.glBindVertexArray(vaoId);
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}
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if (gl2 != null) {
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gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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@ -971,12 +971,12 @@ public final class GLRenderer implements Renderer {
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gl.glUniform1i(loc, b.booleanValue() ? GL.GL_TRUE : GL.GL_FALSE);
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break;
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case Matrix3:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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assert fb.remaining() == 9;
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gl.glUniformMatrix3(loc, false, fb);
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break;
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case Matrix4:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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assert fb.remaining() == 16;
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gl.glUniformMatrix4(loc, false, fb);
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break;
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@ -985,23 +985,23 @@ public final class GLRenderer implements Renderer {
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gl.glUniform1(loc, ib);
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break;
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case FloatArray:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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gl.glUniform1(loc, fb);
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break;
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case Vector2Array:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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gl.glUniform2(loc, fb);
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break;
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case Vector3Array:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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gl.glUniform3(loc, fb);
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break;
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case Vector4Array:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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gl.glUniform4(loc, fb);
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break;
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case Matrix4Array:
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fb = (FloatBuffer) uniform.getValue();
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fb = uniform.getMultiData();
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gl.glUniformMatrix4(loc, false, fb);
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break;
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case Int:
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@ -2048,6 +2048,7 @@ public final class GLRenderer implements Renderer {
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// bind texture
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int target = convertTextureType(type, img.getMultiSamples(), -1);
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bindTextureAndUnit(target, img, unit);
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if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
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@ -2334,32 +2335,37 @@ public final class GLRenderer implements Renderer {
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context.attribIndexList.copyNewToOld();
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}
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public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
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if (vb.getBufferType() == VertexBuffer.Type.Index) {
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throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
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}
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if (context.boundShaderProgram <= 0) {
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throw new IllegalStateException("Cannot render mesh without shader bound");
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}
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Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
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private int updateAttributeLocation(Shader shader, VertexBuffer.Type attribType) {
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Attribute attrib = shader.getAttribute(attribType);
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int loc = attrib.getLocation();
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if (loc == -1) {
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return; // not defined
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return -1; // not defined
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}
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if (loc == -2) {
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loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + vb.getBufferType().name());
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loc = gl.glGetAttribLocation(context.boundShaderProgram, "in" + attribType.name());
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// not really the name of it in the shader (inPosition) but
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// the internal name of the enum (Position).
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if (loc < 0) {
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attrib.setLocation(-1);
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return; // not available in shader.
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return -1; // not available in shader.
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} else {
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attrib.setLocation(loc);
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}
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}
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return loc;
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}
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public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
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if (vb.getBufferType() == VertexBuffer.Type.Index) {
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throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
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}
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Shader shader = context.boundShader;
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int location = updateAttributeLocation(shader, vb.getBufferType());
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||||
if (location == -1) {
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return;
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}
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if (vb.isInstanced()) {
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if (!caps.contains(Caps.MeshInstancing)) {
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@ -2383,11 +2389,11 @@ public final class GLRenderer implements Renderer {
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VertexBuffer[] attribs = context.boundAttribs;
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for (int i = 0; i < slotsRequired; i++) {
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if (!context.attribIndexList.moveToNew(loc + i)) {
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gl.glEnableVertexAttribArray(loc + i);
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if (!context.attribIndexList.moveToNew(location + i)) {
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gl.glEnableVertexAttribArray(location + i);
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}
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}
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if (attribs[loc] != vb) {
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if (attribs[location] != vb) {
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// NOTE: Use id from interleaved buffer if specified
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int bufId = idb != null ? idb.getId() : vb.getId();
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assert bufId != -1;
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@ -2400,12 +2406,12 @@ public final class GLRenderer implements Renderer {
|
||||
}
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||||
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if (slotsRequired == 1) {
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||||
gl.glVertexAttribPointer(loc,
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vb.getNumComponents(),
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convertFormat(vb.getFormat()),
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||||
vb.isNormalized(),
|
||||
vb.getStride(),
|
||||
vb.getOffset());
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gl.glVertexAttribPointer(location,
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||||
vb.getNumComponents(),
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||||
convertFormat(vb.getFormat()),
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||||
vb.isNormalized(),
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||||
vb.getStride(),
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||||
vb.getOffset());
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||||
} else {
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for (int i = 0; i < slotsRequired; i++) {
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||||
// The pointer maps the next 4 floats in the slot.
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@ -2416,17 +2422,17 @@ public final class GLRenderer implements Renderer {
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// P4: ____________XXXX____________XXXX
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// stride = 4 bytes in float * 4 floats in slot * num slots
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||||
// offset = 4 bytes in float * 4 floats in slot * slot index
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||||
gl.glVertexAttribPointer(loc + i,
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||||
4,
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convertFormat(vb.getFormat()),
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||||
vb.isNormalized(),
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||||
4 * 4 * slotsRequired,
|
||||
4 * 4 * i);
|
||||
gl.glVertexAttribPointer(location + i,
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||||
4,
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convertFormat(vb.getFormat()),
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vb.isNormalized(),
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4 * 4 * slotsRequired,
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4 * 4 * i);
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}
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}
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for (int i = 0; i < slotsRequired; i++) {
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int slot = loc + i;
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int slot = location + i;
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if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) {
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// non-instanced -> instanced
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glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
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@ -2439,6 +2445,92 @@ public final class GLRenderer implements Renderer {
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}
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}
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/**
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* Set VBO on VAO. Assumes a brand new mesh or modified mesh with new buffer.
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*
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* @param vb
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* @param idb
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*/
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public void setVertexAttribVAO(VertexBuffer vb, VertexBuffer idb) {
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if (vb.getBufferType() == VertexBuffer.Type.Index) {
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throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
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}
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Shader shader = context.boundShader;
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int location = updateAttributeLocation(shader, vb.getBufferType());
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if (location == -1) {
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return;
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}
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if (vb.isInstanced()) {
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if (!caps.contains(Caps.MeshInstancing)) {
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throw new RendererException("Instancing is required, "
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+ "but not supported by the "
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+ "graphics hardware");
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}
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}
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int slotsRequired = 1;
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if (vb.getNumComponents() > 4) {
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if (vb.getNumComponents() % 4 != 0) {
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throw new RendererException("Number of components in multi-slot "
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+ "buffers must be divisible by 4");
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}
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slotsRequired = vb.getNumComponents() / 4;
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}
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if (vb.isUpdateNeeded() && idb == null) {
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updateBufferData(vb);
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}
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for (int i = 0; i < slotsRequired; i++) {
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gl.glEnableVertexAttribArray(location + i);
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}
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// NOTE: Use id from interleaved buffer if specified
|
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int bufId = idb != null ? idb.getId() : vb.getId();
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assert bufId != -1;
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if (context.boundArrayVBO != bufId) {
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gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId);
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context.boundArrayVBO = bufId;
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//statistics.onVertexBufferUse(vb, true);
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} else {
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//statistics.onVertexBufferUse(vb, false);
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}
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if (slotsRequired == 1) {
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gl.glVertexAttribPointer(location,
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vb.getNumComponents(),
|
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convertFormat(vb.getFormat()),
|
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vb.isNormalized(),
|
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vb.getStride(),
|
||||
vb.getOffset());
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} else {
|
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for (int i = 0; i < slotsRequired; i++) {
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||||
// The pointer maps the next 4 floats in the slot.
|
||||
// E.g.
|
||||
// P1: XXXX____________XXXX____________
|
||||
// P2: ____XXXX____________XXXX________
|
||||
// P3: ________XXXX____________XXXX____
|
||||
// P4: ____________XXXX____________XXXX
|
||||
// stride = 4 bytes in float * 4 floats in slot * num slots
|
||||
// offset = 4 bytes in float * 4 floats in slot * slot index
|
||||
gl.glVertexAttribPointer(location + i,
|
||||
4,
|
||||
convertFormat(vb.getFormat()),
|
||||
vb.isNormalized(),
|
||||
4 * 4 * slotsRequired,
|
||||
4 * 4 * i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < slotsRequired; i++) {
|
||||
int slot = location + i;
|
||||
if (vb.isInstanced()) {
|
||||
glext.glVertexAttribDivisorARB(slot, vb.getInstanceSpan());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setVertexAttrib(VertexBuffer vb) {
|
||||
setVertexAttrib(vb, null);
|
||||
}
|
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@ -2488,57 +2580,20 @@ public final class GLRenderer implements Renderer {
|
||||
}
|
||||
|
||||
int vertCount = mesh.getVertexCount();
|
||||
if (mesh.getMode() == Mode.Hybrid) {
|
||||
int[] modeStart = mesh.getModeStart();
|
||||
int[] elementLengths = mesh.getElementLengths();
|
||||
|
||||
int elMode = convertElementMode(Mode.Triangles);
|
||||
int fmt = convertFormat(indexBuf.getFormat());
|
||||
int elSize = indexBuf.getFormat().getComponentSize();
|
||||
int listStart = modeStart[0];
|
||||
int stripStart = modeStart[1];
|
||||
int fanStart = modeStart[2];
|
||||
int curOffset = 0;
|
||||
for (int i = 0; i < elementLengths.length; i++) {
|
||||
if (i == stripStart) {
|
||||
elMode = convertElementMode(Mode.TriangleStrip);
|
||||
} else if (i == fanStart) {
|
||||
elMode = convertElementMode(Mode.TriangleFan);
|
||||
}
|
||||
int elementLength = elementLengths[i];
|
||||
|
||||
if (count > 1) {
|
||||
glext.glDrawElementsInstancedARB(elMode,
|
||||
elementLength,
|
||||
fmt,
|
||||
curOffset,
|
||||
count);
|
||||
} else {
|
||||
gl.glDrawRangeElements(elMode,
|
||||
0,
|
||||
vertCount,
|
||||
elementLength,
|
||||
fmt,
|
||||
curOffset);
|
||||
}
|
||||
|
||||
curOffset += elementLength * elSize;
|
||||
}
|
||||
boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
||||
if (useInstancing) {
|
||||
glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
0,
|
||||
count);
|
||||
} else {
|
||||
if (count > 1) {
|
||||
glext.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
0,
|
||||
count);
|
||||
} else {
|
||||
gl.glDrawRangeElements(convertElementMode(mesh.getMode()),
|
||||
0,
|
||||
vertCount,
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
0);
|
||||
}
|
||||
gl.glDrawRangeElements(convertElementMode(mesh.getMode()),
|
||||
0,
|
||||
vertCount,
|
||||
indexBuf.getData().limit(),
|
||||
convertFormat(indexBuf.getFormat()),
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2568,91 +2623,12 @@ public final class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
|
||||
int id = mesh.getId();
|
||||
if (id == -1) {
|
||||
IntBuffer temp = intBuf1;
|
||||
gl3.glGenVertexArrays(temp);
|
||||
id = temp.get(0);
|
||||
mesh.setId(id);
|
||||
}
|
||||
|
||||
if (context.boundVertexArray != id) {
|
||||
gl3.glBindVertexArray(id);
|
||||
context.boundVertexArray = id;
|
||||
}
|
||||
|
||||
private void setupVertexBuffersLegacy(Mesh mesh, VertexBuffer[] instanceData) {
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
if (instanceData != null) {
|
||||
setVertexAttrib(instanceData, null);
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
|| vb.getBufferType() == Type.Index) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (vb.getStride() == 0) {
|
||||
// not interleaved
|
||||
setVertexAttrib(vb);
|
||||
} else {
|
||||
// interleaved
|
||||
setVertexAttrib(vb, interleavedData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) {
|
||||
if (mesh.getId() == -1) {
|
||||
updateVertexArray(mesh, instanceData);
|
||||
} else {
|
||||
// TODO: Check if it was updated
|
||||
}
|
||||
|
||||
if (context.boundVertexArray != mesh.getId()) {
|
||||
gl3.glBindVertexArray(mesh.getId());
|
||||
context.boundVertexArray = mesh.getId();
|
||||
}
|
||||
|
||||
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
||||
VertexBuffer indices;
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
} else {
|
||||
indices = mesh.getBuffer(Type.Index);
|
||||
}
|
||||
if (indices != null) {
|
||||
drawTriangleList(indices, mesh, count);
|
||||
} else {
|
||||
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
||||
}
|
||||
clearVertexAttribs();
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
|
||||
// Here while count is still passed in. Can be removed when/if
|
||||
// the method is collapsed again. -pspeed
|
||||
count = Math.max(mesh.getInstanceCount(), count);
|
||||
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
|
||||
VertexBuffer indices;
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
} else {
|
||||
indices = mesh.getBuffer(Type.Index);
|
||||
}
|
||||
|
||||
if (instanceData != null) {
|
||||
for (VertexBuffer vb : instanceData) {
|
||||
setVertexAttrib(vb, null);
|
||||
@ -2674,6 +2650,125 @@ public final class GLRenderer implements Renderer {
|
||||
setVertexAttrib(vb, interleavedData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void setupVertexBuffers(Mesh mesh, VertexBuffer[] instanceData) {
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (instanceData != null) {
|
||||
for (VertexBuffer vb : instanceData) {
|
||||
setVertexAttribVAO(vb, null);
|
||||
}
|
||||
}
|
||||
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
|| vb.getBufferType() == Type.Index) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (vb.getStride() == 0) {
|
||||
// not interleaved
|
||||
setVertexAttribVAO(vb, null);
|
||||
} else {
|
||||
// interleaved
|
||||
setVertexAttribVAO(vb, interleavedData);
|
||||
}
|
||||
}
|
||||
|
||||
mesh.clearUpdateNeeded();
|
||||
}
|
||||
|
||||
private void updateVertexBuffers(Mesh mesh, VertexBuffer[] instanceData) {
|
||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||
updateBufferData(interleavedData);
|
||||
}
|
||||
if (instanceData != null) {
|
||||
for (VertexBuffer vb : instanceData) {
|
||||
if (vb.isUpdateNeeded()) {
|
||||
updateBufferData(vb);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||
if (vb.getBufferType() == Type.InterleavedData
|
||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||
|| vb.getBufferType() == Type.Index
|
||||
|| !vb.isUpdateNeeded()
|
||||
|| !context.boundShader.isAttributeDefined(vb.getBufferType())) {
|
||||
continue;
|
||||
}
|
||||
updateBufferData(vb);
|
||||
}
|
||||
}
|
||||
|
||||
private VertexBuffer getIndexBuffer(Mesh mesh, int lod) {
|
||||
VertexBuffer indices;
|
||||
if (mesh.getNumLodLevels() > 0) {
|
||||
indices = mesh.getLodLevel(lod);
|
||||
} else {
|
||||
indices = mesh.getBuffer(Type.Index);
|
||||
}
|
||||
return indices;
|
||||
}
|
||||
|
||||
private void setVertexArrayObject(Mesh mesh) {
|
||||
int id = mesh.getId();
|
||||
|
||||
if (id == -1) {
|
||||
IntBuffer temp = intBuf1;
|
||||
gl3.glGenVertexArrays(temp);
|
||||
id = temp.get(0);
|
||||
mesh.setId(id);
|
||||
|
||||
objManager.registerObject(mesh);
|
||||
}
|
||||
|
||||
if (context.boundVertexArray != id) {
|
||||
gl3.glBindVertexArray(id);
|
||||
context.boundVertexArray = id;
|
||||
}
|
||||
}
|
||||
|
||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
setVertexArrayObject(mesh);
|
||||
|
||||
// VAO clears current bound VBO automatically
|
||||
context.boundElementArrayVBO = 0;
|
||||
context.boundArrayVBO = 0;
|
||||
|
||||
VertexBuffer indices = getIndexBuffer(mesh, lod);
|
||||
if (mesh.isUpdateNeeded()) {
|
||||
setupVertexBuffers(mesh, instanceData);
|
||||
if (indices != null) {
|
||||
updateBufferData(indices);
|
||||
}
|
||||
} else {
|
||||
updateVertexBuffers(mesh, instanceData);
|
||||
if (indices != null) {
|
||||
// NOTE: context.boundElementArrayVBO gets captured in the VAO.
|
||||
// Make everyone think its already bound.
|
||||
context.boundElementArrayVBO = indices.getId();
|
||||
}
|
||||
}
|
||||
|
||||
if (indices != null) {
|
||||
if (indices.isUpdateNeeded()) {
|
||||
updateBufferData(indices);
|
||||
}
|
||||
|
||||
drawTriangleList(indices, mesh, count);
|
||||
|
||||
context.boundElementArrayVBO = 0;
|
||||
} else {
|
||||
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
||||
}
|
||||
}
|
||||
|
||||
private void renderMeshLegacy(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
setupVertexBuffersLegacy(mesh, instanceData);
|
||||
VertexBuffer indices = getIndexBuffer(mesh, lod);
|
||||
|
||||
clearVertexAttribs();
|
||||
|
||||
@ -2682,6 +2777,7 @@ public final class GLRenderer implements Renderer {
|
||||
} else {
|
||||
drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||
@ -2701,12 +2797,30 @@ public final class GLRenderer implements Renderer {
|
||||
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
|
||||
gl4.glPatchParameter(mesh.getPatchVertexCount());
|
||||
}
|
||||
|
||||
statistics.onMeshDrawn(mesh, lod, count);
|
||||
// if (ctxCaps.GL_ARB_vertex_array_object){
|
||||
// renderMeshVertexArray(mesh, lod, count);
|
||||
// }else{
|
||||
renderMeshDefault(mesh, lod, count, instanceData);
|
||||
// }
|
||||
|
||||
// Here while count is still passed in. Can be removed when/if
|
||||
// the method is collapsed again. -pspeed
|
||||
count = Math.max(mesh.getInstanceCount(), count);
|
||||
|
||||
// if (caps.contains(Caps.VertexBufferArray)) {
|
||||
renderMeshDefault(mesh, lod, count, instanceData);
|
||||
// } else {
|
||||
// renderMeshLegacy(mesh, lod, count, instanceData);
|
||||
// // }
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteMesh(Mesh mesh) {
|
||||
int bufId = mesh.getId();
|
||||
if (bufId != -1) {
|
||||
// delete vertex array object
|
||||
intBuf1.put(0, bufId);
|
||||
intBuf1.position(0).limit(1);
|
||||
gl3.glDeleteVertexArrays(intBuf1);
|
||||
mesh.resetObject();
|
||||
}
|
||||
}
|
||||
|
||||
public void setMainFrameBufferSrgb(boolean enableSrgb) {
|
||||
|
@ -42,6 +42,7 @@ import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Triangle;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.scene.VertexBuffer.Format;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.VertexBuffer.Usage;
|
||||
@ -49,6 +50,7 @@ import com.jme3.scene.mesh.*;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import com.jme3.util.IntMap;
|
||||
import com.jme3.util.IntMap.Entry;
|
||||
import com.jme3.util.NativeObject;
|
||||
import com.jme3.util.SafeArrayList;
|
||||
import java.io.IOException;
|
||||
import java.nio.*;
|
||||
@ -71,7 +73,7 @@ import java.util.ArrayList;
|
||||
*
|
||||
* @author Kirill Vainer
|
||||
*/
|
||||
public class Mesh implements Savable, Cloneable {
|
||||
public class Mesh extends NativeObject implements Savable {
|
||||
|
||||
/**
|
||||
* The mode of the Mesh specifies both the type of primitive represented
|
||||
@ -127,19 +129,14 @@ public class Mesh implements Savable, Cloneable {
|
||||
*/
|
||||
TriangleFan(false),
|
||||
|
||||
/**
|
||||
* A combination of various triangle modes. It is best to avoid
|
||||
* using this mode as it may not be supported by all renderers.
|
||||
* The {@link Mesh#setModeStart(int[]) mode start points} and
|
||||
* {@link Mesh#setElementLengths(int[]) element lengths} must
|
||||
* be specified for this mode.
|
||||
*/
|
||||
Hybrid(false),
|
||||
Reserved(false),
|
||||
|
||||
/**
|
||||
* Used for Tesselation only. Requires to set the number of vertices
|
||||
* for each patch (default is 3 for triangle tesselation)
|
||||
*/
|
||||
Patch(true);
|
||||
|
||||
private boolean listMode = false;
|
||||
|
||||
private Mode(boolean listMode){
|
||||
@ -182,9 +179,6 @@ public class Mesh implements Savable, Cloneable {
|
||||
private int patchVertexCount=3; //only used for tesselation
|
||||
private int maxNumWeights = -1; // only if using skeletal animation
|
||||
|
||||
private int[] elementLengths;
|
||||
private int[] modeStart;
|
||||
|
||||
private Mode mode = Mode.Triangles;
|
||||
|
||||
/**
|
||||
@ -193,6 +187,10 @@ public class Mesh implements Savable, Cloneable {
|
||||
public Mesh(){
|
||||
}
|
||||
|
||||
protected Mesh(int id) {
|
||||
super(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a shallow clone of this Mesh. The {@link VertexBuffer vertex
|
||||
* buffers} are shared between this and the clone mesh, the rest
|
||||
@ -202,23 +200,12 @@ public class Mesh implements Savable, Cloneable {
|
||||
*/
|
||||
@Override
|
||||
public Mesh clone() {
|
||||
try {
|
||||
Mesh clone = (Mesh) super.clone();
|
||||
clone.meshBound = meshBound.clone();
|
||||
clone.collisionTree = collisionTree != null ? collisionTree : null;
|
||||
clone.buffers = buffers.clone();
|
||||
clone.buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class,buffersList);
|
||||
clone.vertexArrayID = -1;
|
||||
if (elementLengths != null) {
|
||||
clone.elementLengths = elementLengths.clone();
|
||||
}
|
||||
if (modeStart != null) {
|
||||
clone.modeStart = modeStart.clone();
|
||||
}
|
||||
return clone;
|
||||
} catch (CloneNotSupportedException ex) {
|
||||
throw new AssertionError();
|
||||
}
|
||||
Mesh clone = (Mesh) super.clone();
|
||||
clone.meshBound = meshBound.clone();
|
||||
clone.collisionTree = collisionTree != null ? collisionTree : null;
|
||||
clone.buffers = buffers.clone();
|
||||
clone.buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class,buffersList);
|
||||
return clone;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -229,37 +216,30 @@ public class Mesh implements Savable, Cloneable {
|
||||
* @return a deep clone of this mesh.
|
||||
*/
|
||||
public Mesh deepClone(){
|
||||
try{
|
||||
Mesh clone = (Mesh) super.clone();
|
||||
clone.meshBound = meshBound != null ? meshBound.clone() : null;
|
||||
Mesh clone = (Mesh) super.clone();
|
||||
clone.meshBound = meshBound != null ? meshBound.clone() : null;
|
||||
|
||||
// TODO: Collision tree cloning
|
||||
//clone.collisionTree = collisionTree != null ? collisionTree : null;
|
||||
clone.collisionTree = null; // it will get re-generated in any case
|
||||
// TODO: Collision tree cloning
|
||||
//clone.collisionTree = collisionTree != null ? collisionTree : null;
|
||||
clone.collisionTree = null; // it will get re-generated in any case
|
||||
|
||||
clone.buffers = new IntMap<VertexBuffer>();
|
||||
clone.buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class);
|
||||
for (VertexBuffer vb : buffersList.getArray()){
|
||||
VertexBuffer bufClone = vb.clone();
|
||||
clone.buffers.put(vb.getBufferType().ordinal(), bufClone);
|
||||
clone.buffersList.add(bufClone);
|
||||
}
|
||||
|
||||
clone.vertexArrayID = -1;
|
||||
clone.vertCount = vertCount;
|
||||
clone.elementCount = elementCount;
|
||||
clone.instanceCount = instanceCount;
|
||||
|
||||
// although this could change
|
||||
// if the bone weight/index buffers are modified
|
||||
clone.maxNumWeights = maxNumWeights;
|
||||
|
||||
clone.elementLengths = elementLengths != null ? elementLengths.clone() : null;
|
||||
clone.modeStart = modeStart != null ? modeStart.clone() : null;
|
||||
return clone;
|
||||
}catch (CloneNotSupportedException ex){
|
||||
throw new AssertionError();
|
||||
clone.buffers = new IntMap<VertexBuffer>();
|
||||
clone.buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class);
|
||||
for (VertexBuffer vb : buffersList.getArray()){
|
||||
VertexBuffer bufClone = vb.clone();
|
||||
clone.buffers.put(vb.getBufferType().ordinal(), bufClone);
|
||||
clone.buffersList.add(bufClone);
|
||||
}
|
||||
|
||||
clone.vertCount = vertCount;
|
||||
clone.elementCount = elementCount;
|
||||
clone.instanceCount = instanceCount;
|
||||
|
||||
// although this could change
|
||||
// if the bone weight/index buffers are modified
|
||||
clone.maxNumWeights = maxNumWeights;
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -374,11 +354,16 @@ public class Mesh implements Savable, Cloneable {
|
||||
// convert weights on the heap
|
||||
VertexBuffer weights = getBuffer(Type.BoneWeight);
|
||||
if (!weights.getData().hasArray()) {
|
||||
FloatBuffer originalWeight = (FloatBuffer) weights.getData();
|
||||
FloatBuffer arrayWeight = FloatBuffer.allocate(originalWeight.capacity());
|
||||
originalWeight.clear();
|
||||
arrayWeight.put(originalWeight);
|
||||
weights.updateData(arrayWeight);
|
||||
if (weights.getFormat() == Format.Float) {
|
||||
FloatBuffer originalWeight = (FloatBuffer) weights.getData();
|
||||
FloatBuffer arrayWeight = FloatBuffer.allocate(originalWeight.capacity());
|
||||
originalWeight.clear();
|
||||
arrayWeight.put(originalWeight);
|
||||
weights.updateData(arrayWeight);
|
||||
} else {
|
||||
// UByte to Float conversion
|
||||
throw new UnsupportedOperationException("Not yet supported");
|
||||
}
|
||||
}
|
||||
weights.setUsage(Usage.CpuOnly);
|
||||
// position, normal, and tanget buffers to be in "Stream" mode
|
||||
@ -475,40 +460,6 @@ public class Mesh implements Savable, Cloneable {
|
||||
return lodLevels[lod];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the element lengths for {@link Mode#Hybrid} mesh mode.
|
||||
*
|
||||
* @return element lengths
|
||||
*/
|
||||
public int[] getElementLengths() {
|
||||
return elementLengths;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the element lengths for {@link Mode#Hybrid} mesh mode.
|
||||
*
|
||||
* @param elementLengths The element lengths to set
|
||||
*/
|
||||
public void setElementLengths(int[] elementLengths) {
|
||||
this.elementLengths = elementLengths;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the mode start indices for {@link Mode#Hybrid} mesh mode.
|
||||
*
|
||||
* @return mode start indices
|
||||
*/
|
||||
public int[] getModeStart() {
|
||||
return modeStart;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the mode start indices for {@link Mode#Hybrid} mesh mode.
|
||||
*/
|
||||
public void setModeStart(int[] modeStart) {
|
||||
this.modeStart = modeStart;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mesh mode
|
||||
*
|
||||
@ -899,23 +850,6 @@ public class Mesh implements Savable, Cloneable {
|
||||
indices[2] = ib.get(vertIndex+2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mesh's VAO ID. Internal use only.
|
||||
*/
|
||||
public int getId(){
|
||||
return vertexArrayID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the mesh's VAO ID. Internal use only.
|
||||
*/
|
||||
public void setId(int id){
|
||||
if (vertexArrayID != -1)
|
||||
throw new IllegalStateException("ID has already been set.");
|
||||
|
||||
vertexArrayID = id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a collision tree for the mesh.
|
||||
* Called automatically by {@link #collideWith(com.jme3.collision.Collidable,
|
||||
@ -1109,20 +1043,17 @@ public class Mesh implements Savable, Cloneable {
|
||||
* @return A virtual or wrapped index buffer to read the data as a list
|
||||
*/
|
||||
public IndexBuffer getIndicesAsList(){
|
||||
if (mode == Mode.Hybrid)
|
||||
throw new UnsupportedOperationException("Hybrid mode not supported");
|
||||
|
||||
IndexBuffer ib = getIndexBuffer();
|
||||
if (ib != null){
|
||||
if (mode.isListMode()){
|
||||
if (ib != null) {
|
||||
if (mode.isListMode()) {
|
||||
// already in list mode
|
||||
return ib;
|
||||
}else{
|
||||
} else {
|
||||
// not in list mode but it does have an index buffer
|
||||
// wrap it so the data is converted to list format
|
||||
return new WrappedIndexBuffer(this);
|
||||
}
|
||||
}else{
|
||||
} else {
|
||||
// return a virtual index buffer that will supply
|
||||
// "fake" indices in list format
|
||||
return new VirtualIndexBuffer(vertCount, mode);
|
||||
@ -1385,16 +1316,30 @@ public class Mesh implements Savable, Cloneable {
|
||||
return patchVertexCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetObject() {
|
||||
id = -1;
|
||||
setUpdateNeeded();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteObject(Object rendererObject) {
|
||||
((Renderer)rendererObject).deleteMesh(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public NativeObject createDestructableClone() {
|
||||
return new Mesh(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getUniqueId() {
|
||||
return ((long)OBJTYPE_MESH << 32) | ((long)id);
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule out = ex.getCapsule(this);
|
||||
|
||||
// HashMap<String, VertexBuffer> map = new HashMap<String, VertexBuffer>();
|
||||
// for (Entry<VertexBuffer> buf : buffers){
|
||||
// if (buf.getValue() != null)
|
||||
// map.put(buf.getKey()+"a", buf.getValue());
|
||||
// }
|
||||
// out.writeStringSavableMap(map, "buffers", null);
|
||||
|
||||
out.write(meshBound, "modelBound", null);
|
||||
out.write(vertCount, "vertCount", -1);
|
||||
out.write(elementCount, "elementCount", -1);
|
||||
@ -1402,8 +1347,6 @@ public class Mesh implements Savable, Cloneable {
|
||||
out.write(maxNumWeights, "max_num_weights", -1);
|
||||
out.write(mode, "mode", Mode.Triangles);
|
||||
out.write(collisionTree, "collisionTree", null);
|
||||
out.write(elementLengths, "elementLengths", null);
|
||||
out.write(modeStart, "modeStart", null);
|
||||
out.write(pointSize, "pointSize", 1f);
|
||||
|
||||
//Removing HW skinning buffers to not save them
|
||||
@ -1439,21 +1382,16 @@ public class Mesh implements Savable, Cloneable {
|
||||
instanceCount = in.readInt("instanceCount", -1);
|
||||
maxNumWeights = in.readInt("max_num_weights", -1);
|
||||
mode = in.readEnum("mode", Mode.class, Mode.Triangles);
|
||||
elementLengths = in.readIntArray("elementLengths", null);
|
||||
modeStart = in.readIntArray("modeStart", null);
|
||||
collisionTree = (BIHTree) in.readSavable("collisionTree", null);
|
||||
elementLengths = in.readIntArray("elementLengths", null);
|
||||
modeStart = in.readIntArray("modeStart", null);
|
||||
pointSize = in.readFloat("pointSize", 1f);
|
||||
|
||||
// in.readStringSavableMap("buffers", null);
|
||||
buffers = (IntMap<VertexBuffer>) in.readIntSavableMap("buffers", null);
|
||||
for (Entry<VertexBuffer> entry : buffers){
|
||||
buffersList.add(entry.getValue());
|
||||
}
|
||||
|
||||
//creating hw animation buffers empty so that they are put in the cache
|
||||
if(isAnimated()){
|
||||
if (isAnimated()) {
|
||||
VertexBuffer hwBoneIndex = new VertexBuffer(Type.HWBoneIndex);
|
||||
hwBoneIndex.setUsage(Usage.CpuOnly);
|
||||
setBuffer(hwBoneIndex);
|
||||
|
@ -524,6 +524,17 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
|
||||
this.usage = usage;
|
||||
}
|
||||
|
||||
/**
|
||||
* The size of an element in bytes.
|
||||
*
|
||||
* The number of components multiplied by the size of a component.
|
||||
*
|
||||
* @return size of an element in bytes.
|
||||
*/
|
||||
public int getElementSize() {
|
||||
return componentsLength;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param normalized Set to true if integer components should be converted
|
||||
* from their maximal range into the range 0.0 - 1.0 when converted to
|
||||
@ -976,6 +987,10 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
|
||||
* of the parameters. The buffer will be of the type specified by
|
||||
* {@link Format format} and would be able to contain the given number
|
||||
* of elements with the given number of components in each element.
|
||||
* @param format The format of the buffer to create
|
||||
* @param components The number of components (aka dimensions)
|
||||
* @param numElements Capacity of the buffer in number of elements.
|
||||
* @return A buffer satisfying the given requirements.
|
||||
*/
|
||||
public static Buffer createBuffer(Format format, int components, int numElements){
|
||||
if (components < 1 || components > 4)
|
||||
@ -1010,7 +1025,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
|
||||
* @return Deep clone of this buffer
|
||||
*/
|
||||
@Override
|
||||
public VertexBuffer clone(){
|
||||
public VertexBuffer clone() {
|
||||
// NOTE: Superclass GLObject automatically creates shallow clone
|
||||
// e.g re-use ID.
|
||||
VertexBuffer vb = (VertexBuffer) super.clone();
|
||||
|
@ -81,7 +81,7 @@ public class VirtualIndexBuffer extends IndexBuffer {
|
||||
case Triangles:
|
||||
numIndices = numVerts;
|
||||
return;
|
||||
case Hybrid:
|
||||
case Reserved:
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
}
|
||||
|
@ -303,6 +303,16 @@ public final class Shader extends NativeObject {
|
||||
return attrib;
|
||||
}
|
||||
|
||||
public boolean isAttributeDefined(VertexBuffer.Type attribType) {
|
||||
int ordinal = attribType.ordinal();
|
||||
Attribute attrib = attribs.get(ordinal);
|
||||
if (attrib == null){
|
||||
return false;
|
||||
} else {
|
||||
return attrib.location != -1 && attrib.location != 2;
|
||||
}
|
||||
}
|
||||
|
||||
public ListMap<String, Uniform> getUniformMap(){
|
||||
return uniforms;
|
||||
}
|
||||
|
@ -103,6 +103,10 @@ public class Uniform extends ShaderVariable {
|
||||
return value;
|
||||
}
|
||||
|
||||
public FloatBuffer getMultiData() {
|
||||
return multiData;
|
||||
}
|
||||
|
||||
public boolean isSetByCurrentMaterial() {
|
||||
return setByCurrentMaterial;
|
||||
}
|
||||
@ -111,21 +115,6 @@ public class Uniform extends ShaderVariable {
|
||||
setByCurrentMaterial = false;
|
||||
}
|
||||
|
||||
private static void setVector4(Vector4f vec, Object value) {
|
||||
if (value instanceof ColorRGBA) {
|
||||
ColorRGBA color = (ColorRGBA) value;
|
||||
vec.set(color.r, color.g, color.b, color.a);
|
||||
} else if (value instanceof Quaternion) {
|
||||
Quaternion quat = (Quaternion) value;
|
||||
vec.set(quat.getX(), quat.getY(), quat.getZ(), quat.getW());
|
||||
} else if (value instanceof Vector4f) {
|
||||
Vector4f vec4 = (Vector4f) value;
|
||||
vec.set(vec4);
|
||||
} else{
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
public void clearValue(){
|
||||
updateNeeded = true;
|
||||
|
||||
@ -189,20 +178,36 @@ public class Uniform extends ShaderVariable {
|
||||
|
||||
switch (type){
|
||||
case Matrix3:
|
||||
if (value.equals(this.value)) {
|
||||
return;
|
||||
}
|
||||
Matrix3f m3 = (Matrix3f) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(9);
|
||||
}
|
||||
m3.fillFloatBuffer(multiData, true);
|
||||
multiData.clear();
|
||||
if (this.value == null) {
|
||||
this.value = new Matrix3f(m3);
|
||||
} else {
|
||||
((Matrix3f)this.value).set(m3);
|
||||
}
|
||||
break;
|
||||
case Matrix4:
|
||||
if (value.equals(this.value)) {
|
||||
return;
|
||||
}
|
||||
Matrix4f m4 = (Matrix4f) value;
|
||||
if (multiData == null) {
|
||||
multiData = BufferUtils.createFloatBuffer(16);
|
||||
}
|
||||
m4.fillFloatBuffer(multiData, true);
|
||||
multiData.clear();
|
||||
if (this.value == null) {
|
||||
this.value = new Matrix4f(m4);
|
||||
} else {
|
||||
((Matrix4f)this.value).copy(m4);
|
||||
}
|
||||
break;
|
||||
case IntArray:
|
||||
int[] ia = (int[]) value;
|
||||
@ -283,11 +288,32 @@ public class Uniform extends ShaderVariable {
|
||||
}
|
||||
multiData.clear();
|
||||
break;
|
||||
case Vector4:
|
||||
if (value.equals(this.value)) {
|
||||
return;
|
||||
}
|
||||
if (value instanceof ColorRGBA) {
|
||||
if (this.value == null) {
|
||||
this.value = new ColorRGBA();
|
||||
}
|
||||
((ColorRGBA) this.value).set((ColorRGBA) value);
|
||||
} else if (value instanceof Vector4f) {
|
||||
if (this.value == null) {
|
||||
this.value = new Vector4f();
|
||||
}
|
||||
((Vector4f) this.value).set((Vector4f) value);
|
||||
} else {
|
||||
if (this.value == null) {
|
||||
this.value = new Quaternion();
|
||||
}
|
||||
((Quaternion) this.value).set((Quaternion) value);
|
||||
}
|
||||
break;
|
||||
// Only use check if equals optimization for primitive values
|
||||
case Int:
|
||||
case Float:
|
||||
case Boolean:
|
||||
if (this.value != null && this.value.equals(value)) {
|
||||
if (value.equals(this.value)) {
|
||||
return;
|
||||
}
|
||||
this.value = value;
|
||||
@ -297,39 +323,38 @@ public class Uniform extends ShaderVariable {
|
||||
break;
|
||||
}
|
||||
|
||||
if (multiData != null) {
|
||||
this.value = multiData;
|
||||
}
|
||||
// if (multiData != null) {
|
||||
// this.value = multiData;
|
||||
// }
|
||||
|
||||
varType = type;
|
||||
updateNeeded = true;
|
||||
}
|
||||
|
||||
public void setVector4Length(int length){
|
||||
if (location == -1)
|
||||
if (location == -1) {
|
||||
return;
|
||||
|
||||
FloatBuffer fb = (FloatBuffer) value;
|
||||
if (fb == null || fb.capacity() < length * 4) {
|
||||
value = BufferUtils.createFloatBuffer(length * 4);
|
||||
}
|
||||
|
||||
multiData = BufferUtils.ensureLargeEnough(multiData, length * 4);
|
||||
value = multiData;
|
||||
varType = VarType.Vector4Array;
|
||||
updateNeeded = true;
|
||||
setByCurrentMaterial = true;
|
||||
}
|
||||
|
||||
public void setVector4InArray(float x, float y, float z, float w, int index){
|
||||
if (location == -1)
|
||||
if (location == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (varType != null && varType != VarType.Vector4Array)
|
||||
throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
|
||||
if (varType != null && varType != VarType.Vector4Array) {
|
||||
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
|
||||
}
|
||||
|
||||
FloatBuffer fb = (FloatBuffer) value;
|
||||
fb.position(index * 4);
|
||||
fb.put(x).put(y).put(z).put(w);
|
||||
fb.rewind();
|
||||
multiData.position(index * 4);
|
||||
multiData.put(x).put(y).put(z).put(w);
|
||||
multiData.rewind();
|
||||
updateNeeded = true;
|
||||
setByCurrentMaterial = true;
|
||||
}
|
||||
|
@ -164,4 +164,7 @@ public class NullRenderer implements Renderer {
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteMesh(Mesh mesh) {
|
||||
}
|
||||
}
|
||||
|
@ -52,7 +52,8 @@ public abstract class NativeObject implements Cloneable {
|
||||
OBJTYPE_SHADERSOURCE = 5,
|
||||
OBJTYPE_AUDIOBUFFER = 6,
|
||||
OBJTYPE_AUDIOSTREAM = 7,
|
||||
OBJTYPE_FILTER = 8;
|
||||
OBJTYPE_FILTER = 8,
|
||||
OBJTYPE_MESH = 9;
|
||||
|
||||
/**
|
||||
* The object manager to which this NativeObject is registered to.
|
||||
|
@ -0,0 +1,141 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2015 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package jme3test.stress;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
// Let's see if we can render 2500 batches in 60 fps.
|
||||
// We'll use 50 materials with various combinations of textures and colors
|
||||
// to make things wild.
|
||||
public class TestUniqueGeometries extends SimpleApplication {
|
||||
|
||||
private Material[] randomMaterials = new Material[50];
|
||||
|
||||
private String[] textureList = new String[] {
|
||||
"Blender/2.4x/textures/Concrete_Wall.PNG",
|
||||
"Blender/2.4x/textures/Grass_256.png",
|
||||
"Blender/2.4x/textures/SandDesert_StartTower.png",
|
||||
"Blender/2.4x/textures/Tar_Cracked.png",
|
||||
"Blender/2.4x/textures/WarningStrip.png",
|
||||
"Blender/2.4x/WoodCrate_lighter.png",
|
||||
"Interface/Logo/Monkey.jpg",
|
||||
"Interface/Logo/Monkey.png",
|
||||
"Models/Boat/boat.png",
|
||||
"Models/Ninja/Ninja.jpg",
|
||||
"Models/Tree/BarkColor.jpg",
|
||||
"Textures/Terrain/BrickWall/BrickWall.jpg",
|
||||
"Textures/Terrain/Pond/Pond.jpg",
|
||||
"Textures/Terrain/Pond/Pond_normal.png",
|
||||
"Textures/Terrain/Rock/Rock.PNG",
|
||||
"Textures/Terrain/Rock/Rock_normal.png",
|
||||
"Textures/Terrain/Rock2/rock.jpg",
|
||||
"Textures/Terrain/Rocky/RockyNormals.jpg",
|
||||
"Textures/Terrain/Rocky/RockyTexture.jpg",
|
||||
"Textures/Terrain/splat/alpha1.png",
|
||||
"Textures/Terrain/splat/alpha2.png",
|
||||
"Textures/Terrain/splat/alphamap.png",
|
||||
"Textures/Terrain/splat/alphamap2.png",
|
||||
"Textures/Terrain/splat/dirt.jpg",
|
||||
"Textures/Terrain/splat/dirt_normal.png",
|
||||
"Textures/Terrain/splat/fortress512.png",
|
||||
"Textures/Terrain/splat/grass.jpg",
|
||||
"Textures/Terrain/splat/grass_normal.jpg",
|
||||
"Textures/Terrain/splat/mountains128.png",
|
||||
"Textures/Terrain/splat/road.jpg",
|
||||
"Textures/Terrain/splat/road_normal.png",
|
||||
};
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestUniqueGeometries app = new TestUniqueGeometries();
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.putBoolean("GraphicsTrace", false);
|
||||
settings.putBoolean("GraphicsTiming", true);
|
||||
app.setSettings(settings);
|
||||
app.start();
|
||||
}
|
||||
|
||||
private void loadRandomMaterials() {
|
||||
for (int i = 0; i < randomMaterials.length; i++) {
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setBoolean("VertexLighting", true);
|
||||
mat.setBoolean("UseMaterialColors", true);
|
||||
mat.setColor("Ambient", ColorRGBA.Black);
|
||||
mat.setColor("Diffuse", ColorRGBA.White);
|
||||
mat.setColor("Specular", ColorRGBA.White);
|
||||
mat.setFloat("Shininess", 32);
|
||||
mat.setTexture("DiffuseMap", assetManager.loadTexture(textureList[i % textureList.length]));
|
||||
randomMaterials[i] = mat;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
flyCam.setDragToRotate(true);
|
||||
|
||||
cam.setLocation(new Vector3f(22.717342f, 18.366547f, 22.043106f));
|
||||
cam.setRotation(new Quaternion(-0.11630201f, 0.8794429f, -0.27703872f, -0.36919326f));
|
||||
|
||||
DirectionalLight dl = new DirectionalLight();
|
||||
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
|
||||
rootNode.addLight(dl);
|
||||
|
||||
flyCam.setMoveSpeed(5);
|
||||
|
||||
loadRandomMaterials();
|
||||
|
||||
// Box box = new Box(1,1,1);
|
||||
|
||||
for (int y = -25; y < 25; y++) {
|
||||
for (int x = -25; x < 25; x++) {
|
||||
Material mat = randomMaterials[0]; // randomMaterials[FastMath.nextRandomInt(0, randomMaterials.length - 1)];
|
||||
|
||||
Box box = new Box(1,1,1);
|
||||
Geometry boxClone = new Geometry("box", box);
|
||||
boxClone.setMaterial(mat);
|
||||
|
||||
boxClone.setLocalTranslation(x * .5f, 0, y * .5f);
|
||||
boxClone.setLocalScale(.15f);
|
||||
boxClone.setMaterial(mat);
|
||||
rootNode.attachChild(boxClone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,529 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package com.jme3.renderer.jogl;
|
||||
|
||||
import com.jme3.renderer.RendererException;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.image.ColorSpace;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.jogamp.opengl.GL;
|
||||
import com.jogamp.opengl.GL2;
|
||||
import com.jogamp.opengl.GL2ES2;
|
||||
import com.jogamp.opengl.GL2ES3;
|
||||
import com.jogamp.opengl.GL2GL3;
|
||||
import com.jogamp.opengl.GLContext;
|
||||
|
||||
public class TextureUtil {
|
||||
|
||||
private static boolean abgrToRgbaConversionEnabled = false;
|
||||
|
||||
public static int convertTextureFormat(Format fmt) {
|
||||
switch (fmt) {
|
||||
case Alpha8:
|
||||
return GL.GL_ALPHA;
|
||||
case Luminance8Alpha8:
|
||||
return GL.GL_LUMINANCE_ALPHA;
|
||||
case Luminance8:
|
||||
return GL.GL_LUMINANCE;
|
||||
case BGR8:
|
||||
case RGB8:
|
||||
case RGB565:
|
||||
return GL.GL_RGB;
|
||||
case RGB5A1:
|
||||
case RGBA8:
|
||||
return GL.GL_RGBA;
|
||||
case Depth:
|
||||
return GL2ES2.GL_DEPTH_COMPONENT;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GLImageFormat {
|
||||
|
||||
int internalFormat;
|
||||
int format;
|
||||
int dataType;
|
||||
boolean compressed;
|
||||
|
||||
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
|
||||
this.internalFormat = internalFormat;
|
||||
this.format = format;
|
||||
this.dataType = dataType;
|
||||
this.compressed = compressed;
|
||||
}
|
||||
}
|
||||
|
||||
private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
|
||||
|
||||
private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
|
||||
formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
|
||||
}
|
||||
|
||||
static {
|
||||
// Alpha formats
|
||||
setFormat(Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, false);
|
||||
|
||||
// Luminance formats
|
||||
setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false);
|
||||
setFormat(Format.Luminance32F, GL2.GL_LUMINANCE32F, GL.GL_LUMINANCE, GL.GL_FLOAT, false);
|
||||
|
||||
// Luminance alpha formats
|
||||
setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false);
|
||||
|
||||
// Depth formats
|
||||
setFormat(Format.Depth, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT, false);
|
||||
setFormat(Format.Depth24, GL.GL_DEPTH_COMPONENT24, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false);
|
||||
setFormat(Format.Depth32, GL.GL_DEPTH_COMPONENT32, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false);
|
||||
setFormat(Format.Depth32F, GL2GL3.GL_DEPTH_COMPONENT32F, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, false);
|
||||
|
||||
// Depth stencil formats
|
||||
setFormat(Format.Depth24Stencil8, GL.GL_DEPTH24_STENCIL8, GL.GL_DEPTH_STENCIL, GL.GL_UNSIGNED_INT_24_8, false);
|
||||
|
||||
// RGB formats
|
||||
setFormat(Format.BGR8, GL.GL_RGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.ARGB8, GL.GL_RGBA8, GL.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, false);
|
||||
setFormat(Format.BGRA8, GL.GL_RGBA8, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
|
||||
setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false);
|
||||
|
||||
// Special RGB formats
|
||||
setFormat(Format.RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
|
||||
setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false);
|
||||
setFormat(Format.RGB16F_to_RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
|
||||
setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
|
||||
|
||||
// RGBA formats
|
||||
setFormat(Format.ABGR8, GL.GL_RGBA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false);
|
||||
setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
|
||||
setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false);
|
||||
setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false);
|
||||
|
||||
// DXT formats
|
||||
setFormat(Format.DXT1, GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
}
|
||||
|
||||
//sRGB formats
|
||||
private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL2.GL_SRGB8,GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
|
||||
private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL.GL_SRGB8_ALPHA8,GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
|
||||
private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL2.GL_SLUMINANCE8,GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false);
|
||||
private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL2.GL_SLUMINANCE8_ALPHA8,GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false);
|
||||
private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL2.GL_SRGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false);
|
||||
private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL2.GL_SRGB8_ALPHA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false);
|
||||
|
||||
//FIXME cannot find GL_COMPRESSED_RGB_S3TC_DXT1,GL_COMPRESSED_RGBA_S3TC_DXT1,GL_COMPRESSED_RGB_S3TC_DXT3,GL_COMPRESSED_RGB_S3TC_DXT5 in JOGL used constants
|
||||
//GL_COMPRESSED_RGB_S3TC_DXT1 = 33776;
|
||||
//GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777;
|
||||
//GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778;
|
||||
//GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779;
|
||||
private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(33776, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true);
|
||||
private static final GLImageFormat sRGB_DXT1A = new GLImageFormat( 33777, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(33778, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
private static final GLImageFormat sRGB_DXT5 = new GLImageFormat( 33779, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
|
||||
|
||||
|
||||
public static GLImageFormat getImageFormat(Format fmt, boolean isSrgb){
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
switch (fmt){
|
||||
case ABGR8:
|
||||
if (!gl.isExtensionAvailable("GL_EXT_abgr") && !abgrToRgbaConversionEnabled) {
|
||||
setFormat(Format.ABGR8, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
|
||||
abgrToRgbaConversionEnabled = true;
|
||||
}
|
||||
break;
|
||||
case BGR8:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_1_2") && !gl.isExtensionAvailable("EXT_bgra")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case DXT1:
|
||||
case DXT1A:
|
||||
case DXT3:
|
||||
case DXT5:
|
||||
if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc")) {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth:
|
||||
case Depth16:
|
||||
case Depth24:
|
||||
case Depth32:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_1_4") && !gl.isExtensionAvailable("ARB_depth_texture")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth24Stencil8:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Luminance16F:
|
||||
case Luminance16FAlpha16F:
|
||||
case Luminance32F:
|
||||
if (!gl.isExtensionAvailable("GL_ARB_texture_float")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB16F:
|
||||
case RGB32F:
|
||||
case RGBA16F:
|
||||
case RGBA32F:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_ARB_texture_float")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case Depth32F:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_NV_depth_buffer_float")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB9E5:
|
||||
case RGB16F_to_RGB9E5:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case RGB111110F:
|
||||
case RGB16F_to_RGB111110F:
|
||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_packed_float")){
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(isSrgb){
|
||||
return getSrgbFormat(fmt);
|
||||
}
|
||||
return formatToGL[fmt.ordinal()];
|
||||
}
|
||||
|
||||
public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) {
|
||||
GLImageFormat glFmt = getImageFormat(fmt, isSrgb);
|
||||
if (glFmt == null) {
|
||||
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
|
||||
}
|
||||
return glFmt;
|
||||
}
|
||||
|
||||
private static GLImageFormat getSrgbFormat(Format fmt){
|
||||
switch (fmt){
|
||||
case RGB8 : return sRGB_RGB8;
|
||||
case RGBA8 : return sRGB_RGBA8;
|
||||
case BGR8 : return sRGB_BGR8;
|
||||
case ABGR8 : return sRGB_ABGR8;
|
||||
case Luminance8 : return sRGB_Luminance8;
|
||||
case Luminance8Alpha8 : return sRGB_LuminanceAlpha8;
|
||||
case DXT1 : return sRGB_DXT1;
|
||||
case DXT1A : return sRGB_DXT1A;
|
||||
case DXT3 : return sRGB_DXT3;
|
||||
case DXT5 : return sRGB_DXT5;
|
||||
default : Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString());
|
||||
return formatToGL[fmt.ordinal()];
|
||||
}
|
||||
}
|
||||
|
||||
public static void uploadTexture(Image image,
|
||||
int target,
|
||||
int index,
|
||||
int border,
|
||||
boolean linearizeSrgb){
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Image.Format fmt = image.getFormat();
|
||||
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
||||
|
||||
ByteBuffer data;
|
||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
|
||||
data = image.getData(index);
|
||||
}else{
|
||||
data = null;
|
||||
}
|
||||
|
||||
int width = image.getWidth();
|
||||
int height = image.getHeight();
|
||||
int depth = image.getDepth();
|
||||
|
||||
if (data != null) {
|
||||
if (abgrToRgbaConversionEnabled) {
|
||||
convertABGRtoRGBA(data);
|
||||
}
|
||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
int[] mipSizes = image.getMipMapSizes();
|
||||
int pos = 0;
|
||||
// TODO: Remove unneccessary allocation
|
||||
if (mipSizes == null){
|
||||
if (data != null)
|
||||
mipSizes = new int[]{ data.capacity() };
|
||||
else
|
||||
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
||||
}
|
||||
|
||||
boolean subtex = false;
|
||||
int samples = image.getMultiSamples();
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++){
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
int mipHeight = Math.max(1, height >> i);
|
||||
int mipDepth = Math.max(1, depth >> i);
|
||||
|
||||
if (data != null){
|
||||
data.position(pos);
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
if (glFmt.compressed && data != null){
|
||||
if (target == GL2ES2.GL_TEXTURE_3D){
|
||||
gl.getGL2ES2().glCompressedTexImage3D(target,
|
||||
i,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
mipDepth,
|
||||
data.remaining(),
|
||||
border,
|
||||
data);
|
||||
}else{
|
||||
//all other targets use 2D: array, cubemap, 2d
|
||||
gl.glCompressedTexImage2D(target,
|
||||
i,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
data.remaining(),
|
||||
border,
|
||||
data);
|
||||
}
|
||||
}else{
|
||||
if (target == GL2ES2.GL_TEXTURE_3D){
|
||||
gl.getGL2ES2().glTexImage3D(target,
|
||||
i,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
mipDepth,
|
||||
border,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else if (target == GL2ES3.GL_TEXTURE_2D_ARRAY){
|
||||
// prepare data for 2D array
|
||||
// or upload slice
|
||||
if (index == -1){
|
||||
gl.getGL2ES2().glTexImage3D(target,
|
||||
0,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
image.getData().size(), //# of slices
|
||||
border,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else{
|
||||
gl.getGL2ES2().glTexSubImage3D(target,
|
||||
i, // level
|
||||
0, // xoffset
|
||||
0, // yoffset
|
||||
index, // zoffset
|
||||
width, // width
|
||||
height, // height
|
||||
1, // depth
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}
|
||||
}else{
|
||||
if (subtex){
|
||||
if (samples > 1){
|
||||
throw new IllegalStateException("Cannot update multisample textures");
|
||||
}
|
||||
|
||||
gl.glTexSubImage2D(target,
|
||||
i,
|
||||
0, 0,
|
||||
mipWidth, mipHeight,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}else{
|
||||
if (samples > 1){
|
||||
if (gl.isGL2GL3()) {
|
||||
gl.getGL3().glTexImage2DMultisample(target,
|
||||
samples,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
true);
|
||||
}
|
||||
} else {
|
||||
gl.glTexImage2D(target,
|
||||
i,
|
||||
glFmt.internalFormat,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
border,
|
||||
glFmt.format,
|
||||
glFmt.dataType,
|
||||
data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pos += mipSizes[i];
|
||||
}
|
||||
}
|
||||
|
||||
private static void convertABGRtoRGBA(ByteBuffer buffer) {
|
||||
|
||||
for (int i = 0; i < buffer.capacity(); i++) {
|
||||
|
||||
int a = buffer.get(i++);
|
||||
int b = buffer.get(i++);
|
||||
int g = buffer.get(i++);
|
||||
int r = buffer.get(i);
|
||||
|
||||
buffer.put(i - 3, (byte) r);
|
||||
buffer.put(i - 2, (byte) g);
|
||||
buffer.put(i - 1, (byte) b);
|
||||
buffer.put(i, (byte) a);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter
|
||||
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated.
|
||||
*
|
||||
* @param image Image with the source data (this data will be put into the texture)
|
||||
* @param target the target texture
|
||||
* @param index the mipmap level to update
|
||||
* @param x the x position where to put the image in the texture
|
||||
* @param y the y position where to put the image in the texture
|
||||
*/
|
||||
public static void uploadSubTexture(
|
||||
Image image,
|
||||
int target,
|
||||
int index,
|
||||
int x,
|
||||
int y,
|
||||
boolean linearizeSrgb) {
|
||||
GL gl = GLContext.getCurrentGL();
|
||||
Image.Format fmt = image.getFormat();
|
||||
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
||||
|
||||
ByteBuffer data = null;
|
||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
|
||||
data = image.getData(index);
|
||||
}
|
||||
|
||||
int width = image.getWidth();
|
||||
int height = image.getHeight();
|
||||
int depth = image.getDepth();
|
||||
|
||||
if (data != null) {
|
||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
int[] mipSizes = image.getMipMapSizes();
|
||||
int pos = 0;
|
||||
|
||||
// TODO: Remove unneccessary allocation
|
||||
if (mipSizes == null){
|
||||
if (data != null) {
|
||||
mipSizes = new int[]{ data.capacity() };
|
||||
} else {
|
||||
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 };
|
||||
}
|
||||
}
|
||||
|
||||
int samples = image.getMultiSamples();
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++){
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
int mipHeight = Math.max(1, height >> i);
|
||||
int mipDepth = Math.max(1, depth >> i);
|
||||
|
||||
if (data != null){
|
||||
data.position(pos);
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
|
||||
// gl*Image call in an attempt to unclutter things a bit
|
||||
pos += mipSizes[i];
|
||||
|
||||
int glFmtInternal = glFmt.internalFormat;
|
||||
int glFmtFormat = glFmt.format;
|
||||
int glFmtDataType = glFmt.dataType;
|
||||
|
||||
if (glFmt.compressed && data != null){
|
||||
if (target == GL2ES2.GL_TEXTURE_3D){
|
||||
gl.getGL2ES2().glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data.limit(), data);
|
||||
continue;
|
||||
}
|
||||
|
||||
// all other targets use 2D: array, cubemap, 2d
|
||||
gl.getGL2ES2().glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data.limit(), data);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (target == GL2ES2.GL_TEXTURE_3D){
|
||||
gl.getGL2ES2().glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (samples > 1){
|
||||
throw new IllegalStateException("Cannot update multisample textures");
|
||||
}
|
||||
|
||||
gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
@ -54,6 +54,7 @@ import com.jme3.system.AppSettings;
|
||||
import com.jme3.system.JmeContext;
|
||||
import com.jme3.system.NanoTimer;
|
||||
import com.jme3.system.NativeLibraryLoader;
|
||||
import com.jme3.system.NullRenderer;
|
||||
import com.jme3.system.SystemListener;
|
||||
import com.jme3.system.Timer;
|
||||
|
||||
|
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Reference in New Issue
Block a user