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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.stress; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.system.AppSettings; |
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// Let's see if we can render 2500 batches in 60 fps.
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// We'll use 50 materials with various combinations of textures and colors
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// to make things wild.
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public class TestUniqueGeometries extends SimpleApplication { |
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private Material[] randomMaterials = new Material[50]; |
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private String[] textureList = new String[] { |
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"Blender/2.4x/textures/Concrete_Wall.PNG", |
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"Blender/2.4x/textures/Grass_256.png", |
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"Blender/2.4x/textures/SandDesert_StartTower.png", |
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"Blender/2.4x/textures/Tar_Cracked.png", |
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"Blender/2.4x/textures/WarningStrip.png", |
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"Blender/2.4x/WoodCrate_lighter.png", |
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"Interface/Logo/Monkey.jpg", |
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"Interface/Logo/Monkey.png", |
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"Models/Boat/boat.png", |
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"Models/Ninja/Ninja.jpg", |
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"Models/Tree/BarkColor.jpg", |
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"Textures/Terrain/BrickWall/BrickWall.jpg", |
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"Textures/Terrain/Pond/Pond.jpg", |
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"Textures/Terrain/Pond/Pond_normal.png", |
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"Textures/Terrain/Rock/Rock.PNG", |
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"Textures/Terrain/Rock/Rock_normal.png", |
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"Textures/Terrain/Rock2/rock.jpg", |
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"Textures/Terrain/Rocky/RockyNormals.jpg", |
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"Textures/Terrain/Rocky/RockyTexture.jpg", |
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"Textures/Terrain/splat/alpha1.png", |
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"Textures/Terrain/splat/alpha2.png", |
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"Textures/Terrain/splat/alphamap.png", |
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"Textures/Terrain/splat/alphamap2.png", |
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"Textures/Terrain/splat/dirt.jpg", |
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"Textures/Terrain/splat/dirt_normal.png", |
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"Textures/Terrain/splat/fortress512.png", |
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"Textures/Terrain/splat/grass.jpg", |
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"Textures/Terrain/splat/grass_normal.jpg", |
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"Textures/Terrain/splat/mountains128.png", |
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"Textures/Terrain/splat/road.jpg", |
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"Textures/Terrain/splat/road_normal.png", |
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}; |
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public static void main(String[] args) { |
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TestUniqueGeometries app = new TestUniqueGeometries(); |
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AppSettings settings = new AppSettings(true); |
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settings.putBoolean("GraphicsTrace", false); |
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settings.putBoolean("GraphicsTiming", true); |
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app.setSettings(settings); |
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app.start(); |
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} |
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private void loadRandomMaterials() { |
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for (int i = 0; i < randomMaterials.length; i++) { |
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
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mat.setBoolean("VertexLighting", true); |
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mat.setBoolean("UseMaterialColors", true); |
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mat.setColor("Ambient", ColorRGBA.Black); |
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mat.setColor("Diffuse", ColorRGBA.White); |
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mat.setColor("Specular", ColorRGBA.White); |
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mat.setFloat("Shininess", 32); |
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mat.setTexture("DiffuseMap", assetManager.loadTexture(textureList[i % textureList.length])); |
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randomMaterials[i] = mat; |
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} |
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} |
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@Override |
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public void simpleInitApp() { |
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flyCam.setDragToRotate(true); |
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cam.setLocation(new Vector3f(22.717342f, 18.366547f, 22.043106f)); |
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cam.setRotation(new Quaternion(-0.11630201f, 0.8794429f, -0.27703872f, -0.36919326f)); |
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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rootNode.addLight(dl); |
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flyCam.setMoveSpeed(5); |
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loadRandomMaterials(); |
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// Box box = new Box(1,1,1);
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for (int y = -25; y < 25; y++) { |
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for (int x = -25; x < 25; x++) { |
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Material mat = randomMaterials[0]; // randomMaterials[FastMath.nextRandomInt(0, randomMaterials.length - 1)];
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Box box = new Box(1,1,1); |
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Geometry boxClone = new Geometry("box", box); |
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boxClone.setMaterial(mat); |
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boxClone.setLocalTranslation(x * .5f, 0, y * .5f); |
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boxClone.setLocalScale(.15f); |
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boxClone.setMaterial(mat); |
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rootNode.attachChild(boxClone); |
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} |
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} |
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} |
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} |
@ -1,529 +0,0 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
|
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
|
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* notice, this list of conditions and the following disclaimer in the |
|
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* documentation and/or other materials provided with the distribution. |
|
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
|
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* may be used to endorse or promote products derived from this software |
|
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.renderer.jogl; |
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import com.jme3.renderer.RendererException; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.Image.Format; |
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import com.jme3.texture.image.ColorSpace; |
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import java.nio.ByteBuffer; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import com.jogamp.opengl.GL; |
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import com.jogamp.opengl.GL2; |
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import com.jogamp.opengl.GL2ES2; |
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import com.jogamp.opengl.GL2ES3; |
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import com.jogamp.opengl.GL2GL3; |
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import com.jogamp.opengl.GLContext; |
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public class TextureUtil { |
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private static boolean abgrToRgbaConversionEnabled = false; |
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public static int convertTextureFormat(Format fmt) { |
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switch (fmt) { |
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case Alpha8: |
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return GL.GL_ALPHA; |
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case Luminance8Alpha8: |
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return GL.GL_LUMINANCE_ALPHA; |
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case Luminance8: |
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return GL.GL_LUMINANCE; |
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case BGR8: |
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case RGB8: |
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case RGB565: |
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return GL.GL_RGB; |
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case RGB5A1: |
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case RGBA8: |
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return GL.GL_RGBA; |
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case Depth: |
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return GL2ES2.GL_DEPTH_COMPONENT; |
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default: |
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throw new UnsupportedOperationException("Unrecognized format: " + fmt); |
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} |
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} |
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public static class GLImageFormat { |
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int internalFormat; |
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int format; |
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int dataType; |
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boolean compressed; |
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public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) { |
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this.internalFormat = internalFormat; |
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this.format = format; |
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this.dataType = dataType; |
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this.compressed = compressed; |
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} |
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} |
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private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length]; |
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private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){ |
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formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed); |
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} |
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static { |
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// Alpha formats
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setFormat(Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, false); |
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// Luminance formats
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setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false); |
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setFormat(Format.Luminance32F, GL2.GL_LUMINANCE32F, GL.GL_LUMINANCE, GL.GL_FLOAT, false); |
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// Luminance alpha formats
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setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false); |
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// Depth formats
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setFormat(Format.Depth, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.Depth16, GL.GL_DEPTH_COMPONENT16, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT, false); |
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setFormat(Format.Depth24, GL.GL_DEPTH_COMPONENT24, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false); |
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setFormat(Format.Depth32, GL.GL_DEPTH_COMPONENT32, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, false); |
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setFormat(Format.Depth32F, GL2GL3.GL_DEPTH_COMPONENT32F, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, false); |
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// Depth stencil formats
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setFormat(Format.Depth24Stencil8, GL.GL_DEPTH24_STENCIL8, GL.GL_DEPTH_STENCIL, GL.GL_UNSIGNED_INT_24_8, false); |
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// RGB formats
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setFormat(Format.BGR8, GL.GL_RGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.ARGB8, GL.GL_RGBA8, GL.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, false); |
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setFormat(Format.BGRA8, GL.GL_RGBA8, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false); |
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setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false); |
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// Special RGB formats
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setFormat(Format.RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_UNSIGNED_INT_10F_11F_11F_REV, false); |
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setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false); |
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setFormat(Format.RGB16F_to_RGB111110F, GL2ES3.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false); |
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setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false); |
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// RGBA formats
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setFormat(Format.ABGR8, GL.GL_RGBA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false); |
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setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); |
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setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false); |
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setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false); |
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// DXT formats
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setFormat(Format.DXT1, GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true); |
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setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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} |
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//sRGB formats
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private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL2.GL_SRGB8,GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false); |
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private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL.GL_SRGB8_ALPHA8,GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); |
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private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL2.GL_SLUMINANCE8,GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false); |
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private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL2.GL_SLUMINANCE8_ALPHA8,GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false); |
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private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL2.GL_SRGB8, GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE, false); |
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private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL2.GL_SRGB8_ALPHA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false); |
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//FIXME cannot find GL_COMPRESSED_RGB_S3TC_DXT1,GL_COMPRESSED_RGBA_S3TC_DXT1,GL_COMPRESSED_RGB_S3TC_DXT3,GL_COMPRESSED_RGB_S3TC_DXT5 in JOGL used constants
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//GL_COMPRESSED_RGB_S3TC_DXT1 = 33776;
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//GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777;
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//GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778;
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//GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779;
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private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(33776, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, true); |
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private static final GLImageFormat sRGB_DXT1A = new GLImageFormat( 33777, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(33778, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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private static final GLImageFormat sRGB_DXT5 = new GLImageFormat( 33779, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true); |
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public static GLImageFormat getImageFormat(Format fmt, boolean isSrgb){ |
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GL gl = GLContext.getCurrentGL(); |
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switch (fmt){ |
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case ABGR8: |
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if (!gl.isExtensionAvailable("GL_EXT_abgr") && !abgrToRgbaConversionEnabled) { |
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setFormat(Format.ABGR8, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false); |
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abgrToRgbaConversionEnabled = true; |
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} |
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break; |
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case BGR8: |
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if (!gl.isExtensionAvailable("GL_VERSION_1_2") && !gl.isExtensionAvailable("EXT_bgra")){ |
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return null; |
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} |
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break; |
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case DXT1: |
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||||||
case DXT1A: |
|
||||||
case DXT3: |
|
||||||
case DXT5: |
|
||||||
if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc")) { |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case Depth: |
|
||||||
case Depth16: |
|
||||||
case Depth24: |
|
||||||
case Depth32: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_1_4") && !gl.isExtensionAvailable("ARB_depth_texture")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case Depth24Stencil8: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case Luminance16F: |
|
||||||
case Luminance16FAlpha16F: |
|
||||||
case Luminance32F: |
|
||||||
if (!gl.isExtensionAvailable("GL_ARB_texture_float")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case RGB16F: |
|
||||||
case RGB32F: |
|
||||||
case RGBA16F: |
|
||||||
case RGBA32F: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_ARB_texture_float")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case Depth32F: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_NV_depth_buffer_float")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case RGB9E5: |
|
||||||
case RGB16F_to_RGB9E5: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
case RGB111110F: |
|
||||||
case RGB16F_to_RGB111110F: |
|
||||||
if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_packed_float")){ |
|
||||||
return null; |
|
||||||
} |
|
||||||
break; |
|
||||||
} |
|
||||||
|
|
||||||
if(isSrgb){ |
|
||||||
return getSrgbFormat(fmt); |
|
||||||
} |
|
||||||
return formatToGL[fmt.ordinal()]; |
|
||||||
} |
|
||||||
|
|
||||||
public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { |
|
||||||
GLImageFormat glFmt = getImageFormat(fmt, isSrgb); |
|
||||||
if (glFmt == null) { |
|
||||||
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware."); |
|
||||||
} |
|
||||||
return glFmt; |
|
||||||
} |
|
||||||
|
|
||||||
private static GLImageFormat getSrgbFormat(Format fmt){ |
|
||||||
switch (fmt){ |
|
||||||
case RGB8 : return sRGB_RGB8; |
|
||||||
case RGBA8 : return sRGB_RGBA8; |
|
||||||
case BGR8 : return sRGB_BGR8; |
|
||||||
case ABGR8 : return sRGB_ABGR8; |
|
||||||
case Luminance8 : return sRGB_Luminance8; |
|
||||||
case Luminance8Alpha8 : return sRGB_LuminanceAlpha8; |
|
||||||
case DXT1 : return sRGB_DXT1; |
|
||||||
case DXT1A : return sRGB_DXT1A; |
|
||||||
case DXT3 : return sRGB_DXT3; |
|
||||||
case DXT5 : return sRGB_DXT5; |
|
||||||
default : Logger.getLogger(TextureUtil.class.getName()).log(Level.WARNING, "Format {0} has no sRGB equivalent, using linear format.", fmt.toString()); |
|
||||||
return formatToGL[fmt.ordinal()]; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public static void uploadTexture(Image image, |
|
||||||
int target, |
|
||||||
int index, |
|
||||||
int border, |
|
||||||
boolean linearizeSrgb){ |
|
||||||
GL gl = GLContext.getCurrentGL(); |
|
||||||
Image.Format fmt = image.getFormat(); |
|
||||||
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb); |
|
||||||
|
|
||||||
ByteBuffer data; |
|
||||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0){ |
|
||||||
data = image.getData(index); |
|
||||||
}else{ |
|
||||||
data = null; |
|
||||||
} |
|
||||||
|
|
||||||
int width = image.getWidth(); |
|
||||||
int height = image.getHeight(); |
|
||||||
int depth = image.getDepth(); |
|
||||||
|
|
||||||
if (data != null) { |
|
||||||
if (abgrToRgbaConversionEnabled) { |
|
||||||
convertABGRtoRGBA(data); |
|
||||||
} |
|
||||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); |
|
||||||
} |
|
||||||
|
|
||||||
int[] mipSizes = image.getMipMapSizes(); |
|
||||||
int pos = 0; |
|
||||||
// TODO: Remove unneccessary allocation
|
|
||||||
if (mipSizes == null){ |
|
||||||
if (data != null) |
|
||||||
mipSizes = new int[]{ data.capacity() }; |
|
||||||
else |
|
||||||
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 }; |
|
||||||
} |
|
||||||
|
|
||||||
boolean subtex = false; |
|
||||||
int samples = image.getMultiSamples(); |
|
||||||
|
|
||||||
for (int i = 0; i < mipSizes.length; i++){ |
|
||||||
int mipWidth = Math.max(1, width >> i); |
|
||||||
int mipHeight = Math.max(1, height >> i); |
|
||||||
int mipDepth = Math.max(1, depth >> i); |
|
||||||
|
|
||||||
if (data != null){ |
|
||||||
data.position(pos); |
|
||||||
data.limit(pos + mipSizes[i]); |
|
||||||
} |
|
||||||
|
|
||||||
if (glFmt.compressed && data != null){ |
|
||||||
if (target == GL2ES2.GL_TEXTURE_3D){ |
|
||||||
gl.getGL2ES2().glCompressedTexImage3D(target, |
|
||||||
i, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
mipDepth, |
|
||||||
data.remaining(), |
|
||||||
border, |
|
||||||
data); |
|
||||||
}else{ |
|
||||||
//all other targets use 2D: array, cubemap, 2d
|
|
||||||
gl.glCompressedTexImage2D(target, |
|
||||||
i, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
data.remaining(), |
|
||||||
border, |
|
||||||
data); |
|
||||||
} |
|
||||||
}else{ |
|
||||||
if (target == GL2ES2.GL_TEXTURE_3D){ |
|
||||||
gl.getGL2ES2().glTexImage3D(target, |
|
||||||
i, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
mipDepth, |
|
||||||
border, |
|
||||||
glFmt.format, |
|
||||||
glFmt.dataType, |
|
||||||
data); |
|
||||||
}else if (target == GL2ES3.GL_TEXTURE_2D_ARRAY){ |
|
||||||
// prepare data for 2D array
|
|
||||||
// or upload slice
|
|
||||||
if (index == -1){ |
|
||||||
gl.getGL2ES2().glTexImage3D(target, |
|
||||||
0, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
image.getData().size(), //# of slices
|
|
||||||
border, |
|
||||||
glFmt.format, |
|
||||||
glFmt.dataType, |
|
||||||
data); |
|
||||||
}else{ |
|
||||||
gl.getGL2ES2().glTexSubImage3D(target, |
|
||||||
i, // level
|
|
||||||
0, // xoffset
|
|
||||||
0, // yoffset
|
|
||||||
index, // zoffset
|
|
||||||
width, // width
|
|
||||||
height, // height
|
|
||||||
1, // depth
|
|
||||||
glFmt.format, |
|
||||||
glFmt.dataType, |
|
||||||
data); |
|
||||||
} |
|
||||||
}else{ |
|
||||||
if (subtex){ |
|
||||||
if (samples > 1){ |
|
||||||
throw new IllegalStateException("Cannot update multisample textures"); |
|
||||||
} |
|
||||||
|
|
||||||
gl.glTexSubImage2D(target, |
|
||||||
i, |
|
||||||
0, 0, |
|
||||||
mipWidth, mipHeight, |
|
||||||
glFmt.format, |
|
||||||
glFmt.dataType, |
|
||||||
data); |
|
||||||
}else{ |
|
||||||
if (samples > 1){ |
|
||||||
if (gl.isGL2GL3()) { |
|
||||||
gl.getGL3().glTexImage2DMultisample(target, |
|
||||||
samples, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
true); |
|
||||||
} |
|
||||||
} else { |
|
||||||
gl.glTexImage2D(target, |
|
||||||
i, |
|
||||||
glFmt.internalFormat, |
|
||||||
mipWidth, |
|
||||||
mipHeight, |
|
||||||
border, |
|
||||||
glFmt.format, |
|
||||||
glFmt.dataType, |
|
||||||
data); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
pos += mipSizes[i]; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
private static void convertABGRtoRGBA(ByteBuffer buffer) { |
|
||||||
|
|
||||||
for (int i = 0; i < buffer.capacity(); i++) { |
|
||||||
|
|
||||||
int a = buffer.get(i++); |
|
||||||
int b = buffer.get(i++); |
|
||||||
int g = buffer.get(i++); |
|
||||||
int r = buffer.get(i); |
|
||||||
|
|
||||||
buffer.put(i - 3, (byte) r); |
|
||||||
buffer.put(i - 2, (byte) g); |
|
||||||
buffer.put(i - 1, (byte) b); |
|
||||||
buffer.put(i, (byte) a); |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
/** |
|
||||||
* Update the texture currently bound to target at with data from the given Image at position x and y. The parameter |
|
||||||
* index is used as the zoffset in case a 3d texture or texture 2d array is being updated. |
|
||||||
* |
|
||||||
* @param image Image with the source data (this data will be put into the texture) |
|
||||||
* @param target the target texture |
|
||||||
* @param index the mipmap level to update |
|
||||||
* @param x the x position where to put the image in the texture |
|
||||||
* @param y the y position where to put the image in the texture |
|
||||||
*/ |
|
||||||
public static void uploadSubTexture( |
|
||||||
Image image, |
|
||||||
int target, |
|
||||||
int index, |
|
||||||
int x, |
|
||||||
int y, |
|
||||||
boolean linearizeSrgb) { |
|
||||||
GL gl = GLContext.getCurrentGL(); |
|
||||||
Image.Format fmt = image.getFormat(); |
|
||||||
GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb); |
|
||||||
|
|
||||||
ByteBuffer data = null; |
|
||||||
if (index >= 0 && image.getData() != null && image.getData().size() > 0) { |
|
||||||
data = image.getData(index); |
|
||||||
} |
|
||||||
|
|
||||||
int width = image.getWidth(); |
|
||||||
int height = image.getHeight(); |
|
||||||
int depth = image.getDepth(); |
|
||||||
|
|
||||||
if (data != null) { |
|
||||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); |
|
||||||
} |
|
||||||
|
|
||||||
int[] mipSizes = image.getMipMapSizes(); |
|
||||||
int pos = 0; |
|
||||||
|
|
||||||
// TODO: Remove unneccessary allocation
|
|
||||||
if (mipSizes == null){ |
|
||||||
if (data != null) { |
|
||||||
mipSizes = new int[]{ data.capacity() }; |
|
||||||
} else { |
|
||||||
mipSizes = new int[]{ width * height * fmt.getBitsPerPixel() / 8 }; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
int samples = image.getMultiSamples(); |
|
||||||
|
|
||||||
for (int i = 0; i < mipSizes.length; i++){ |
|
||||||
int mipWidth = Math.max(1, width >> i); |
|
||||||
int mipHeight = Math.max(1, height >> i); |
|
||||||
int mipDepth = Math.max(1, depth >> i); |
|
||||||
|
|
||||||
if (data != null){ |
|
||||||
data.position(pos); |
|
||||||
data.limit(pos + mipSizes[i]); |
|
||||||
} |
|
||||||
|
|
||||||
// to remove the cumbersome if/then/else stuff below we'll update the pos right here and use continue after each
|
|
||||||
// gl*Image call in an attempt to unclutter things a bit
|
|
||||||
pos += mipSizes[i]; |
|
||||||
|
|
||||||
int glFmtInternal = glFmt.internalFormat; |
|
||||||
int glFmtFormat = glFmt.format; |
|
||||||
int glFmtDataType = glFmt.dataType; |
|
||||||
|
|
||||||
if (glFmt.compressed && data != null){ |
|
||||||
if (target == GL2ES2.GL_TEXTURE_3D){ |
|
||||||
gl.getGL2ES2().glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data.limit(), data); |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
// all other targets use 2D: array, cubemap, 2d
|
|
||||||
gl.getGL2ES2().glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data.limit(), data); |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
if (target == GL2ES2.GL_TEXTURE_3D){ |
|
||||||
gl.getGL2ES2().glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data); |
|
||||||
continue; |
|
||||||
} |
|
||||||
|
|
||||||
if (samples > 1){ |
|
||||||
throw new IllegalStateException("Cannot update multisample textures"); |
|
||||||
} |
|
||||||
|
|
||||||
gl.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data); |
|
||||||
continue; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
Loading…
Reference in new issue